Fearmonger 0 Posted October 3, 2021 8 hours ago, Vdauphin said: Yes see this https://github.com/Vdauphin/HeartsAndMinds/discussions/1092#discussioncomment-696028 Have fun!! Got it thank you very much for the help!!! Share this post Link to post Share on other sites
Fearmonger 0 Posted October 5, 2021 When I spawn ammo from the logistics box, I'm not getting the option to rearm vehicles. Does this feature need to be enabled in settings? I can use the pickup ability to walk it to a vehicle but the rearm option never shows. I've also confirmed it's the correct type of ammo for that vehicle. Share this post Link to post Share on other sites
Vdauphin 297 Posted October 5, 2021 18 hours ago, Fearmonger said: When I spawn ammo from the logistics box, I'm not getting the option to rearm vehicles. Does this feature need to be enabled in settings? I can use the pickup ability to walk it to a vehicle but the rearm option never shows. I've also confirmed it's the correct type of ammo for that vehicle. Hello, Take a look to this guide: http://vdauphin.github.io/HeartsAndMinds/Guide-to-rearming Cheers Share this post Link to post Share on other sites
Fearmonger 0 Posted October 5, 2021 1 hour ago, Vdauphin said: Hello, Take a look to this guide: http://vdauphin.github.io/HeartsAndMinds/Guide-to-rearming Cheers I've attempted to do as it says in the guide but I don't get the rearm option.https://ibb.co/mhHcrY4 Share this post Link to post Share on other sites
Vdauphin 297 Posted October 6, 2021 On 10/5/2021 at 11:37 PM, Fearmonger said: I've attempted to do as it says in the guide but I don't get the rearm option.https://ibb.co/mhHcrY4 Hello, Check with only cba and ace Cheers Share this post Link to post Share on other sites
Fearmonger 0 Posted October 6, 2021 4 hours ago, Vdauphin said: Hello, Check with only cba and ace Cheers Thank you, I've figured out it was an issue with the "Ace Logistics Rearm Amount" setting. Share this post Link to post Share on other sites
Fearmonger 0 Posted October 9, 2021 Hello, Firewill has a leaflet bomb in his mod. Would there be a way that those could be used in place of the AR-2 Drone? Share this post Link to post Share on other sites
Vdauphin 297 Posted October 9, 2021 13 minutes ago, Fearmonger said: Hello, Firewill has a leaflet bomb in his mod. Would there be a way that those could be used in place of the AR-2 Drone? Hello, May be with an event like that: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/civ/add_leaflets.sqf#L43 Cheers Share this post Link to post Share on other sites
Vdauphin 297 Posted October 16, 2021 Hello! The Hearts and Minds mission 1.21.8 hotfix is here! Now H&M requires CBA and ACE3 only. Changelog : Mission.sqm/Param.hpp not changed. FIX: Towing a vehicle freeze the game since 2.06 (@Vdauphin). FIX: Loaded UAV in ACE cargo don't have crew (@Vdauphin). Have fun!!! Share this post Link to post Share on other sites
Cptan.Marcos 0 Posted October 31, 2021 Greetings! First: Congratulations and thank you for creating one of the most representative missions of asymmetric warfare. Second: can I ask how to change the trigger radius of the side missions? PD: sorry for my bad english. Share this post Link to post Share on other sites
Vdauphin 297 Posted October 31, 2021 Hello and thanks 8 hours ago, Cptan.Marcos said: can I ask how to change the trigger radius of the side missions? There is no radius for side mission, they spawn randomly across all cities An exemple here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/side/EMP.sqf#L27-L29 Cheers Share this post Link to post Share on other sites
Vdauphin 297 Posted November 1, 2021 Hello, We are here, again in November, for some news about the next H&M major release for 2022. Bodybag: Now each player has a limited number of respawn tickets. If you die, you lose 1 ticket and your dead body will stay in place. You can get this ticket back if you bring your dead body to the base thanks to the bodybag item. So make sure you have one in case anything goes wrong. Of course, when no more tickets are left, you will be kept in spectator mode during all the campaign (until one of your friend get one of your dead body to base). Spoiler Banana: Now you can feed civilian with a banana. Only one will reward you of reputation. Stealing one will obviously decrease your reputation. Spoiler Flowers: Civilians place flower bouquet where you committed a war crime. Spoiler Door locked and intels: When you have a low reputation, civilians will keep their doors locked so you won't be able to find some cameras revealing intel about a cache or a hideout. Breaking civilian doors will obviously decrease your reputation. Spoiler Flags: Now you can use flag on you or vehicles to avoid blue and blue. Spoiler Under the hood: We have two important notices here: Vehicle and helo As many of you had difficulty for adding vehicles/helo to H&M, we reworked this system. Now vehicles and helo are added through two sync modules. Please, read the new documentation before editing: Add-vehicle-or-boat-to-H&M-system.md#1-by-mission-editing Most function/variables get renamed As all big updates, many functions and variables has been changed. So, any change from previous will not work in this new version. But as always, I provide backward database compatibility. An open discussion is already setup about this topic: github.com 1.21.8 to 1.22 Join the Discussions here: https://github.com/Vdauphin/HeartsAndMinds/discussions I hope you will enjoy! 2 Share this post Link to post Share on other sites
Vdauphin 297 Posted December 3, 2021 Hello! The Hearts and Minds mission 1.21.9 hotfix is here! Now H&M requires CBA and ACE3 only. Changelog : Param.hpp changed. Mission.sqm not changed. FIX: Remove Project OPFOR, Iraqi-Syrian Conflic, OPCAN - OPTRE Reskin Pack mods, Taliban Fighters by EricJ and add Taliban Force 2021 (RHS & 3CB), Western Sahara CDLC (@Vdauphin). FIX: Ensure only players trigger hideout destruction (@Vdauphin). FIX: Error Warning Message: No entry 'bin\config.bin/CfgWeapons.optic_Hamr_F' (@Vdauphin). FIX: Disable the use of teleport interaction while carrying objects with ACE (@Vdauphin). FIX: Civilian/traffic stopped by players don't move at all (@Vdauphin). FIX: Tweak radius of detection for side mission rescue pilot (@Vdauphin). FIX: Animals walk always in the same direction (@Vdauphin). FIX: Unaccurate execution order when vehicles are created (@Vdauphin). Have fun!!! 1 Share this post Link to post Share on other sites
Fearmonger 0 Posted December 13, 2021 Hello, At the following line there is a "Land_WoodenBox_F" that can be spawned from the logistics box. Can it be setup to spawn with a custom inventory and if so how? https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L482 Thank you for your time. Share this post Link to post Share on other sites
Vdauphin 297 Posted December 13, 2021 1 hour ago, Fearmonger said: Hello, At the following line there is a "Land_WoodenBox_F" that can be spawned from the logistics box. Can it be setup to spawn with a custom inventory and if so how? https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L482 Thank you for your time. Hello, No, you will need to play with this https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/log/create_s.sqf Which is creating the ammo box The funny thing is that: https://github.com/Vdauphin/HeartsAndMinds/issues/325#issuecomment-305024635 Cheers Share this post Link to post Share on other sites
jandrews 116 Posted December 18, 2021 sry late to this discussion. does this include the latest DLC with vietnam units? unsung? seems this game mode with those MODS would be a great fit. Share this post Link to post Share on other sites
Vdauphin 297 Posted December 18, 2021 Hello, 9 minutes ago, jandrews said: does this include the latest DLC with vietnam units? unsung? Just check the optional here: https://github.com/Vdauphin/HeartsAndMinds/releases Cheers Share this post Link to post Share on other sites
D'Paula 0 Posted December 28, 2021 good afternoon everyone, I would like to edit the amount of enemies (aimingaccuracy,aimingshake,spotdistance,spottime,courage,commanding,aimingspeed,general,endurance,reloadspeed, on Hearts and Minds, I would like to know, if this topic has already been posted and if you could direct me to the subject. Grateful and Merry Christmas and An excellent New Year to all. Best regards D'Paula Admin/Coord.Marketing/Junior programmer CETCAF ARMA 3 MILSIM Share this post Link to post Share on other sites
Vdauphin 297 Posted December 28, 2021 Hello and welcome, 42 minutes ago, D'Paula said: I would like to edit the amount of enemies (aimingaccuracy,aimingshake,spotdistance,spottime,courage,commanding,aimingspeed,general,endurance,reloadspeed, on Hearts and Minds, Looks like you are talking about the enemy skills. There are define in /core/def/param.hpp#L248-L307 If you want to tweak the amount of enemies you may want to increase the number of hideout first: /core/def/param.hpp#L212-L217 You can still increase globally the amount of enemies by /core/def/param.hpp#L122-L127 or per city type here: /core/fnc/city/activate.sqf#L108-L117 Merry Christmas and an excellent New Year to you and your community also Cheers Vdauphin 1 Share this post Link to post Share on other sites
D'Paula 0 Posted December 28, 2021 14 minutes ago, Vdauphin said: Olá e bem-vindo, Parece que você está falando sobre as habilidades do inimigo. Existem definições em /core/def/param.hpp#L248-L307 Se você quiser ajustar a quantidade de inimigos, você pode querer aumentar o número de esconderijos primeiro: /core/def/param.hpp#L212-L217 Você ainda pode aumentar globalmente a quantidade de inimigos por /core/def/param.hpp#L122-L127 ou por tipo de cidade aqui: /core/fnc/city/activate.sqf#L108-L117 Feliz Natal e um excelente ano novo para você e sua comunidade também Felicidades Vdauphin Thank you very much for the speed and prowess of service and intensity of immersion Arma 3. Just one last question, animals and also mosquitoes bees... whoever is flying during the recordings kkkk. Is there a possibility to remove all animals and insects? Are the (Enemies') numbers to be best developed for Weapon 3 Milsim beginners below 1 < 0.05 , 0.001? Grateful for the Generosity and sharing of instructional methodical knowledge. D'Paula Admin / Coord.Marketing / Junior Programmer CETCAF ARMA 3 MILSIM Share this post Link to post Share on other sites
Vdauphin 297 Posted December 28, 2021 25 minutes ago, D'Paula said: Thank you very much for the speed and prowess of service and intensity of immersion Arma 3. Your welcome 4 minutes ago, D'Paula said: Is there a possibility to remove all animals and insects? There is a parameter for animals: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L140-L145 But you can't remove insects... 15 minutes ago, D'Paula said: Are the (Enemies') numbers to be best developed for Weapon 3 Milsim beginners below 1 < 0.05 , 0.001? I am not entirely sure about what you are try to ask here If you are only 3, you may want to increase the probability of cities to be free: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/param.hpp#L116-L121 And/or switch to a smaller map like Malden see http://vdauphin.github.io/HeartsAndMinds/Change-MAP-of-Hearts-and-Minds 34 minutes ago, D'Paula said: Grateful for the Generosity and sharing of instructional methodical knowledge. This is the A3 community spirit. You can say a "hey" here: https://github.com/Vdauphin/HeartsAndMinds/discussions/1005 if you want to! Enjoy 1 Share this post Link to post Share on other sites
[GSF] Georgians 3 Posted January 9, 2022 how to get full Cup mod version of this mission? Share this post Link to post Share on other sites
Vdauphin 297 Posted January 9, 2022 Hello, 48 minutes ago, [GSF] Georgians said: how to get full Cup mod version of this mission? Just read this: - http://vdauphin.github.io/HeartsAndMinds/Change-MAP-of-Hearts-and-Minds - http://vdauphin.github.io/HeartsAndMinds/Add-vehicle-or-boat-to-H&M-system Cheers Share this post Link to post Share on other sites
Fearmonger 0 Posted January 17, 2022 Hello, Is there a way to increase the detection range for IEDs? Share this post Link to post Share on other sites
Vdauphin 297 Posted January 17, 2022 Hello, 4 hours ago, Fearmonger said: Is there a way to increase the detection range for IEDs? I don't think. IED detector is from BI so I don't think you can change it easily Cheers Share this post Link to post Share on other sites