

Fearmonger
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Ok, thank you.
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Hello, Is there a way to save vehicles that have AI in them so that when you restart your server the AI are still in that vehicle? If I set the vehicle as a BTC_VEH_x the vehicle is still there after a restart but the AI are just standing next to it.
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Hello, Is there a way to increase the detection range for IEDs?
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Hello, At the following line there is a "Land_WoodenBox_F" that can be spawned from the logistics box. Can it be setup to spawn with a custom inventory and if so how? https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L482 Thank you for your time.
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Hello, Firewill has a leaflet bomb in his mod. Would there be a way that those could be used in place of the AR-2 Drone?
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Thank you, I've figured out it was an issue with the "Ace Logistics Rearm Amount" setting.
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I've attempted to do as it says in the guide but I don't get the rearm option. https://ibb.co/mhHcrY4
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When I spawn ammo from the logistics box, I'm not getting the option to rearm vehicles. Does this feature need to be enabled in settings? I can use the pickup ability to walk it to a vehicle but the rearm option never shows. I've also confirmed it's the correct type of ammo for that vehicle.
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Got it thank you very much for the help!!!
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Thank you, can you have more then one logistic box?
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Is there a way to limit the type of Static weapons and Ammo boxes that can be spawned from the Logistic box?
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Is there a way to add statics weapons to the mission to make up for some enemy factions that don't currently have them? I would like to have a chance for a mortar to be spawned but my enemy faction doesn't have one.
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Thank you very much!! How could I set all static weapons to spawn with no ammo in them? Would like the players to have to load them.
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Is there a way I can remove some of the items from the (Logistics -> Require Objects) menu? Also is there a way that I could lock access to that menu, maybe a setvariable that I can set to false?
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Is there a way to change the enemy camp composition or give it a couple of different composition choices so that the camps could be more random?