Vdauphin 298 Posted May 6, 2021 Hello, 4 minutes ago, M. Pow said: Is it possible to use ALiVE mil and civ objectives and AI commander modules or will it screw with the mission I have no idea but for the story before working on Hearts and Minds I was using ALiVE. But my server wasn't really good so I choose to drop ALiVE and search for a mission mimicking ALiVE. And I found this mission which have a caching, side mission and a system where AI send military in certain circumstance. The performance and the system of spreading AI were a good compromise for me. So, if you have ALiVE, I recommend to just use their own system. Cheers Share this post Link to post Share on other sites
Fearmonger 0 Posted May 8, 2021 Is there a way I can remove some of the items from the (Logistics -> Require Objects) menu? Also is there a way that I could lock access to that menu, maybe a setvariable that I can set to false? Share this post Link to post Share on other sites
Vdauphin 298 Posted May 8, 2021 Hello, 1 hour ago, Fearmonger said: Is there a way I can remove some of the items from the (Logistics -> Require Objects) menu? See here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L425-L511 1 hour ago, Fearmonger said: Also is there a way that I could lock access to that menu, maybe a setvariable that I can set to false? See here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/int/add_actions.sqf#L40-L82 Cheers Share this post Link to post Share on other sites
Fearmonger 0 Posted May 8, 2021 4 hours ago, Vdauphin said: Hello, See here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L425-L511 See here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/int/add_actions.sqf#L40-L82 Cheers Thank you very much!! How could I set all static weapons to spawn with no ammo in them? Would like the players to have to load them. Share this post Link to post Share on other sites
Vdauphin 298 Posted May 8, 2021 6 minutes ago, Fearmonger said: How could I set all static weapons to spawn with no ammo in them? You could add some code when objects are created for static only, see here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/log/create_s.sqf Share this post Link to post Share on other sites
Red Dog One 0 Posted May 9, 2021 I'm having an issue with the latest version not saving progress on dedicated server for some reason. Even if I try to manually save before logging off it still won't save progress. Also, is there any way to change the IEDs to traps from the new SOG Prairie Fire DLC? Share this post Link to post Share on other sites
Vdauphin 298 Posted May 9, 2021 Hello, 58 minutes ago, Red Dog One said: I'm having an issue with the latest version not saving progress on dedicated server for some reason. Even if I try to manually save before logging off it still won't save progress. Create a ticket here then: https://github.com/Vdauphin/HeartsAndMinds/issues/new?assignees=&labels=bug&template=bug_report.md&title= 58 minutes ago, Red Dog One said: Also, is there any way to change the IEDs to traps from the new SOG Prairie Fire DLC? Take a look here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L386 Cheers Share this post Link to post Share on other sites
Red Dog One 0 Posted May 17, 2021 On 5/9/2021 at 9:06 AM, Vdauphin said: Hello, Create a ticket here then: https://github.com/Vdauphin/HeartsAndMinds/issues/new?assignees=&labels=bug&template=bug_report.md&title= Take a look here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L386 Cheers I tried replacing the classes in that array, but it didn't change anything. Still getting the default IEDs, which of course really stand out on a Vietnam map. On the plus side, I figured out my save issue. somehow the MySQL folder got deleted. Fixed the issue and saves are now working properly again. Share this post Link to post Share on other sites
Vdauphin 298 Posted May 17, 2021 3 hours ago, Red Dog One said: I tried replacing the classes in that array, but it didn't change anything. Still getting the default IEDs, which of course really stand out on a Vietnam map. Well may be we are not talking about the same thing then: - ACE IED list is here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L386 - Objects list around the IED is here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L334-L347 4 hours ago, Red Dog One said: somehow the MySQL folder got deleted. Don't know what you are talking about but H&M don't use SQL, it use this https://community.bistudio.com/wiki/profileNamespace see https://community.bistudio.com/wiki/Profile Share this post Link to post Share on other sites
Red Dog One 0 Posted May 18, 2021 11 hours ago, Vdauphin said: Well may be we are not talking about the same thing then: - ACE IED list is here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L386 - Objects list around the IED is here: https://github.com/Vdauphin/HeartsAndMinds/blob/master/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L334-L347 I'll take a look there too and see what I can figure out. 11 hours ago, Vdauphin said: Don't know what you are talking about but H&M don't use SQL, it use this https://community.bistudio.com/wiki/profileNamespace see https://community.bistudio.com/wiki/Profile That's interesting... but as soon as I fixed the MySQL issue it started saving again, and I didn't do anything else different. 🤷♂️ Share this post Link to post Share on other sites
Dilbadil 0 Posted May 25, 2021 How can I update the garbage removal mission that requires the Nemmera to allow for different vehicles? I see it's referenced in the deleteLoop.sqf along with the Stryker. Is it as straightforward as including my mission's vehicles in that clause on line 28? Share this post Link to post Share on other sites
ArcticFox737 0 Posted May 25, 2021 I had a question regarding the rally-point system changes following the 1.21 update. Prior to version 1.21 after one player placed a camp bag rally-point down any player could spawn on it, including JIPs, until the max number of redeploys was reached. It seems now with the 1.21 update that only the player who placed the camp bag down can see the rally-point. Was this change intentional? Also, is there any way one could make it so all players can utilize the camp bag rally-point after it is deployed? Thank you for your continued work, and frequent updates on this mission. Share this post Link to post Share on other sites
Vdauphin 298 Posted May 25, 2021 Hello both, 9 hours ago, Dilbadil said: How can I update the garbage removal mission that requires the Nemmera to allow for different vehicles? I see it's referenced in the deleteLoop.sqf along with the Stryker. Is it as straightforward as including my mission's vehicles in that clause on line 28? Yes 2 hours ago, ArcticFox737 said: It seems now with the 1.21 update that only the player who placed the camp bag down can see the rally-point. Was this change intentional? Also, is there any way one could make it so all players can utilize the camp bag rally-point after it is deployed? I use BI system so this is how BI implemented it. If I remember I didn't saw such thing May be only player in the same team can see it It is true that in 1.20 I did some tweak with the marker, I basically made it global because BI didn't (https://github.com/Vdauphin/HeartsAndMinds/blob/1.20.10/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/fob/init.sqf#L35-L36) But I don't see how this could resolve the issue you have in the 1.21 Cheers Share this post Link to post Share on other sites
[GSF] Georgians 3 Posted June 1, 2021 more side (night stalth) missions plzz next new mission version Share this post Link to post Share on other sites
Dilbadil 0 Posted June 2, 2021 Is there a way to cap the amount of enemy spawns for an assassination and hostage rescue mission? Some buildings on the Weferlingen map are quite large and can result in >100 AI being spawned in and tanking the server, and I doubt that was your original intent anyways. My best guess would be in kill.sqf line 47: private _pos_number = count _buildingPos - 1; to private _pos_number = (count _buildingPos - 1) max 20; or some other hard cap. The same logic for hostage.sqf as well. Is that on the right track? Share this post Link to post Share on other sites
Vdauphin 298 Posted June 3, 2021 (edited) Hello, 18 hours ago, Dilbadil said: Is that on the right track? No, try this https://github.com/Vdauphin/HeartsAndMinds/pull/1113/files Cheers Edited June 3, 2021 by Vdauphin I was wrong Share this post Link to post Share on other sites
Vdauphin 298 Posted June 8, 2021 Hello! The Hearts and Minds mission 1.21.4 hotfix is here! Now H&M requires CBA and ACE3 only. Changelog : Param.hpp changed. Mission.sqm not changed. FIX: Missing faction mainly since new S.O.G. PRAIRIE FIRE CDLC (@Vdauphin). FIX: Militia can spawn inside hideout when player is near it (@Vdauphin). FIX: For server using -autoinit, objects in container are not loaded after restart (@Vdauphin). Have fun!!! Share this post Link to post Share on other sites
Nidonreb 5 Posted June 26, 2021 Hey man, congrats on that huge mission. I'm a single player, and was wondering if I could play H&M that way and if so, have you got recommended parameters ? Cheers Share this post Link to post Share on other sites
Vdauphin 298 Posted June 26, 2021 Hello, 1 hour ago, Nidonreb said: Hey man, congrats on that huge mission. I'm a single player, and was wondering if I could play H&M that way and if so, have you got recommended parameters ? Cheers Sadly this mission doesn't work in SP, you must launch a dedicated server in your computer Cheers Share this post Link to post Share on other sites
Vdauphin 298 Posted July 6, 2021 Hello! The Hearts and Minds mission 1.21.5 hotfix is here! Now H&M requires CBA and ACE3 only. Changelog : Param.hpp changed. Mission.sqm not changed. FIX: Missing faction from Cold War Rearmed III (@Vdauphin). FIX: Missing faction from CSLA Iron Curtain (@Vdauphin). FIX: Unit spawn in side are not link to the city of activation (@Vdauphin). FIX: Cap the amount of enemy spawns for an assassination and hostage rescue mission (@Vdauphin). FIX: btc_hideouts is undefined when no hideout (@Vdauphin). Have fun!!! Share this post Link to post Share on other sites
Vdauphin 298 Posted July 24, 2021 Hello, Do not hesitate boys to ask, share contents or discuss about everything related to H&M here: https://github.com/Vdauphin/HeartsAndMinds/discussions Or just say a hello here: https://github.com/Vdauphin/HeartsAndMinds/discussions/1005 See you there Share this post Link to post Share on other sites
Vdauphin 298 Posted August 5, 2021 Hello! The Hearts and Minds mission 1.21.6 hotfix is here! Now H&M requires CBA and ACE3 only. Changelog : Mission.sqm/Param.hpp not changed. FIX: Now ammo charge of suicide bomber follow the orientation of pelvis (@Vdauphin). FIX: Increase the range of chemical agent propagation (@Vdauphin). FIX: Others hideout don't capture city in some cases (@Vdauphin). Also take some time to share your tips here: https://github.com/Vdauphin/HeartsAndMinds/discussions/1145 Have fun!!! Share this post Link to post Share on other sites
DavidOMarx 0 Posted August 7, 2021 Can I run this in single player, or does it have to be on a dedicated server? Share this post Link to post Share on other sites
Vdauphin 298 Posted August 7, 2021 Hello, 4 minutes ago, DavidOMarx said: Can I run this in single player, or does it have to be on a dedicated server? No sorry, it is working only on dedicated server Cheers Share this post Link to post Share on other sites
JD Wang 352 Posted August 27, 2021 Hey I've just started getting back into Hearts and Minds and have a couple of questions, mostly about where in the code I can change things. First I noticed with the patrols the leader will walk with his gun down in SAFE mode, but the other members all have their guns raised. Where can I fix that? Also the 3CB factions have a static weapon in a bunker eg "UK3CB_TKA_I_PKM_nest" which often spawn on the roof and look terrible, where can I blacklist those? Finally where in the code are the units spawned for the hideouts? I noticed they tend to just stand in formation at the hideout, I'd like to run either CBA_fnc_taskDefend or more likely lambs_wp_fnc_taskCamp so they adopt a more natural posture. Thanks again for the great mission Share this post Link to post Share on other sites