eric963 23 Posted March 11, 2017 Helicopter crashes in deep water. Is there anyway to get it out? Share this post Link to post Share on other sites
Vdauphin 298 Posted March 11, 2017 1 hour ago, eric963 said: Helicopter crashes in deep water. Is there anyway to get it out? Hello, No for now :/ The H&M 1.17 should give a solution for that case : https://github.com/Vdauphin/HeartsAndMinds/pull/310 Bye! Share this post Link to post Share on other sites
foreveraloneok 11 Posted March 12, 2017 Is there a Chance for a tackistan version of this? Share this post Link to post Share on other sites
Vdauphin 298 Posted March 12, 2017 7 hours ago, foreveraloneok said: Is there a Chance for a tackistan version of this? Hello, Check this ;) https://github.com/Vdauphin/HeartsAndMinds/wiki/1:-Change-MAP-of-Hearts-and-Minds Have fun on takistan! Share this post Link to post Share on other sites
the m 17 Posted March 12, 2017 I was able to change the defaul parameters, all the persistence is working, and the number of enemy groups is adjusted. But i have another question. How can i adjust the amount of enemies inside buildings? I noticed there are a few in some of the buildings, but i want a higher threat level when i enter a town. If i can adjust that, this would be a perfect map Share this post Link to post Share on other sites
Vdauphin 298 Posted March 12, 2017 1 minute ago, the m said: I was able to change the defaul parameters, all the persistence is working, and the number of enemy groups is adjusted. But i have another question. How can i adjust the amount of enemies inside buildings? I noticed there are a few in some of the buildings, but i want a higher threat level when i enter a town. If i can adjust that, this would be a perfect map Happy to see you again! add after this line : https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/city/activate.sqf#L71 for "_i" from 1 to 3 do {[_city,_radius,(random _ratio),0.2] call btc_fnc_mil_create_group;}; The parameter 0.2 define the behavior "In house" for the function. 3 is the number of enemy inside a house. You can twick it has you like. See you soon. Share this post Link to post Share on other sites
the m 17 Posted March 12, 2017 for me the line looks llike this for "_i" from 1 to (_groups) do {[_city,_radius,(random _ratio),(random 1)] call btc_fnc_mil_create_group;}; so if i want a higher ratio of ai to enter buildings i change the (random 1)? I played around a bit and i think i made a mistake my line looked like this for "_i" from 1 to (_groups) do {[_city,_radius,(random _ratio),0.5] call btc_fnc_mil_create_group;}; and now i couldn't see anyone in a building Share this post Link to post Share on other sites
Vdauphin 298 Posted March 12, 2017 2 hours ago, the m said: for me the line looks llike this for "_i" from 1 to (_groups) do {[_city,_radius,(random _ratio),(random 1)] call btc_fnc_mil_create_group;}; so if i want a higher ratio of ai to enter buildings i change the (random 1)? I played around a bit and i think i made a mistake my line looked like this for "_i" from 1 to (_groups) do {[_city,_radius,(random _ratio),0.5] call btc_fnc_mil_create_group;}; and now i couldn't see anyone in a building Add after this line : https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/city/activate.sqf#L71 This NEW line: for "_i" from 1 to 3 do {[_city,_radius,(random _ratio),0.2] call btc_fnc_mil_create_group;}; The parameter 0.2 define the behavior "In house" for the function. 3 is the number of enemy inside a house. You can twick it has you like. Share this post Link to post Share on other sites
the m 17 Posted March 12, 2017 Ok thanks i'll try it. I noticed today that a hostage we saved, exploded as soon as i used the free hostage action. One of my teammates shot the hostage so i think he was not happy, but to explode is a bit much :D Share this post Link to post Share on other sites
physbo 0 Posted March 13, 2017 Just wondering what I am doing wrong, but running the latest version of hearts and minds, but the cache mission doesnt clear and the crate is empty. Not sure what to do, cant really progress much. Share this post Link to post Share on other sites
Montgomery 205 Posted March 13, 2017 @Vdauphin We had a suicide bomber run right into our base and blow up a bunch of stuff. Are we supposed to build defenses to prevent this sort of thing? We are playing on Tanoa and it's a tricky location for base building. Share this post Link to post Share on other sites
zafjr 50 Posted March 13, 2017 Is the ai (enemies and civilians) spawning reliant on players being BLUFOR? Will they not spawn at all if the player in the area has his group set to CIVILIAN? Share this post Link to post Share on other sites
Vdauphin 298 Posted March 13, 2017 16 hours ago, the m said: Ok thanks i'll try it. I noticed today that a hostage we saved, exploded as soon as i used the free hostage action. One of my teammates shot the hostage so i think he was not happy, but to explode is a bit much :D Watch out. Enemy create trap!! Share this post Link to post Share on other sites
Vdauphin 298 Posted March 13, 2017 7 hours ago, zafjr said: Is the ai (enemies and civilians) spawning reliant on players being BLUFOR? Will they not spawn at all if the player in the area has his group set to CIVILIAN? they not spawn at all if the player side is different from BLUFOR. You can change player side here: https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/def/mission.sqf#L483 Share this post Link to post Share on other sites
Vdauphin 298 Posted March 13, 2017 12 hours ago, montgomery said: @Vdauphin We had a suicide bomber run right into our base and blow up a bunch of stuff. Are we supposed to build defenses to prevent this sort of thing? We are playing on Tanoa and it's a tricky location for base building. Yes you can or try to get reputation to avoid this. You can also https://github.com/Vdauphin/HeartsAndMinds/wiki/2:-Prevent-AI-from-spawning-near-the-base Share this post Link to post Share on other sites
Vdauphin 298 Posted March 13, 2017 12 hours ago, physbo said: Just wondering what I am doing wrong, but running the latest version of hearts and minds, but the cache mission doesnt clear and the crate is empty. Not sure what to do, cant really progress much. https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/doc.sqf#L106 Destroy the ammo box! Share this post Link to post Share on other sites
eric963 23 Posted March 16, 2017 Ammo caches... "They have also ammo caches in various locations, destroy them to weaken its power" Can you elaborate some on how it weakens them? Thanks Eric Share this post Link to post Share on other sites
eric963 23 Posted March 16, 2017 Non-Destroyed Vehicles left outside of the base area Got out of my vehicle to defuse a suspected IED and a suicide bomber ran up on me and killed me and set off the IED. My vehicle was quite a ways away from the IED so I know it was not destroyed. It was late so I decided to do a save and log off for the night. When I logged back in tonight and had a squad mate drive me over to where I left the vehivle it was not there. Should non destroyed vehicle locations be saved? Thanks Eric Share this post Link to post Share on other sites
Vdauphin 298 Posted March 16, 2017 2 hours ago, eric963 said: Non-Destroyed Vehicles left outside of the base area Got out of my vehicle to defuse a suspected IED and a suicide bomber ran up on me and killed me and set off the IED. My vehicle was quite a ways away from the IED so I know it was not destroyed. It was late so I decided to do a save and log off for the night. When I logged back in tonight and had a squad mate drive me over to where I left the vehivle it was not there. Should non destroyed vehicle locations be saved? Thanks Eric On 09/03/2017 at 1:15 AM, Vdauphin said: Hello, Just everything!! https://github.com/Vdauphin/HeartsAndMinds/blob/master_stable/%3DBTC%3Dco%4030_Hearts_and_Minds.Altis/core/fnc/db/save.sqf time,each AI in each city, city liberate or not, each IED position and status,hideout destroy or not,cache position, FOB, vehicles position status inventory, object status position inventory and more!! Also create a specific save depending on map. So you can play on altis then go on takistan and come back on altis without data lost. Byebye! Share this post Link to post Share on other sites
eric963 23 Posted March 16, 2017 Ok I'll test it again just to see if I have something strange happening on my server. Sent from my iPhone using Tapatalk Share this post Link to post Share on other sites
Vdauphin 298 Posted March 16, 2017 14 hours ago, eric963 said: Ammo caches... "They have also ammo caches in various locations, destroy them to weaken its power" Can you elaborate some on how it weakens them? Thanks Eric You get reputation but I can't elaborate more. Share this post Link to post Share on other sites
Sgt DeWolf 21 Posted March 18, 2017 What edits would I need to make to scale down the number of enemy combatants? There's usually only 4 or 5 players on the server at any given time and having to fight off 30+ insurgents can be a little overwhelming. Share this post Link to post Share on other sites
Vdauphin 298 Posted March 18, 2017 2 hours ago, Sgt DeWolf said: What edits would I need to make to scale down the number of enemy combatants? There's usually only 4 or 5 players on the server at any given time and having to fight off 30+ insurgents can be a little overwhelming. Hello, You can simply decrease the number of hideout. Also do not hesitate to use logistic to get static mortar etc Check this for more info: https://github.com/Vdauphin/HeartsAndMinds/wiki/9:-Enemy-spawn Bye bye Share this post Link to post Share on other sites
Pourteeus 2 Posted March 18, 2017 @Vdauphin So last time we discussed the stamina issue and I was finally able to get around to trying it and for some reason that's not taking the stamina away. Is there something else I need to disable or something else I can try? Share this post Link to post Share on other sites
Vdauphin 298 Posted March 18, 2017 29 minutes ago, Pourteeus said: @Vdauphin So last time we discussed the stamina issue and I was finally able to get around to trying it and for some reason that's not taking the stamina away. Is there something else I need to disable or something else I can try? As far as I remember ACE has an Advanced fatigue system. 1 Share this post Link to post Share on other sites