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Muecke

Proman Public crCTI

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Proman%20Public.jpg


Multiplayer mission called Proman is a type of crCTI.
I want to give out this public version for the community. It is a 12vs12 "Conquer The Island" on Altis.
Bluefor vs Opfor can build 2 bases with factories to produce units and earn money by capturing towns.
A third faction is the Resistance, they are controlled by the AI to defend all active towns.
The Commander of every side controls the game so "Teamwork" is absolutely necessary.
It is possible to play Coop-Mode as every side can be fully performed by AI.
You can set up your match to every personal taste in the parameters.
From large scale to small rounds.

What you can´t do:
-No spawnpoints in towns only in bases
-No spawn with custom gear
-No endless bases only 2 possible

What you can do:
-You can spawn into your own controlled AI (UnitSwitch)
-You can easy buy units via working "Communication Center"
-You can share/give/get money with all teamplayer
-You can build structures/statics with support vehicles
-You can upgrade your captured towns
-there is a lot more you can do


Features:
=================
-Full AI command (Take&Hold/Patrol/Transport...)
-Civilians in towns (Kill = Penalty)
-Build bases freestyle (how you like)
-Resistance + Resistancepatrols
-Aircraftradar and Artilleryradar (full working)
-Infanterie/light&heavy/aircrafts/boats/radarstations
-Large Battles with more than 200 units
-Lots of weapons
-Win by Destruction / Town-Win or Economic-Win by timelimit



Known Issues:
=================
First to say "Its fully playable".
There might be some smaller issues like the Gearmenue needs some tweaks.
I wont help you with recoding this public version cause of lack of time.
Feel free to edit or rewrite what you like.
Just give credits to the authors and rename your version.


Notes:
=================
-You will need a dedicated server to play this.
-Read the instructions in briefing


Required Addons:
=================
-None



Credits:
=================
-Mike Melvin for having a great idea
-Cleanrock for writing the sourcecode of crCTI
-Squeeze for porting it to ArmA
-Kastenbier for development/rewriting & making the crCTI possible
-Dr.Eyball & Zyklone for coding
-Moe for sorting all Weapons & Prices
-Kju for helping out in every situation
-[R3F] for the logistic scripts
-Iceman77 for the Infantry HUD
-Display Name by MarKeR
-Realistic Jumping/Running Vault Script [bETA]by ProGamer
-Realistic repair script by zealot111
-and all those I forgot plus the whole Commutiy and for sure BI.....


Download: HIT ME

Armaholic mirror:
- CRcti Proman CTI-24 (@)

Edited by muecke

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Good to see Proman surfacing! Thanks for your hard work.

Looking forward to this. Is is a full rewrite?

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Will have to give this a try... nice one Muecke

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@mazza

Its based on the KB Edition just simpler and more compact.

@BL1P

You should it will bring you memories ;).

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I wont help you with recoding this public version cause of lack of time.

Feel free to edit or rewrite what you like.

Just give credits to the authors and rename your version.

sorry if this is a dumb question but how do i open this in editor, it just hangs never fully opens.

i pick 1 ai as player and click preveiw.

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Ive been editing the dialogs and added some extra things, but still cant seem to open this mission in editor,

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any idea why this kills my linux server? Mission file only downloads 140k, then arma3server stalls. Stays at 100% CPU and about 9% memory (via top) but clients are disconnected.

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psyrixx something wrong with your server !

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Nice Muecke. Can we have tactical glasses in the next version, as I couldn't find them in the previous. I play with tpw_hud (recommend it for all BTW!) and it needs tactical glasses.

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Nice Muecke. Can we have tactical glasses in the next version, as I couldn't find them in the previous. I play with tpw_hud (recommend it for all BTW!) and it needs tactical glasses.

Yes implemented and there is exactly 23 glasses/goggles to choose.

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How does this mission differ from BECTI?

Like Chuck Norris differs from Stallone. :fighting::tounge:

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Updated version is available crCTI_24_Proman_Public_v1.1

Changelog:

-New Gear System / Equipment Dialog

-Civ vehicle placement improved

-AI Movement tweaked

-Reenable Transport Duty Paradrop / Cargo parachutes

-AI Commander: Build structures on clear ground

-Improved civilian vehicle placement

-tweaks & fixes

Download:Hit Me

Thanks to Kastenbier for the hard work on it.

:ok:

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Hi!

Your scripter Kastenbier releases his own versions of CRCTI on his Webpage. The current build is V1.17 R32. Can you tell me on which build your mission is based?

I'm just trying to understand which changes from his version made it into yours, as I'm following the changelog he provides closely.

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Proman version ist allways based on the latest build from KB Edition.

Mostly all changes are flowing into every version KB, Proman Mod & Public.

Its up to you which one you prefer, depends on taste.

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Okay, thanks for the info. I just wanted to make sure I won't miss any features or fixes if I use this version instead of the one he provides directly.

I wish you a nice long weekend :-)

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Update:

New version v1.2

Changelog:

added new ComCenter Building

added new Field Hospital Building

added Military Walls

added Layered Walls

changed Price for UGV RCWS Drones (x2)

tweaks & fixes

Download: Hit Me

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hi and thank you for this ! We are really CTI Fans since OFP. So is there a Plan for the old Islands/ Arma 3 Map Pack ?

greetings Thunder

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Hi there is actually no plan. There is no terrain released yet. We dont use A3MP or AIA.

We wait for old OFP islands from Hotzenplotz but he is struggling with the A3 tools atm.

Anyway there is allot to explore on altis so far...

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