psyrixx
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10 GoodAbout psyrixx
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any idea why this kills my linux server? Mission file only downloads 140k, then arma3server stalls. Stays at 100% CPU and about 9% memory (via top) but clients are disconnected.
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ALiVE - Advanced Light Infantry Virtual Environment
psyrixx replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Is the Insurgency | ALiVE mission broken? It hangs Arma3 on my computer and crashes my dedicated linux box. EDIT: Sorry, I know that post was sort of vague. On the dedicated linux box it says I cannot play/edit the map because required mods have been missing or deleted and then lists 10 or so ALiVE modules including alive_main. I know @alive is on the server, and is the latest version (through PWS) and my -mods line is "@cba_a3;@alive;" with all other mods taken out just for testing. But if I add the other mods I use back to the -mods line, nothing changes and it still just lists the ALiVE modules as missing in the server console. I also do not have this issue with Pyrgos Assault ALiVE. That mission runs perfectly. -
ALiVE - Advanced Light Infantry Virtual Environment
psyrixx replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
I'm happy to help if you need a testbed. I have a Warroom account for myself, and created a group, but wasn't able to add my server to it due to the current limitation. It's a private server, and I'm more than happy to throw beta code on it and let you guys hop into it to check various things if you need. :cool: -
ALiVE - Advanced Light Infantry Virtual Environment
psyrixx replied to wolffy.au's topic in ARMA 3 - ADDONS & MODS: COMPLETE
Does persistence require a War Room server connection to be set up? If so, is it at all possible (or on the roadmap anywhere) to figure out how to enable Linux servers to register with the War Room? -
Squadie - this is a purchase bug that usually happens when you don't have enough room to equip what you're trying to buy. Just close the equipment menu without making your purchase, open it again and clear out some room in one of your backpacks (or buy a new, bigger one) and try again. Derakoren - Awesome, thanks! As a small note, since I am assuming you are Russian ... in the first post instead of marking the most recent mission with "LAST" (which in English, in this context, implies the final version [as in this is the "last" version we're releasing]) use "Latest" which means most recent. So... v0.208 - LATEST! Would mean v0.208 is the most recent version that has been released, but more updates are planned. =)
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That would be awesome. I think only #1 is really super important ... the vote menu (#3) isn't too big of an issue because usually (at least when we play) whoever gets voted to commander at the beginning stays commander through the rest of the game. Or, rather than making it a vote, just make Slot 1 commander for now and work on fixing the vote menu later. Could be a quick workaround for issue #3 until you have the time to really focus on it. And the timers... well, we can wait the extra few minutes for upgrades/voting to complete. They don't kill the mod like units spawning in the air and falling to their deaths does. =)
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Looks sexy! The three most show stopping bugs right now: 1 - All units spawn about 100m above the ground once you get to capture points, and then fall to their deaths. You can capture the entire island without firing a single shot. 2 - Timers are waaaaay off on Linux version ... 60 second vote menu and everyone votes, but commander not nominated until 3 minutes or more into the mission. Same with build/research times. Everything seems to be around double what the stated time should be. 3 - The vote menu will not come back up after you have voted and the initial 60 second countdown has finished. It pops up and then instantly closes again. Those are the three main ones I've encountered. Anything else I've seen has been very minor in comparison. This IS our favorite gametype, and it's a shame that it is broken. We've been falling back to BeCTI since it at least works, but it is nowhere near as fun or satisfying as WASP. :cool:
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Would it be possible to make a non-minified version of the code available? We could take a look and see if we can figure out at least how to fix the few small bugs that exist. Github would be a perfect spot for it.
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So.... I guess this project is dead? Shame, because it was a good one.
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Sounds good. If you need a linux tester, I'm happy to help!
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Yep, all the bugs I mentioned in my other post are still present. I provided the tool to help you guys out, not to have you do what I already did for myself. ;) Hoping the other issues will be addressed soon!
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http://psyrixx.psyjnir.org/public/ConvertArmaMissionForLinuxDedicated.exe To install: drag into mod root directory (so right next to Init.sqf) and double click. It will get a list of all .sqf, .hpp, .ext filenames in that directory and all subdirectories, then for each will scan all .sqf files for reference to those filenames and replace them with the correct case of the actual file name. As always, run this in a copied folder or something so that if it makes any mistakes it doesn't destroy your work. So if the file name is Init.sqf but in any of the files it is referenced as "init.sqf" that reference will be changed to "Init.sqf" to reflect the actual file's name.
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Some notes with the Linux server: Wrote a script to rename all filenames within the .SQF files to be case sensitive with the file names in the directories Timers are not correct, commander selection takes 3 minutes and researching upgrades take upwards of 6-8 Enemy infantry spawns about 200m above the ground and fall to their deaths Voting window is not able to be opened after the first vote, it pops open and then immediately closes I can provide a link to my filename normalization script if you want, it recurses though all directories in the PBO (extracted) and for each filename it searches through all files for a case insensitive match to that name and changes it to match whatever the file is actually called accounting for case sensitivity. Might speed up that aspect of the development process.
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This is currently our favorite game type/map. Currently, running a Linux server, we are unable to change the start time... the server launches fine but when clients connect their games hard lock and need to be terminated via the task manager. I assume this might be related to the above case-sensitivity issues, so I am highly anticipating an updated version where the file names have been fixed. Apart from that, keep up the excellent work! We can't wait to see how WASP Warfare CTI evolves in the future. :cool: