Gunter Severloh 4052 Posted August 23, 2020 Update added Threads AI CAS, Helicopters, & Jets Helicopters Let's make AI Helicopter Landings great! Helicopter To Wait For All Players Jets & Planes AI calls air strike Ai planes AI Actions, Behavior, Movement, & Shooting AI Movement Make AI keep disableAI "Path" on Zeus disconnect Artillery, Mortars, & AT soldiers Artillery AI Artillery Script Mission Editing & Scripting AI multiplier AI Hunting player/group Create group to chase player by script AI Triggers & Waypoints Waypoints Returning the AI to waypoint behaviour AI Squad Command, Guides, & Join Squad Commands Rejoin rogue AI units back to their original group AI Injury & Medical Make AI unconscious and pick them up? ================== Scripts - Adjusted spacing on script page as there were few overs paced listings. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted October 17, 2020 Update Its that time of the month again! Seems like its been 3+ months since i last updated this but it was but a month. So as some of you may know i update this list once a month which allows ample time for threads, scripts, mods, and whatever else AI related to be created or released, considering im active everyday on the forums it allows me to see anything that pops up, although there are things i do miss some so if you find something AI related that i haven't seen please let me know either in reply to the thread or send me a pm and i will add it to the list accordingly! As for the update, i have a big one for you: added: threads AI Actions, Behavior, Movement, & Shooting AI Behavior Don't punish player for friendly fire against AI team mates DisableAI "AUTOTARGET" by keyboard press AI Spawn & Respawn Creating a sector capture scenario with respawning AI Unit recruitment and dismissal HELP Respawn playable units in group on mp AI Halo, Parachuting, & Paradrops Paradrop all AIs at one time AI Squad Command, Guides, & Join Join AI following player in safe Mission Editing & Scripting HELP with ai detecting script AI & Buildings Attach AI to random start building? AI Chat, Dialogue, Interaction, & Speech Chat AI Chat via Triggers How to make an AI unit say the generic "ready" AFTER code of addAction is completed? Multiplayer & Server [SOLVED] AI player control when player leaves server AI CAS, Helicopters, Jets & Planes Jets & Planes AI drop bomb on lased target ======================== Misc updates Changed the wording on some of the listings as they made no sense, their word order was off. Replaced the wording of some listings with lowercase letters as some listings were all capitals (only in areas i had added new listings too) ===================== New project - Category condensing/url in the title and number system Each title of a listing is a link itself and numbering all the listings in a category. Currently i got up to the AI CAS, Helicopters, Jets & Planes section i stopped after AI Cas, i will work on the rest another time. This method severely condense the list for each category reducing the need to scroll, and making each title more specific in its focus. However tinyurl is still being used, i just copied each tinyurl that belonged to a listing and pasted the link into the title, i may replace the tinyurl with the actual thread url in the future, but it will all depend on what i figure out in terms of being the fastest method for doing that. The numbering of each listing is for associative purposes, its meant to aid the would be reader see listings listed specifically as the numbers disrupt the listings from blending in when a viewer is looking at them all, and its also meant as a reference number for the future if the user were to go back to it. Using original thread url vs tinyurl Switching pages, copying links, then pasting them is extremely time consuming considering the massive volume of the list already so time wise its almost unrealistic, regardless 99% of all the linked titles in each category are threads on the forums here, anything else is on the BI wiki so i may just stick with the tinyurl, unless someone gives me a good reason why its needed. All for today, cheers! 1 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted November 22, 2020 Update added Scripts Spawning Generic Ambient Combat Script Threads Mission Editing & Scripting Mission Editing & Scripting Help with spawnAI CFGclasses Get stance setting of AI unit AI Chat, Dialogue, Interaction, & Speech Make AI shout when firing weapon AI CAS, Helicopters, Jets & Planes Jets & Planes How to make a perfect AI pilot - Tutorial Helicopters AI Autonomous drones - How? AI Triggers & Waypoints Triggers Need help with AI Simulation AI Spawn & Respawn Mission params / spawn AI module setting ====================== Misc update I have completed putting all links for every thread topic link into their topics, and numbered them all took my time on this, so i spent the month of November doing this. The number of total threads in the list is 685! Yes i took 2 min and counted them all. Alright guys thats November's update, hope to see you next month! Cheers! 1 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted December 25, 2020 Update Its time for another update, just to note, i update this list once a month based on content released or posted in the community concerning AI. Also in this update, i have just started using the links for the threads and armaholic as is, and have done away with tinyurl. This will be the last update of the year, want to thank all of you whom took an interest in my list here, hope it helped you locate what you were looking for, i know i used it several times with my missions, lol Will see you in the new year. Cheers! added Threads AI Triggers & Waypoints Triggers Spawn AI activated by trigger? AI Move to vehicle position on trigger Waypoints How do I make 2 AI walk side by side? AI VICs with WP's offroad do not move AI Spawn & Respawn Spawning AI into High Command Sector Control and AI Spawn modules after save/load? AI & Buildings How to have AI start on top floor of random tower? AI Actions, Behavior, Movement, & Shooting AI Shooting AI firemode? Mission Editing & Scripting AI Setting Respurce Consumptions AI Driving - Boats,Tanks, & Vehicles Vehicles Force AI group out of player vehicle Scripts Medical Advanced Auto Medic Unit Script Basic AI Medic FSM Special Actions & Behavior Suicide Bomber Arma 3 Suicide Bomber Script ArmA 3 UnitCapture/UnitPlay functions for Infantry Units HETMAN - Artificial Leader [NR6 Edition] Group Joiner GF Ravage Static Traders Script Espionage Script Spawning Custom AI Creator Driving & Patrol Convoy Recruitment Configurable Motorised Infantry Reinforcement Script Civilian Civilian Vehicles Civilian Opinion and Interaction Air - Helicopter & Support Helicopter Extraction Script Helicopter Service Occupation GF Auto Population Script GF Auto Population Zombie Script Share this post Link to post Share on other sites
x3kj 1247 Posted December 29, 2020 Just something we collectively found out in A3 discord editing section. Dunno if you already have stuff comment on this, havent checked everything. If an AI is squadleader, disembarking AI units via any script command from vehicle (including static weapons) always leads to them walking ~10m away from vehicle before continuing any other orders (Distance depends on vehicle size). This can lead to problems if the vehicle is inside / on top of a building (as it may want to walk outside the building first) or in a tight space. Only exception is moveOut script command - then they wont walk 10m away. But with moveOut specific character animations are not played (e.g. not plane getout animation, but generic "getoutHigh/Low/Medium" are played) and vehicleDoors dont animate if the animation exists. You can break the "walk 10m away" issue on AI squadleaders by eventhandlers on vehicle (thanks to Leopard20 for solution). Add to init field of vehicle in question. this addEventHandler ["GetOut", { params ["_veh", "", "_unit"]; if (!isPlayer _unit) then { _unit addEventHandler ["AnimStateChanged", { params ["_unit", "_anim"]; if (_anim select [0,4] == "amov") then { _unit playActionNow "STOP"; [_unit] joinSilent group _unit; doStop _unit; _unit removeEventHandler ["AnimStateChanged", _thisEventHandler]; }; }]; }; }]; If you are player squadleading AI, using > unit action ["eject",vehicle unit]< will not lead to them walking 10m away. Another peculiarity - pilots under player command sometimes cant execute an eject action. Another peculiarity - cargo passengers (that are not personturrets) will not be targeted at by enemies, even if the rest of the crew are vulnerable by config. Only the vehicle (e.g. an open transport truck) may be targeted by grenades/RPG, and the driver will be shot at with rifles. As soon as the cargo exits, they will be fired upon of course. 3 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted December 29, 2020 14 hours ago, x3kj said: Dunno if you already have stuff comment on this, havent checked everything. Proabably not, dont look familier so its fine, good information im sure someone can find it useful for their missions, i could add it to the list for threads and link your post because future updates will probly bury your post, so i'll do that for the next update, thanks again for the information and what you guys discovered! Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted February 22, 2021 Update Its that time again, time for an update Happy New Year btw! Added Threads AI Accuracy, Skill, & Spotting/distance Spotting & Distance Making AI forget you Delayed detection of playable AI's death AI Injury & Medical Protect AI teammates from dying? AI CAS, Helicopters, Jets & Planes Helicopters AI landing by Heli Jets & Planes Force AI Plane turn engine to maximum? Mission Editing & Scripting How to deactivate AI / Simulation? Need Help Exiting an AI clear building script Need help for Scripting AI missile firing AI Spawn & Respawn Player & AI Re-Spawn Share this post Link to post Share on other sites
ldnsmudge 4 Posted May 28, 2021 I know its early days and everyone is still figuring stuff out, but are your script compilations hosted anywhere else other than Armaholic. Is there anywhere else a beginner like me can find scripts by category like that ?? Sad times. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted May 28, 2021 29 minutes ago, ldnsmudge said: but are your script compilations hosted anywhere else other than Armaholic. Sorry no, about 98% of all the scripts and mods i compiled are ... were on Armaholic anything else depending is linked to a thread on the forum here. 32 minutes ago, ldnsmudge said: Is there anywhere else a beginner like me can find scripts by category like that ?? Take a look at my other compilation list, it has alot of information on scripting, guides, tutorials, references, tools, and Killzone kid has a ton of scripts and code on his site which i compiled here Scripting Guides & Tutorials Compilation List https://forums.bohemia.net/forums/topic/229245-scripting-guides-tutorials-compilation-list/ Hope that helps! Share this post Link to post Share on other sites
ldnsmudge 4 Posted May 28, 2021 2 hours ago, Gunter Severloh said: Sorry no, about 98% of all the scripts and mods i compiled are ... were on Armaholic anything else depending is linked to a thread on the forum here. Take a look at my other compilation list, it has alot of information on scripting, guides, tutorials, references, tools, and Killzone kid has a ton of scripts and code on his site which i compiled here Scripting Guides & Tutorials Compilation List https://forums.bohemia.net/forums/topic/229245-scripting-guides-tutorials-compilation-list/ Hope that helps! Awesome - thx man. I hope this gets resolved in a way that manages to see all the content survive somewhere. Thx again 1 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted June 28, 2021 Update Its been a while since i updated this, but i been slowly collecting threads for AI and there hasn't been alot of it. Normally i would update once a month, but i will update based on the amount i collect. Aside the added threads below, there were a few misspells of thread titles fixed, as well as missing punctuation. added Threads AI Actions, Behavior, Movement, & Shooting AI Actions AI Animation AI Movement Enable Prairie Fire DLC AI to navigate rice paddies AI Injury & Medical How to know if AI unit stopped bleeding (ACE)? AI Hunting player/group Track a moving enemy AI Squad Command, Guides, & Join Squad Command Why aren't my AI units attacking? AI CAS, Helicopters, Jets & Planes Helicopters AI helicopter takes off at point A, flies to point B, lands: how best to do this? AI Spawn & Respawn Reoccurring AI Group Spawn if Objective Seized AI Driving - Boats,Tanks, & Vehicles Vehicles AI stops driving when player is moved into vehicle Scripts Driving & Patrol JBOY Boat Waypoints script Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted August 28, 2021 Update Its that time once again Arma kiddies, yes its been since June when we had the last update the following is two months of collecting threads, i may have missed some and or scripts too so if you know of any not on my list below, let me know in reply or send me a pm. Cheers! added New Threads AI Squad Command, Guides, & Join Join AI Unit join player within distance Get an AI unit to report its coordinates Squad Command How to detect when player gives order to AI? AI CAS, Helicopters, Jets & Planes Helicopters DisableAI "PATHPLAN" not working Jets & Planes Ai dropping a bomb on each waypoint while on patrol Cannot make AI pilot takeoff in prop plane How to make AI pilot fly slower in Arma 3 Eden Editor? Artillery, Mortars, & AT soldiers Artillery Additional options for AI artillery AI Driving - Boats,Tanks, & Vehicles Tanks How i do make ai open hatches while in an tank? Mission Editing & Scripting Random task for AI Auto restart AI only mission AI Accuracy, Skill, & Spotting/distance Spotting/distance How do I increase the combat engagement distance of AI? Multiplayer & Server Custom AI skill in multiplayer AI Equipment, Gear, & Loadouts Gear AI can rearm on crates, corpses, weapons, vehicles, & arsenal Loadouts Inventory customization on player(s) group AIs AI Injury & Medical How to count ai casualties? AI Actions, Behavior, Movement, & Shooting AI Actions AI begin mission with weapons holstered AI & Buildings AI Squadmates not moving to a building position occupied by enemy AI? ============ Misc Updates Adjusted the title and color of the list. Fixed various titles, wordings in the main list. Fixed various misspells, spacing's, and unbolded and or colored words in the Scripts list All for today, we'll see you in a couple months! Cheers! Share this post Link to post Share on other sites
Gmate 3 Posted September 6, 2021 very useful, thanks 🙂 1 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted September 6, 2021 Update added - Scripts Spawning Enemy Spawning System (ESS) Area Defending System (ADS) SPAWN GROUP - Advanced Module Spawn Enemy Attacks (SEA) Air - Helicopter & Support Helicopter EGX_HeliTransport system AI landing by Heli Recruitment EGX Players Transport system Medical EGX_Medevac system ============== Other misc updates: I had updated the scripts page, i went through every listing (script) listed there and those with armaholic links i removed, some of the scripts i searched for on google and found them linked on the forums here so i replaced the links for them. Other links those that had tiny url's which i used in the past, i would say about half of those were broke, and the others took me to their respective release threads, so i just replaced those links with the release threads. The remaining are left blank, a few i searched for but this im going to set for another day to work on as its quite a bit of work to google every title and try to either find the actual release thread if there was one, or something similar to what the script did. For now the page is alot better then what it was. Addons and mods page For the mods page i didn't do anything with but i may in the near future after i finish the scripts page, is do the same with the mods where i will update the links and replace them with either the official release threads or if i can locate the mods on the workshop. All for today. Cheers! Ps. Btw whenever i update the scripts or mod page, and save the edit, it will go hidden, thats because its a forum securtiy as the page has alot of links, i usually just report the thread and the page thats hidden, so if you dont see the scripts page then thats the reason. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted October 17, 2021 Update Time for another update! Ok guys fans of AI stuff heres what we got and what was done: List itself - Resized all category titles so their not in your face, and forcing you to scroll more. Titles set at 22, subcategory titles set at 20, addons, mods, thread titles reduced from 72 to 48. - Removed two listings under AI commanding Guides that were linked to Armaholic so as you should know our beloved website is not with us anymore as of May 😢 New additions - Threads Mission Editing & Scripting Setting the name and team of an AI unit Enable dynamic simulation for a script-spawned unit AI Actions, Behavior, Movement, & Shooting Behavior Toggle "Panic Mode" for AI Movement Adding ForceWalk to Player Group AI AI CAS, Helicopters, Jets & Planes Helicopters Ai squads on helicopters How to make AI pilot fly slower? AI Spawn & Respawn Teleporting AI into player vehicles AI Squad Command, Guides, & Join Squad Command The AI squad command changes from grouping to join group New additions - Scripts Special Actions & Behavior [SP] Script Platoon Commander for Missionmakers Air - Helicopter & Support Helicopter AI Boarding/Alighting Your Helicopter Script ========= Scripts page - page 2 first post - (goes hidden after an update, so if you dont see it wait for it) I had updated the scripts post which has all the various scripts based on subjects, i had found many forum threads for those scripts i had left blank from my previous update/s as since Armaholic has been down, i had to remove those links in the scripts section and relocate any threads or anything downloadable for those scripts. So in replace of the armaholic links there are forum links, however even though i had found about 75% of the scripts with their own forum threads, there are a few if not more remaining without anything as i had googled every script. Currently i had replaced all the scripts with threads and left off at medical category, so from the medical category and down i will do in the next update im taking a break as it takes some hours or less depending in one sitting. I left a note on the scripts page too as to when it was last updated and its WIP and where i left off. As for future updates to the AI Compilation list, the list itself will be updated once a month as i have been doing that pending forum threads based on AI questions or what have you being posted, or any i find. As for the scripts page i will continue this next weekend and hopefully finish it then. So if anyone finds any threads or sites to download any scripts that are missing on the script page, let me know and i will add it accordingly. All for now. Cheers! 2 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted January 24, 2022 Update Its that time again, time for an update, Happy New Year btw! New additions - Forum Threads Mission Editing & Scripting AI reacting confused to Attachto objects AI Chat, Dialogue, Interaction, & Speech AI Ambient Voice AI Spawn & Respawn How can I make AI units move in MP sector control game with respawning? AI Actions, Behavior, Movement, & Shooting Behavior AI not attacking player after disembark AI CAS, Helicopters, Jets & Planes Helicopters AI Helicopter spins in circles after waypoint created [SOLVED] AI Ammo, Equipment, Gear, & Loadouts Gear How can I tell if AI are running low on ammo? AI Actions, Behavior, Movement, & Shooting Shooting How to make police units point their weapons but not shoot? AI Driving - Boats,Tanks, & Vehicles Vehicles AI check when transport is full AI Triggers & Waypoints Triggers Spawn IA in random pos inside a trigger New Additions - Scripts Special Actions & Behavior JBOY Ambient AI Interaction Framework New Additions - Mods Added my All Arma 3 Steam Workshop AI Mods Compilation List to the top of the section. Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted February 8, 2022 @Domenic94 Your post belongs here https://forums.bohemia.net/forums/forum/159-arma-3-servers-administration/ https://forums.bohemia.net/forums/forum/200-arma-3-find-or-offer-editing/ Not on my thread that is specific to AI. Looks like you been spamming the same thing on two other threads, thats a no no, suggest you post in the correct place based on the subject hence my two links. Search before you post, and read the forum rules. Welcome to BI forums! Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted May 29, 2022 Update Its that time again, its been a while i've been collecting threads and misc and wait for them to build why the updates seem spread out vs regular monthly updates. So for today's update we have the following: added Forum threads AI Actions, Behavior, Movement, & Shooting AI Shooting Foolproof way of forcing ai to fire specific mag from under-barrel launcher AI Infantry MG low rate of fire AI Movement ForceFollowRoad script makes AI move weird AI Actions Make Ai squad invincible AI CAS, Helicopters, Jets & Planes Jets & Planes AI Aircraft Take-Off To Waypoints AI Driving - Boats,Tanks, & Vehicles Vehicles Tell Ai to "Stop" and then continue AI Ammo, Equipment, Gear, & Loadouts Gear Attach STROBE light on AI Characters and flashing? Removing Inventory Item from all AI Mission Editing & Scripting How to count the amount of AI that has died Multiplayer & Server Low Server FPS due to Eden Placed AI Scripts Special actions and Behavior ANIMA - AI for advanced position analysis using genetic algorithms Controlled Spawn And Waypoints Randomizr 1 Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted November 5, 2022 Update Its that time again, its been a while since the last update so its due for another one, i've collected quite a list to add, hopefully i didn't miss any but this is what we have for today: Forum Threads Artillery, Mortars, & AT Soldiers Mortars Making AI mortar copy direction/elevation/firing of player mortar AI Spawn & Respawn Spawning AI in my Randomly selected AO Killed Spawn AI subtract Sector Control Tickets AI Driving - Boats,Tanks, & Vehicles Vehicles How do I get an AI driver to ignore player's WASD inputs? All AI Ground Vehicles - Speed Restriction AI & Buildings How to have AI - noncombat - enter a specific building? Help on selecting random building to spawn group of Ai in AI Chat, Dialogue, Interaction, & Speech Interrogating AI for Intel AI Accuracy, Skill, & Spotting/distance Skill All AI suddenly not finding targets AI Ammo, Equipment, Gear, & Loadouts Gear Easy way to rearm AI at certain body? AI CAS, Helicopters, Jets & Planes Jets & Planes How do i spawn AI jet fighter in air? Mission Editing & Scripting How to end cba_func_taskpatrol for AI AI Squad Command, Guides, & Join Join AI group join another group if less General, Enhancement, & Performance How to deal with the Insane amount of abandon vehicles AI spawns leaves behind? [SOLVED] ===================== Scripts Controlled Spawn And Waypoints Randomizr ========= Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted January 2, 2023 Update Happy New Year! added Threads AI CAS, Helicopters, Jets & Planes Helicopters AI-squad won't board the AI-helicopter AI Actions, Behavior, Movement, & Shooting Ai Actions Make AI play an animation using trigger AI Shooting How to make ground attack AI Fighter jet? AI suppressive fire improvements AI Chat, Dialogue, Interaction, & Speech Get message Ai leader says to his units? Scripts Special Actions & Behavior Zeus Mission Generator 2.0 (AI Mission Generator) ======== Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted March 27, 2023 (edited) Update added Threads Mission Editing & Scripting Make a small barrier object invisible to player, but "visible" to the AI AI Driving - Boats,Tanks, & Vehicles Vehicles Force the AI driver to crash into the target AI Spawn & Respawn Spawning units when player is within radius of marker AI Accuracy, Skill, & Spotting/distance Spotting & Distance Impairing AI's ability to find a unit by gunshots AI not seeing me again AI Hunting player/group [SOLVED] Stalking group on dedicated server Problem with BIS_fnc_groupvehicles in AI stalking script AI CAS, Helicopters, Jets & Planes Jets & Planes Make AI jet fire a specific missile AI Actions, Behavior, Movement, & Shooting AI Actions How can I make enemies not attack unarmed players? Addons & Mods Enhancements ACSTG AI Cannot See Through Grass Scripts Special Actions & Behavior JBOY Fly In Formation Misc Updates Changed many titles with all capital letters to lower case letters Relocated a thread to another category that was in the wrong category Edited March 27, 2023 by Gunter Severloh added JBOY Fly In Formation to scripts section Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted February 26 Update Time for a long overdue update! added Forum threads: Artillery, Mortars, & AT Soldiers BM-21 MLRS Fired by AI scripting Get AI enemies to have RPG as default weapon AI enemy mortar teams AI Driving - Boats,Tanks, & Vehicles Vehicles Problem with driver AI AI Actions, Behavior, Movement, & Shooting AI Actions [Solved] Stop AI Move in a HoldAction Having AI return to initial position and animation after a confrontation AI Shooting Make AI-unit shoot themselves AI Spawn & Respawn Respawn AI with same name Making AI from the Spawn AI module editable through Zeus Why respawning units dont not recognize destroyed units or objects in a trigger function AI Triggers & Waypoints Teleport ai that enters a trigger Force AI units to stay away from a (trigger) area AI Squad Command, Guides, & Join Command Array of player AI units selected via Function Keys Make AI Teammates Invincible Join Create AI Unit and Create AI Unit to Join Player Group Adding Nearest AI to player group CursorObject command to get a AI unit to join player group AI & Buildings Instruct AI to NOT enter a building when moving to position near building Mission Editing & Scripting Delete all new AI after limit in dynamic mission Multiplayer & Server [SOLVED] stalking group on dedicated server Share this post Link to post Share on other sites
Gunter Severloh 4052 Posted September 2 Update added Threads: AI Actions, Behavior, Movement, & Shooting AI Behavior Making AI Ignore Units Unruly behavior of AI in column AI Actions Having AI return to initial position and animation after confrontation AI Spawn & Respawn How i can delete spawned ai? AI vehicles spawned don't move AI Squad Command, Guides, & Join Squad Command Limiting Player AI squad size AI Driving - Boats,Tanks, & Vehicles Vehicles Make an AI vehicle patrol without it getting stuck AI CAS, Helicopters, Jets & Planes Helicopters Keep AI helicopter landed on ground until trigger Mission Editing & Scripting How to make a different kind of !alive for my player and AI? Scripts Special Actions & Behavior A.R.C.A.I - Adaptive Response Combat Artificial Intelligence Mod Medical AI Medic Auto Heal misc - fixed some formatting on the scripts page, updated few links. note - scripts page will be hidden as it was just updated, forum hides it for security until moderator approves and unhides. 1 1 Share this post Link to post Share on other sites