Jump to content
Sign in to follow this  
terox

Shortlist of B.I Feedback tracker Multiplayer tickets that should be voted on

Recommended Posts

I've spent a good couple of hours rummaging through the B.I feedback tracker list

I sorted the list by Number of votes (Highest to lowest)

So far I've searched through 300 pages (There are 500 in total)

This takes you down to tickets with at least 4 votes

Disregarding a lot of cosmetic tickets and feature requests I came up with the following list of what I regard as being important Multiplayer tickets.

gaming

I've been running a multiplayer coop server since 2003, so for me the following tickets have by far the greatest impact on multiplayer gaming

If you have the time, please register and log into the feedback tracker and register your votes.

In all cases, I believe these need + votes, however that's up to you.

(There is one area i didn't add any tickets for and this is anything to do with diving, scuba activities. It seems that it needs a good all in one ticket raising for it)

Ingame VOIP

Thread: http://forums.bistudio.com/showthread.php?173689-Team-VOIP-Channel-amp-Teams-in-general-(Feature-Request)

Ticket: http://feedback.arma3.com/view.php?id=17517

Custom voip channels not always working

http://feedback.arma3.com/view.php?id=11105

Mission scripting:

http://feedback.arma3.com/view.php?id=17162

onPlayerConnected and onPlayerDisconnected scripting commands are not stackable

http://feedback.arma3.com/view.php?id=10632

Add uniform is not global whereas removeuniform is.

http://feedback.arma3.com/view.php?id=15298

There is no way ti address parent directory with #Include

http://feedback.arma3.com/view.php?id=9629

A.I Control:

AI Convoy drills

http://feedback.arma3.com/view.php?id=3233

AI Supression

http://feedback.arma3.com/view.php?id=5496

AI control by player

http://feedback.arma3.com/view.php?id=3920

AI ignoring player shots if no line of sight

http://feedback.arma3.com/view.php?id=4363

Group leader stops being formation leader after a player jips into group

http://feedback.arma3.com/view.php?id=4465

AI do not use smoke grenades

http://feedback.arma3.com/view.php?id=9339

Player immersion:

Automatic standing up when between rocks

http://feedback.arma3.com/view.php?id=2149

No direction indicator for gunner positions while in Ifrit, Hunter, Strider, Attack boats, or Wheeled APC

http://feedback.arma3.com/view.php?id=568

Ability to destroy door with explosives etc

http://feedback.arma3.com/view.php?id=3376

Bring back carry-drag ability for wounded units

http://feedback.arma3.com/view.php?id=11812

Ability to use GPS inside all vehicles

http://feedback.arma3.com/view.php?id=10362

Use of commanding mode scanning to find hidden enemies

http://feedback.arma3.com/view.php?id=9381

Objects on the horizon float in mid air dependant on terrain detail

http://feedback.arma3.com/view.php?id=8658

Grenades can hurt you through any wall if close enough

http://feedback.arma3.com/view.php?id=2315

Flag disappears when ownership passed to player

(For ctf missions)

http://feedback.arma3.com/view.php?id=11119

Inability to access inventory while in a vehicle

http://feedback.arma3.com/view.php?id=9772

Viewdistance control

http://feedback.arma3.com/view.php?id=16434

HUD for vehicles dose not indicate N,S,E,W directional indicators

http://feedback.arma3.com/view.php?id=11176

SERVER ADMINS:

Official Benchmark mission

http://feedback.arma3.com/view.php?id=7599

Multiple server admin logins

http://feedback.arma3.com/view.php?id=9404

Define default difficulty setting in arma3profile not working

http://feedback.arma3.com/view.php?id=9383

GUI:

Server browser enhancements

http://feedback.arma3.com/view.php?id=2200

Reorganise cfgmarker listings to get to the most important ingame ones more quickly

http://feedback.arma3.com/view.php?id=4896

GroupID changes should also be visible in unit selection screen

eg if a groupm is called "Recon", the group ID in the unit selection should not be Alpha 1 1

http://feedback.arma3.com/view.php?id=14751

Headless Client

Headless Client Server Crash

http://feedback.arma3.com/view.php?id=17127

Feature request

PhysX based rope obkject for towing, undersling etc

http://feedback.arma3.com/view.php?id=15658

Ability to lock players gamma settings by server to stop night mission cheating

http://feedback.arma3.com/view.php?id=4257

Large transport aircraft for airdropping vehicles, troops

http://feedback.arma3.com/view.php?id=10139

Vehicle Towing

http://feedback.arma3.com/view.php?id=8164

Fire AT in prone position

http://feedback.arma3.com/view.php?id=8528

Replace -recharge battery item for the darter

http://feedback.arma3.com/view.php?id=13295

Group/ungroup satchel charges prior to detonation

Touch off, should detonate all in same group

http://feedback.arma3.com/view.php?id=7677

ADDITION

The following link is for Dwardens central Hub for all things MP related

http://feedback.arma3.com/view.php?id=15987

Edited by Terox

Share this post


Link to post
Share on other sites

Good idea, thanks for taking the time to do this. I'm going through the list now and voting on the ones I hadn't seen. I feel bad that I had only voted on a few of them before this...

Share this post


Link to post
Share on other sites

Proper dedication at work there Terox. I've voted on some of these.

I hope that it has some effect on the working priorities of BI.

Share this post


Link to post
Share on other sites

contains issues which i see as obstacles for great MP gameplay (some are private for secuity reason so you can't see them)

Share this post


Link to post
Share on other sites

Thanks for taking the time to do this... voted up!!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×