Belbo 462 Posted March 11, 2014 Love this mod... Especially since it's pretty lightweight and doesn't add tons and tons of weapons. I especially like your versions of the MK16 and MK17. They're by far the best looking out there... Share this post Link to post Share on other sites
samyg 3 Posted March 13, 2014 I would look into seeing why the some of the tracer rounds are shooting out as yellow and also looking into including a version of the Bushmaster that is red. But great mod nonetheless, especially the M14. Share this post Link to post Share on other sites
giallustio 770 Posted March 13, 2014 I would look into seeing why the some of the tracer rounds are shooting out as yellow Could you report what weapons when you can? Thanks Share this post Link to post Share on other sites
samyg 3 Posted March 13, 2014 The M4, M16, M240, Mk 48, and M249; using the M855A1 rounds as well as the vanilla 5.56 magazines for the M4 and M16, 200 rnd regular and tracer box mag for the M249 and the 100 rnd tracer box mag for the M240 and Mk 48. Share this post Link to post Share on other sites
giallustio 770 Posted March 13, 2014 Thanks! I'll fix in the next release! Share this post Link to post Share on other sites
andersson 285 Posted March 13, 2014 CUP it please :) Share this post Link to post Share on other sites
giallustio 770 Posted March 13, 2014 Already in the project ;) Share this post Link to post Share on other sites
sentence0219 10 Posted March 13, 2014 Nice work!:) Especially, MK42 mod 0 that SMAW optics surprised me. Will you add m203 or EGLM type in future? And I want to adjust zeroing of AT. Share this post Link to post Share on other sites
giallustio 770 Posted March 13, 2014 Sure if i'll get time! Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted March 14, 2014 It´s my actual personal most used Weaponmod, specially the Mk17, looks fantastic and sounds so powerful. Cant wait for the next update Here some of my pics, lurking for Victims^^ (feel free to use the photos if u need) Share this post Link to post Share on other sites
John Kozak 14 Posted March 14, 2014 Where can i find all the classnames? Class names of all weapons (as well as magazines etc.) can be found in the editor, in config browser. Just FYI Looking awesome, cheers. Share this post Link to post Share on other sites
Belbo 462 Posted March 14, 2014 Class names of all weapons (as well as magazines etc.) can be found in the editor, in config browser. Just FYILooking awesome, cheers. Or by reading the first post in this thread. Share this post Link to post Share on other sites
PVT Watt.J 14 Posted March 14, 2014 Thanks for this! Many weapons in here that I was hoping for! A couple questions: -Do these weapons have compatibility with FHQ Accessories and other optics using ASDG Joint Rails? -Have set up or are you setting up LEA compatibility? Share this post Link to post Share on other sites
giallustio 770 Posted March 14, 2014 Thanks for this! Many weapons in here that I was hoping for!A couple questions: -Do these weapons have compatibility with FHQ Accessories and other optics using ASDG Joint Rails? -Have set up or are you setting up LEA compatibility? Out of time, i've still find the time to pack the new version and release it. I'd like to provide a binarized version too, but i'm failing with the A3 tools and i don't know why. If anyone wants to provide the required config i'll be glad to implement it. Share this post Link to post Share on other sites
giallustio 770 Posted March 22, 2014 Updated to version 1.1: Binarized version: https://mega.co.nz/#!EcUglLTA!R7s8VTIrlPPOANUP3y05FDE4NRYu_OM2ZZaVYlUHQSo Unbinarized version: https://mega.co.nz/#!oUcz1DYZ!A2QtNdrT36KLPPFjZzpBw52eg80shbBSvSCiCFgmMoc Added: M107 GL/EGLM version for M4, M16, MK16, MK17 DMR MAAWS STINGER M136 Share this post Link to post Share on other sites
Drakenof 11 Posted March 22, 2014 Thanks for the update. Small issue though : Share this post Link to post Share on other sites
giallustio 770 Posted March 22, 2014 I forgot to update the ammo box :D Just don't use it or close the dialog. Sorry i tested them with VAS and i didn't notice it! Share this post Link to post Share on other sites
Guest Posted March 22, 2014 New version frontpaged on the Armaholic homepage. =BTC= weapons A2 v1.1 ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sentence0219 10 Posted March 22, 2014 awesome! Thank you for adding GL/EGLM version:) I found the problem with VAS. When I selected GL/EGLM rifle, 40mm grenade rounds doesn't appear in magazine list. (Latest VAS version) Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted March 23, 2014 Game crashed as i tried to equip the M136 to an AI Soldier. Share this post Link to post Share on other sites
giallustio 770 Posted March 23, 2014 (edited) Game crashed as i tried to equip the M136 to an AI Soldier. Could you post the RPT? Edit: Tested again and no problem for me Edited March 23, 2014 by Giallustio Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted March 23, 2014 Maybe the problem is my modfiles, i have another mod with a M136, maybe this is the problem Share this post Link to post Share on other sites
Hoffinator 1 Posted March 23, 2014 Great mod, been using it for a while and I love it, best weapon mod out there. However, it seems like the ADS on the launchers is a bit much... They work better than binoculars :p I can understand if this is done on purpose because the sights don't work properly otherwise or something, but maybe it could be trimmed down? Just a little? It's starting to become a hack :D Share this post Link to post Share on other sites
giallustio 770 Posted March 23, 2014 What do you mean with ADS? A2 value are used, i could tweak them a bit if needed Share this post Link to post Share on other sites
Belbo 462 Posted March 23, 2014 Could you probably add the possibility to attach flashlights to the guns? That'd be awesome. Share this post Link to post Share on other sites