FA Dalai Lamar 0 Posted March 10, 2014 A t55, a functional BTR 60 and an M113 would make my year complete. Share this post Link to post Share on other sites
PVT Watt.J 14 Posted March 10, 2014 Great mod! Issue: ZU-23 does NOT fire at aircraft. Share this post Link to post Share on other sites
serjames 357 Posted March 10, 2014 Great mod!Issue: ZU-23 does NOT fire at aircraft. They shot down my F18.... :P Share this post Link to post Share on other sites
scajolly 14 Posted March 10, 2014 A t55, a functional BTR 60 and an M113 would make my year complete. Swedish Forces (SFP) has a BTR 60 AFAIK. Share this post Link to post Share on other sites
instagoat 133 Posted March 10, 2014 Thanks for the T72, it handles properly for a change! Please consider porting The T-90 and BMP3 as well.Doesn't happen here, with either the Merkava or the T-100. First-shot kills consistently. Not happening for me. Are you using any other mods, perhaps the real armor mod, or anything that alters the values for the weapons? I can't one shot T-72s (vanilla game, only this mod.) no matter the weapon. The T-72 also can easily disable T-100s from the side and one-shot them in one out of three shots on my screen (1.5 kilometers distance). Is it also possible to turn the T-72s turret turning speed to a realistic value? They spin their turrets like AA guns. Recent footage from syria provides a good rule of thumb for this, about 2/3rds the top speed that the merkava should be capable of ingame. This would also make their first shots more reliably hit something. Share this post Link to post Share on other sites
soju 10 Posted March 10, 2014 Good work! Been missing the feeling you get when getting shot at by a DsHkm Share this post Link to post Share on other sites
baddazs 10 Posted March 14, 2014 Reyhard, awesome mod! Downloading now. Do you or anyone else have some time for me to ask some modding questions? I want to create a custom faction for use in the editor but I cant find anywhere that has a good step by step tutorial. Can anyone point me in the right direction? Baddazs Share this post Link to post Share on other sites
reyhard 2082 Posted March 14, 2014 http://forums.bistudio.com/showthread.php?174135-East-Static-Weapons-Pack&p=2638022&viewfull=1#post2638022 something like this? or this? class CfgFactionClasses { access=1; class Dekabristy { displayName="ДекабриÑÑ‚Ñ‹"; icon="pi.paa"; author="Impaled Moon"; priority=2; side=0; }; }; Share this post Link to post Share on other sites
baddazs 10 Posted March 14, 2014 (edited) http://forums.bistudio.com/showthread.php?174135-East-Static-Weapons-Pack&p=2638022&viewfull=1#post2638022 something like this?[/code] I think this is what I need, but where do I go about defining what load out each soldier has? EDIT: What I really need is a tutorial on what I will need to learn in order to make my own faction. Do I need any software that I likely don't have? Do I need to know C++ or anything like that. I am a complete modding noobie but I want to learn. Edited March 14, 2014 by Baddazs Share this post Link to post Share on other sites
Niklas 1 Posted March 14, 2014 I get an error when i try to assemble the rds_metis_gun_bag and rds_metis_tripod_bag reading "bad vehicle type rds_Netis". I have no idea about modding in Arma but could this be a simple typo ? Share this post Link to post Share on other sites
reyhard 2082 Posted March 15, 2014 @Niklas - thanks for the report! I fixed it now, however, the strange thing is, that it worked with that typo on my pc without any problems @Baddazs - I don't think it's right place to describe such things. Come to config&scripting section ;) Share this post Link to post Share on other sites
Niklas 1 Posted March 15, 2014 I don't have a problem with disassembling and reassembling the metis when i put it into the editor, but spawning the backpacks themselves and then assembling the thing caused the error for me. Share this post Link to post Share on other sites
drakedaeron 13 Posted March 26, 2014 Hello, i have download your mod for the ZU-23 and the D30. And i love your mod, I puts D30 and ZU everywhere! But I however spotted a bug (I think), D30 controlled by IA doesn't fire on armoured targets... Either on anything, I tried to add an officer, or even a drone for located targets, but they remain passive to move their cannon in everything directions. Can you look if that also makes him to you? Thank you ! Share this post Link to post Share on other sites
reyhard 2082 Posted March 28, 2014 @Drakedaeron - Are you using D30 AT? The thing is, you can't make vehicle with artillery computer to direct fire. That's why I created separated class for AT purposes New tanks & static weapons East Tank Pack 1.03 - Download As I suppose RHS will blow away those thanks when they finaly release their tanks, treat it more like technology test or placeholder until then ;) ERA system not implemented yet! FCS usage: Select Fire Control System weapon and press left mouse button, you should see laser marker in the middle of screen If target is too close or too far away or FCS is off, beep will occur Keys *Lock Target key (T or Tab by ) - lasing target *Zeroing Up/Down (Page Up/Down) - manual correction based on http://www.steelbeasts.com/sbwiki/index.php/T-72M1 Known Bugs: Smoke launcher avaible only after turnout V shaped shadow on front hull on BM version UV set on BM & BM is not finished yet Laser indicator visible in periscope & NV view Gearbox blocking on ~34km/h (use turbo key) View from inside (without optic) - Arma Bug I suppose. Get in & get out from vehicle or turn 3rd person view. Changelog: 1.03 -added T72B (with & without era) and BM variants -added FCS (kudos to NonWonderDog), extra views for gunner & commander -separated commander view from DShKM movment -partial support for RAM - armor values are based on Steel Beast -new ammo types (below) //APFSDS-T RDS_3BM44M, RDS_3BM12, RDS_3BM15, RDS_3BM22, RDS_3BM26, RDS_3BM32, //HEAT-FS RDS_3BK29M, RDS_3BK12, RDS_3BK14, RDS_3BK18, RDS_3BK18M, RDS_3BK21, RDS_3BK21B, //HEF RDS_3OF26, //ATGM RDS_AT11 based onhttp://en.wikipedia.org/wiki/125_mm_smoothbore_ammunition credits: reyhard - port, scripts Matteck - Era Block NonWonderDog - FCS special thanks for Volt & Gus for testing :* East Static Weapon Pack 1.03 - Download Changelog: 1.03 *Added Towing Animation for D30 *Fixed Materials errors *Fixed Metis Bag error *Tweaked some materials *Tweaked KORD geometry (now you should be able to use it on sloppy terrains) *some minor tweaks D30 Anim: There is included function to assembly or disassembly D30 [nameOfYourUnit] call RDS_fnc_D30_Pack It will assembly/dissasembly vehicle upon it state Share this post Link to post Share on other sites
sonsalt6 105 Posted March 28, 2014 update v1.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Guest Posted March 28, 2014 Updated releases frontpaged on the Armaholic homepage. RDS East Static Weapons Pack v1.03 RDS East Tank Pack v1.03RDS East Static Weapons Pack ================================================== You are not registered on Armaholic, or at least not that we are aware of. In the future we offer the possibility to authors to maintain their own pages. If you wish to be able to do this as well please register on Armaholic and let me know about it. This is not mandatory at all! Only if you wish to control your own content you are welcome to join, otherwise we will continue to follow your work like we have always done ;) When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
auscleaver 12 Posted March 29, 2014 D30 Anim: There is included function to assembly or disassembly D30 [nameOfYourUnit] call RDS_fnc_D30_Pack It will assembly/dissasembly vehicle upon it state Can you give a little more specifics on this? It's early in the morning and maybe my brain isn't working but I had some trouble getting this to work. Does this just pack the gun or does it actually allow towing? Thanks for a great mod that has added some awesome and much needed content. Share this post Link to post Share on other sites
reyhard 2082 Posted March 29, 2014 It's only animation made by request of Raven. I didn't make it wheels able for towing (I'm not sure, if OFP method would still work - needs some experiments) Share this post Link to post Share on other sites
auscleaver 12 Posted March 29, 2014 It's only animation made by request of Raven. I didn't make it wheels able for towing (I'm not sure, if OFP method would still work - needs some experiments) Ah ok, thought that might be the case. Thanks for your reply. Share this post Link to post Share on other sites
syncie 10 Posted March 29, 2014 It places the at in towingstate..it doesn't create an action to place it behind a truck. Nevertheless still cool. Place an AT on the map/editor and give it a name ..for example AT1 and put in the initfield: [at1] call RDS_fnc_D30_Pack. Next level: towing it behind a truck? :-) Share this post Link to post Share on other sites
sonsalt6 105 Posted March 29, 2014 update v1.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
scajolly 14 Posted March 30, 2014 Bloody nice work! Here's a question for you. Is it possible to add an IR illumination light that could make IR feasible? Not necessarily very relevant for the late nineties and onwards, but to have night capability for these tanks would go a long way to help play historical battles, especially of the sixties and seventies. I can imagine that if it were possible, that such a system would be a bit difficult for the AI to grasp the nuances of. Share this post Link to post Share on other sites
reyhard 2082 Posted March 31, 2014 @SCAJolly - It's on my wishlist too but I have now idead right now, how to make it work that way. Maybe some day then Share this post Link to post Share on other sites
reyhard 2082 Posted April 2, 2014 (edited) RDS Tanks 1.1 DOWNLOAD Changelog 1.1 -added BMP-1 & 2 -fixed laser bug -tweaked gearbox for t72 -tweaked armour values BMP1 Features PsychX WIP gunner sight Working interior (however some PIP issues may occurs, and driver indicators are not present yet) Working cargo doors Khaki & Takistan painting BMP2 PsychX FCS implementation in progress Khaki, Takistan, Guerrillas & UN painting available in progress BMP1P, BMP1D, BMP2D, BMP3 http://forums.bistudio.com/showthread.php?170999-Amphibious-Vehicle-Config-Example/page2 due to that bug bmp might be used as submarines ;) RDS Static Weapons 1.1 DOWNLOAD Changelog 1.1 -added western static weapons (TOW, M119, M2, Mk19, M252) Edited April 3, 2014 by Reyhard Share this post Link to post Share on other sites
pulstar 55 Posted April 2, 2014 must say, you're pretty good at this PhysX enigma! Share this post Link to post Share on other sites