papy.rabbit.08 0 Posted September 1, 2014 ;2765577']@ papy.rabbit.08 Don't use the dev branch. BI changed this on request recently. The next AiA update will align with that. Thanks, it made it! Share this post Link to post Share on other sites
LDU30 5 Posted September 2, 2014 (edited) This product is unfinished WTF!! ..... are not infantry units of the Arma 2 OA are units of Arma 3.The vehicles and weapons have many errors. Just uninstall Arma 2 , i thought this would supplant it. The truth is that the attempt is appreciated but this mod is very buggy and break for the moment... OK, now i see that note: "By default all A1/A2/OA infantry units use A3 models. The AiA SA High Quality pack offers replacements based on community made mods. In the future Community Upgrade Project should provide quality ports of the A1/A2/OA infantry directly. Tanks and cars are missing most engine sounds and tanks easily flip over. Only BI can sort these out." too late xD, it's my fault.! My only hope is Community Upgrade Project.....ETA? Edited September 2, 2014 by LDU30 Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2014 Private multi mirror system (requires JavaScript) provided by Rockhount added. :bounce3: Give em hell boys. :p @ LDU30 Reading skills help.. Share this post Link to post Share on other sites
LDU30 5 Posted September 2, 2014 OK now I'm preparing All in Arma High Quality pack, but is a fuc***g puzzle some patience I guess.... Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 2, 2014 OK now I'm preparing All in Arma High Quality pack, but is a fuc***g puzzle some patience I guess.... Nothing new, in my opinion Arma3 should have never leave Alpha/Beta stadium, everyone who plays this game can tell a different negative story. It was my first Arma Game, for sure it was the last. @ Topic: Wasnt somewhere here a manual how to remove this wierd black bars on custom maps ,called the watermarks i think? btw: Need to deactivate some things from the AiA Folder, after a time the game stucks when opening the inventory (game runs, but it takes too long for me until the whole Inventory is loaded) Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2014 @ LSD_Timewarp82 Check the FAQ in the first post about waterline bug. Can you please upload your arma3.rpt log files from sessions when you have encountered this problem. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 2, 2014 ;2766791']@ LSD_Timewarp82 Check the FAQ in the first post about waterline bug. Can you please upload your arma3.rpt log files from sessions when you have encountered this problem. Sure, i actually activated logging for the next start caused i played without logging last time. But this log will be a mess for sure, i play this game with over 50 activated mods, are you sure you want to see such massive rpt.log, i mean it will spit errors instantly ^^ Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2014 @ LSD_Timewarp82 Don't worry - I have means to filter it easily and quickly. :) Share this post Link to post Share on other sites
patrix87 15 Posted September 2, 2014 ;2765619']@ Patrix87 Fair points in general. However did you check the first post yet? * Lists all terrains in the pack * Has a FAQ at the end * All mentioned mods are fully integrated. Will add that to the FAQ and list the integrated mods there. * A3MP is obsolete with AiA TP. AiA TP is obsolete with AiA SA. Also explained in the FAQ. * AiA TP / AiA SA is compatible to any other mod. Just some are obsolete. * A3MP-AP can be used with AiA TP - however it basically only adds the terrain selection images anyway (and set an outdated lighting to the mentioned terrains - which is not recommended). Does that answer all your questions? Edit: Just realized this is the AiA SA thread.. my bad. Will add the terrain list also in here. Thanks' date=' yes I did read it but I did not see the FAQ. Anyway Thanks for the clarification. But now I'm having an Issue. I don't know if it's related to your pack or not. But the long range texture in some maps like Thrisk are glitched. [url']https://www.dropbox.com/sh/m5azpfn8zgy5yjl/AAB-P2gqyfJl-ishRtn--Zica?dl=0[/url] As you can see it show both in the editor and on the map but when you get closer it change for the right texture. Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2014 @ Patrix87 Vote here: http://feedback.arma3.com/view.php?id=15629 :) Share this post Link to post Share on other sites
mazza 1 Posted September 2, 2014 I have AiA high quality terrain pack. If I download AiA lite, does the combination of both represent the the Complete AiA install? Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2014 @ mazza Yes. However make sure you load AiA TP first: -mod=stuff;@AllInArmaStandaloneLite;@AllInArmaTerrainPack AND You have to remove these AiA_TP_*.pbos from @AllInArmaTerrainPack\addons. Share this post Link to post Share on other sites
EddiePrice 16 Posted September 2, 2014 Fantastic to see you release this kju! I don't know if this is an issue with All in ArmA specifically (as it may apply to A3MP as well), or if its already been raised as an issue, but the mountainous backdrops to Takistan and similar maps look like they're stretched vertically. Walking across Takistan while checking my horizon feels like I'm walking to Mordor! Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2014 @ EddiePrice You are welcome :) Had to disable infinite terrain unfortunately as BI broke it causing crashes: http://feedback.arma3.com/view.php?id=9437 http://feedback.arma3.com/view.php?id=8973 Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 2, 2014 Any chance to enable it by my own, would be my risk if i would have a crash^^ Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2014 @ LSD_Timewarp82 The crash is instant you get too close to the border or watch in the direction. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 2, 2014 Ah okay, i thought it would be the kind of a random crash. Nevermind^^ There is a map called TakistanMountains, but i cant find the .pbo for it in the pack. I would like to load the map on a customized Altis mission so what i have to type to make sure the custom mission will load the Mountain version of takistan? Share this post Link to post Share on other sites
.kju 3245 Posted September 2, 2014 @ LSD_Timewarp82 Here is a general trick I use: You go the editor, make a dummy mission on the given terrain, save the mission as SP. Go to the arma3\missions folder and learn the extension of the given terrain. So next you can rename a given mission to that extension and edit it in the editor. Share this post Link to post Share on other sites
denco 16 Posted September 2, 2014 (edited) Wrong thread. Edited September 2, 2014 by Denco Share this post Link to post Share on other sites
strelok93 11 Posted September 2, 2014 Is there a way to launch CWR2 with AiA without crashes? I, personally, found a way - the reason of crashing are shadows of some objects - 'scola' on Nogova, for example. So swithing shadows off removes the crushes and let me play, but arma without shadows look terrible - maybe there is another way? BTW, desert island and winter Kolgujew doesn't crash even with shadows on. Share this post Link to post Share on other sites
EddiePrice 16 Posted September 2, 2014 ;2767101']@ EddiePrice You are welcome :) Had to disable infinite terrain unfortunately as BI broke it causing crashes: http://feedback.arma3.com/view.php?id=9437 http://feedback.arma3.com/view.php?id=8973 Thanks for that, just wondered why. Is it possible to just turn them off or would this involve modifying the islands themselves? Share this post Link to post Share on other sites
miketim 20 Posted September 2, 2014 I think that is why Carriagdubh and Favslev didnt work, because infinite terrains. Anyway I remember trying to open up favslev and changed a value about it, but it didnt work :( I do believe its a map specific thing in the config, I dont think they can "fix" maps that currently have it enabled, with the exception of the arma 2 ones which obviously because its in their mod, they can modify it. Share this post Link to post Share on other sites
LDU30 5 Posted September 2, 2014 (edited) I'm going back to ArmA 2 without looking back, the last big game of BIS, is much better and more fun game in my humble opinion., i leave this(Arma3) for impossible.! integration of mods is bad, there are plenty and variety of weapons packs without standard,many bugs....etc,etc... Edited September 2, 2014 by LDU30 Share this post Link to post Share on other sites
.kju 3245 Posted September 3, 2014 @ Strelok93 Contact mikero and see if he can help you. @ EddiePrice Check post #416. @ MikeTim Please provide me links to Carriagdubh and Favslev. Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted September 3, 2014 Here some of my expierence i had with the AiA Maps (on each tested map i load the WholeLottaAltis Mission to check if it works) Celle - mapsize was to small for mission, didnt played it Chernarus - works good clafghan - played 1 hour, no problems everon2014 - played a couple of hours with no problems until the "massive delay" bug started FATA - waterlinebug, didnt played it Podagorsk v 1.1 - works good (4 hours played) isladuala "lite" - worked for hours, i aborted to test other maps^^ lingor - doesnt work, best map in Armaverse. Too bad. Freezes while setup the mission napf - worked good for hours, great map but have sometimes waterlinebug panthera2 - played 4 hours, aborted for next mission sara (saharani from the mappack) - same as lingor, freeze saharani full port standalone - 3 hours played, no problem taviana - freeze Zargabad - optical boring map, aborted Share this post Link to post Share on other sites