kgino1045 12 Posted March 27, 2014 (edited) It seems silly but i have to ask this I try to put tank or IFV in C-17 or C-130 so i manage igiload.sqf. it work but it go to under the plane. how can i change specific location that which cargo goes where? http://steamcommunity.com/sharedfiles/filedetails/?id=242656042 http://steamcommunity.com/sharedfiles/filedetails/?id=242656067 Edited March 27, 2014 by kgino1045 Share this post Link to post Share on other sites
Khaindar 10 Posted March 27, 2014 Hey, This is the Mod of my Dreams! THANK YOU VERY MUCH!!!!:yay: But i have a question: i have added more vehicles to it, but somehow the script works only sometimes.... the other half of the games (all EXACTLY the same script) seem like using the "Vanilla" script (even though it dont exist in the Folder.... Now the question; wheres my mistake? (I never scripted in my whole Life! so please dont talk in Nerdy-languages ;) Reveal hidden contents eg. Added: IL_Supported_Tempest = ["O_Truck_03_transport_F", "O_Truck_03_covered_F"]; can only transportet Via. C-17: IL_Supported_Cargo_Veh_C17 = IL_Supported_Tempest + IL_Supported_Cargo_Veh_C130J; IL_Supported_Cargo_NonVeh_C17 = IL_Supported_Cargo_NonVeh_C130J; IL_Supported_Cargo_C17 = IL_Supported_Cargo_Veh_C17 + IL_Supported_Cargo_NonVeh_C17; and later: if (_obj_type in IL_Supported_Tempest) then { _obj setVariable["slots", 9, true]; _obj setVariable["zload_cargo", 2.3, true]; _obj setVariable["cargo_offset", 4, true]; }; Can Sb tell me, if i need to add the new Vehicles also somewhere else? And why is it perfectly working in ~33%? Thanks Khaindar Share this post Link to post Share on other sites
ice_age0815 37 Posted March 27, 2014 some how i cwnt get a tank in there i must do something wrong Share this post Link to post Share on other sites
Khaindar 10 Posted March 28, 2014 ICE_AGE0815 said: some how i can`t get a tank in there. I must do something wrong Not really, its not designed to get a Tank air-lifted, you need to expand / add the tank to your Script... but see my previous-Post. Hopefully somebody can help me, then i can help you too ;) Best Wishes Khaindar Share this post Link to post Share on other sites
alexgardien5 6 Posted March 28, 2014 Could I ask for an addon version ? Thanks. Share this post Link to post Share on other sites
Khaindar 10 Posted March 28, 2014 you dont get this as a normal Addon //mod, you need to put the whol script (just drag&Drop it into your mission-folder (found under <user>\documents\Arma 3 - Other Profiles\<Your Profile Name>\missions\<Mission Name>) place it in there, save the mission and run it ;) Share this post Link to post Share on other sites
igi_pl 25 Posted March 28, 2014 I see that you can not wait :D kgino1045 - IL_Init_Box ;) Khaindar - This looks ok if you want to add Tempest as cargo for C-17 - It should work 100% ICE_AGE0815 - Khaindar is right. alexgardien5 - Already spoken out on this issue - I have no plans on this. Share this post Link to post Share on other sites
Khaindar 10 Posted March 28, 2014 Igi_PL said: I see that you can not wait :DKhaindar - This looks ok if you want to add Tempest as cargo for C-17 - It should work 100% IF it works ;) but thanks to make clear that i have no mistakes in it ;) Share this post Link to post Share on other sites
ice_age0815 37 Posted March 28, 2014 Khaindar said: Not really, its not designed to get a Tank air-lifted, you need to expand / add the tank to your Script...but see my previous-Post. Hopefully somebody can help me, then i can help you too ;) Best Wishes Khaindar nice to know i tryed yesterday and was thinking i am losing it lol Share this post Link to post Share on other sites
Khaindar 10 Posted March 29, 2014 I`m sorry to bother you again, Igi, but i cant get it working... there MUST be an error... I can`t find it, not even in DevMod.... I added e.g. just the Classname of the Hatchback (Sport) in the hatchback file... and if he is loading for ~30 secs. I cant load ANY new car with the script... but i can load the normal Hatchback... How? they are defiately the same... So i think, can it have problems with CBA...etc? does this give other class-names? Anyway, even my friends looked over it, but can`t find any Mistake... so please, can you just make the HEMTT in there to work? (and send me the new script ;)) I will look how oyu added it and make the fine-tuning like levelling it and add the rest, but somehow i must have a mistake in my new adds ;) Please, and a BIIIIIIG Thanks from Khaindar ;) Share this post Link to post Share on other sites
igi_pl 25 Posted March 29, 2014 (edited) Igi_PL said: Syncie said: This topic is getting large..maybe it's already mentioned but the the question is:Do you have to fly below a max speed (and/or altitude) to drop vehicles with a parachute? I was flying the C17 with a speed just over 500 (with altitude around 400) and dropping two NATO hunters. They exploded as soon the parachutes were deployed. Droppingdelay between the two hunters was around 10-20 seconds. Syncie - I'll look at this at weekend. Syncie - Sry, to me it is working speed 600kmph altitude > 500m - no hunter exploded. Edit: IgiLoad v0.9.10 WIP - It can take more time... This was recorded on C-17 in version < 2.3 in version 2.3 problem is gone and I'm happy with this :) Edited April 6, 2014 by Igi_PL Share this post Link to post Share on other sites
lithiumfox 10 Posted March 30, 2014 Any chance would could get this as a full blown mod? Our group uses a modpack so we tend to like to add as little to each mission as possible (because laziness or whatever lol). If not, is there a chance we could try and find some way to convert it for our own use? I'd prefer to make it so that our vehicles can do this in any mission unless we do a "lock" script on said vehicle or mission (like prevent it for gameplay reasons). If not I mean, i guess its not too hard to just add it to our missions just.. ^_^ That way we could always have the most up to date without having to go and re-edit all our old missions we like to play lol. :) (Plus mods are awesome :D) Share this post Link to post Share on other sites
ice_age0815 37 Posted March 30, 2014 nice to see you working hard on the new up date so far i dont have any problems with 0.9.9 and the c17 Share this post Link to post Share on other sites
gabberxxl 9 Posted March 31, 2014 Igi_PL said: Syncie - Sry, to me it is working speed 600kmph altitude > 500m - no hunter exploded. For me it is exploding every 3rd try. To reproduce, load 2 Hunters and at least 6 soldiers in the C-17. Then let an AI pilot fly somewhere and order him via action menu to open the ramp and drop the vehicles somewhere near you. It explodes because the Hunter is somehow hitting the plane. Share this post Link to post Share on other sites
hamst3r76 11 Posted March 31, 2014 ICE_AGE0815 said: nice to see you working hard on the new up date so far i dont have any problems with 0.9.9 and the c17 Me Niether , Works great with the C17 , just the C130 that tends to blow up Share this post Link to post Share on other sites
NaedKnif 10 Posted April 3, 2014 Is there a way to auto load a heli/c130 with items from mission start? For example AI flys a plane to a DZ. COpilot (Player) selects drop cargo. cargo drops and player jumps out. Share this post Link to post Share on other sites
igi_pl 25 Posted April 6, 2014 IgiLeaks - Mass (getMass, setMass) in IgiLoad. IgiLoad 0.9.10 WIP ;) lithiumfox - Already spoken out on this issue - I have no plans on this. No "converting" -> "You get the script as it is". If I make mod from IgiLoad the mission makers lost control over it, at first I have to change IgiLoad to client talk with server.NaedKnif - igiload.sqf in line 10 "0 = [Car, [typeOf Box], "B", true, Box] spawn IL_Do_Load;" - it have to be run by Player in Player namespace - addAction.Syncie, ICE_AGE0815, Hamst3r76 - I was able to damage C-17 and HEMTT whene HEMTT have attached objects and I para dropit (it was in 0.9.10 WIP version), so I'll looking at this problem. Share this post Link to post Share on other sites
lithiumfox 10 Posted April 6, 2014 Igi_PL said: lithiumfox - Already spoken out on this issue - I have no plans on this. No "converting" -> "You get the script as it is". If I make mod from IgiLoad the mission makers lost control over it, at first I have to change IgiLoad to client talk with server. Well that's disappointing :) Sad to see a majority of people are going away from mods and trying to stick with pure scripts [which when you have a lot of them in one mission, seems to cause a lot of lag] Ah well, I guess it'll do. It's a fine script anyways. ;) Share this post Link to post Share on other sites
kremator 1065 Posted April 6, 2014 ^^ It is not difficult to add this in however. Very simple. Share this post Link to post Share on other sites
Dreadp1r4te 10 Posted April 6, 2014 Is there an easy way to edit this so that the Mohawk can load a UGV into it without exploding? I tried adding it to the Mohawk and when loaded, it caused the aircraft to explode. :( I'd like to be able to paradrop UGVs for reinforcements. Share this post Link to post Share on other sites
igi_pl 25 Posted April 6, 2014 Dreadp1r4te said: Is there an easy way to edit this so that the Mohawk can load a UGV into it without exploding? I tried adding it to the Mohawk and when loaded, it caused the aircraft to explode. :( I'd like to be able to paradrop UGVs for reinforcements. I do not have problems with UGV at Mohawk. Change line: "IL_Supported_Cargo_Veh_Mohawk = IL_Supported_Quadbike + IL_Supported_Rubberboat + IL_Supported_SDV + IL_Supported_Hatchback;" to "IL_Supported_Cargo_Veh_Mohawk = IL_Supported_Quadbike + IL_Supported_Rubberboat + IL_Supported_SDV + IL_Supported_Hatchback + IL_Supported_UGV;" 1. How are you doing this now? 2. Whot explode: Mohawk or UGV? 3. Whene it explode (fly, para drop, load)? 4. You are talking about default UGV from Arma3 or about some mod? Share this post Link to post Share on other sites
denzelw 10 Posted April 7, 2014 Great Mod thanks.I even downgraded my C17 Mod to use it with this but has anyone tried this with MV22? I cant load anything in it :/ Share this post Link to post Share on other sites
ice_age0815 37 Posted April 7, 2014 DenzelW said: Great Mod thanks.I even downgraded my C17 Mod to use it with this but has anyone tried this with MV22? I cant load anything in it :/ its not added then maybe but i dont think IGI load supports the MV22 Share this post Link to post Share on other sites
jdmt 12 Posted April 7, 2014 I've managed to get an addon chopper to use your script, and it loads the cargo, the only issue is the Z axis of the cargo, it sits too low, how would I adjust this? Share this post Link to post Share on other sites
igi_pl 25 Posted April 8, 2014 DenzelW said: Great Mod thanks.I even downgraded my C17 Mod to use it with this but has anyone tried this with MV22? I cant load anything in it :/ ICE_AGE0815 said: its not added then maybe but i dont think IGI load supports the MV22 ICE_AGE0815, DenzelW - MV22 is not supported in current version. JDMT said: I've managed to get an addon chopper to use your script, and it loads the cargo, the only issue is the Z axis of the cargo, it sits too low, how would I adjust this? JDMT - Try to change "zload" for this chopper in IL_Init_Veh Share this post Link to post Share on other sites