HitmanTwoActual 188 Posted April 14, 2014 Will we still be seeing the AR-15 DMR Platform released? I was eager to see what you did with that. Share this post Link to post Share on other sites
mistyronin 1181 Posted April 14, 2014 It's a really beautiful group of weapons, IMO the best Russian weapon pack for A3. And the animations are superb. Really good job! Thank you! ( Do you have any thoughts about adding a M249? I really think that the community would appreciate a high quality one, as today all the mods use an A2 port, and the A2's M249 was quite awful looking ) Share this post Link to post Share on other sites
DerBiwi 10 Posted April 14, 2014 Thx Toadie. Helps a lot Share this post Link to post Share on other sites
pr9inichek 133 Posted April 14, 2014 May be reverse picture for AK-74, AKS-74 and RPK in accordance with other weapons? 1P29 Scope and PSO-1 have errors. Sighting grid 1P29 haven't direct line http://i2.guns.ru/forums/icons/forum_pictures/005423/5423706.jpg PSO-1 on rangefinder grid haven't 6, 10 numbers http://upload.wikimedia.org/wikipedia/commons/a/a9/Distance_meas.png http://upload.wikimedia.org/wikipedia/commons/2/20/PSO-1_and_PSO-1-1_Reticle_Scheme.png Config errors PSO-1 discreteDistance[] = {400}; distanceZoomMin = 400; distanceZoomMax = 400; But PSO-1 Have discreteDistance[] = {300, 400, 500, 600, 700, 800, 900, 1000}; distanceZoomMin = 300; distanceZoomMax = 1000; Distance 1100, 1200, 1300 used first, second and third triangle accordingly 1P29 discreteDistance[] = {300}; //Err distanceZoomMin = 400; distanceZoomMax = 400; Really 1P29 Have discreteDistance[] = {400, 500, 600, 700, 800, 900, 1000, 1100, 1200}; distanceZoomMin = 400; distanceZoomMax = 1200; Goshawk discreteDistance[] = {100, 200, 300, 400, 500}; distanceZoomMin = 300; distanceZoomMax = 300; Really Goshawk have discreteDistance[] = {300, 400, 500, 600, 700, 800, 900, 1000, 1100, 1200, 1300, 1400, 1500, 1600, 1700, 1800, 1900, 2000, 2100, 2200}; distanceZoomMin = 300; distanceZoomMax = 2200; And why Cobra Scope haven't parameter - discretedistance ? Share this post Link to post Share on other sites
Kaxii 11 Posted April 14, 2014 Do you plan to do a GL version of the normal Ak 74? Share this post Link to post Share on other sites
toadie2k 799 Posted April 15, 2014 Suggestions for Optics No, the stadiametric rangefinder on the PSO isn't 100% accurate to the real thing, because I used the BI PSO as a base for it, and the rangefinder on that was made to suit ingame conditions rather than real-life ones. And from what I understand of you trying to say about the 1p29.... Technically true to a degree, but the rangefinder on the 1p29 also has it's own optical aperture, which is something you can't really simulate in Arma yet. I did my best to keep the intent of it. Regarding variable zeros/zoom: So though the PSO and 1p29 CAN range out to 1200m IRL, but because of the way zeroing works in everything but ACE2, having a variable zero negates the point of having gradiated chevrons for bullet drop specifically on the PSO, and makes the 1p29 much less predictable to correct. It also makes both scopes more functionally complex than intended for "standard infantry" and tailors it more for marksmen roles (even though the magnification isn't ideal, and technically the PSO IS a marksman optic), and that kind of goes against the spirit of their selection as Combat optics ingame. Basically the same reason ACOGs and such in Arma don't do the same. I guess the same could be said of the goshawk, but it's more of a special case, so I'll see to adding the zeroing. Regarding the Kobra- it doesn't have discrete zeroing because there's no point on an unmagnified collimator, with both 5.45 and 7.62x39 , the trajectory of the round isn't going to change drastically whether zeroed at 100 or 300, and beyond 400m is really outside the practical shooting range with a kobra anyway (both IRL and ingame) Share this post Link to post Share on other sites
pr9inichek 133 Posted April 15, 2014 No, the stadiametric rangefinder on the PSO isn't 100% accurate to the real thing, because I used the BI PSO as a base for it, and the rangefinder on that was made to suit ingame conditions rather than real-life ones. And from what I understand of you trying to say about the 1p29.... Technically true to a degree, but the rangefinder on the 1p29 also has it's own optical aperture, which is something you can't really simulate in Arma yet. I did my best to keep the intent of it. Regarding variable zeros/zoom: So though the PSO and 1p29 CAN range out to 1200m IRL, but because of the way zeroing works in everything but ACE2, having a variable zero negates the point of having gradiated chevrons for bullet drop specifically on the PSO, and makes the 1p29 much less predictable to correct. It also makes both scopes more functionally complex than intended for "standard infantry" and tailors it more for marksmen roles (even though the magnification isn't ideal, and technically the PSO IS a marksman optic), and that kind of goes against the spirit of their selection as Combat optics ingame. Basically the same reason ACOGs and such in Arma don't do the same. I guess the same could be said of the goshawk, but it's more of a special case, so I'll see to adding the zeroing. Regarding the Kobra- it doesn't have discrete zeroing because there's no point on an unmagnified collimator, with both 5.45 and 7.62x39 , the trajectory of the round isn't going to change drastically whether zeroed at 100 or 300, and beyond 400m is really outside the practical shooting range with a kobra anyway (both IRL and ingame) Okay. What is you will say about localize? http://forums.bistudio.com/showthread.php?172850-Toadie-s-SmallArms-and-Animations-for-Arma3&p=2665187&viewfull=1#post2665187 http://forums.bistudio.com/showthread.php?172850-Toadie-s-SmallArms-and-Animations-for-Arma3&p=2665186&viewfull=1#post2665186 Share this post Link to post Share on other sites
Spartan0536 189 Posted April 15, 2014 (edited) No, the stadiametric rangefinder on the PSO isn't 100% accurate to the real thing, because I used the BI PSO as a base for it, and the rangefinder on that was made to suit ingame conditions rather than real-life ones. And from what I understand of you trying to say about the 1p29.... Technically true to a degree, but the rangefinder on the 1p29 also has it's own optical aperture, which is something you can't really simulate in Arma yet. I did my best to keep the intent of it. Regarding variable zeros/zoom: So though the PSO and 1p29 CAN range out to 1200m IRL, but because of the way zeroing works in everything but ACE2, having a variable zero negates the point of having gradiated chevrons for bullet drop specifically on the PSO, and makes the 1p29 much less predictable to correct. It also makes both scopes more functionally complex than intended for "standard infantry" and tailors it more for marksmen roles (even though the magnification isn't ideal, and technically the PSO IS a marksman optic), and that kind of goes against the spirit of their selection as Combat optics ingame. Basically the same reason ACOGs and such in Arma don't do the same. I guess the same could be said of the goshawk, but it's more of a special case, so I'll see to adding the zeroing. Regarding the Kobra- it doesn't have discrete zeroing because there's no point on an unmagnified collimator, with both 5.45 and 7.62x39 , the trajectory of the round isn't going to change drastically whether zeroed at 100 or 300, and beyond 400m is really outside the practical shooting range with a kobra anyway (both IRL and ingame) Shooting past 250-300 meters with a 7.62x39mm round is not advised anyway especially from an AK-47 or similar barrel length rifle, the potential damage and accuracy of the round is lesser in comparison to other rounds like 5.56x45 or 7.62x51 at 250+ meters. Edited April 15, 2014 by Spartan0536 Share this post Link to post Share on other sites
Flipper 1 Posted April 15, 2014 Hi, we tested your AKs today - absolutely great mod!!! But: my friend had the same crashs as already noted - with an ATI-Driver (HD 4000 series)! Hope for a fix... Share this post Link to post Share on other sites
cyrus231 1 Posted April 15, 2014 Getting positive responses back from my Nvidia crash testers, looks like the bug's been squashed, so pending any REALLY bad issues, looking to push out a patch mid-week. It'll come with a few minor fixes with it, amongst them -And as a bit of an apology gift to everyone affected by the crash, I'm throwing a couple of things in Arma2 Saiga12 Arby26/Milennia AEK971S If nothing comes up, this Wednesday is happening. Thank you good sir! Our group can't wait... we love your work! Share this post Link to post Share on other sites
toadie2k 799 Posted April 18, 2014 AK patch is up, as well as a re-signed HLC_core. Check the first page for like (Armaholic and six links up shortly, use the main downloads in the meantime). Share this post Link to post Share on other sites
Guest Posted April 18, 2014 Updated versions frontpaged on the Armaholic homepage. HLC AK Pack v1.1HLC-CoreASDG Joint Rails ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Few questions though. - can you provide a changelog for the changes in the AK pack (I could not find it)? - what is the correct version of the HLC core? Cause right now you mention three different versions, 0.2a, 0.2 hotfix and 0.3 which is a bit confusing. For now I went with 0.2a. Share this post Link to post Share on other sites
mistyronin 1181 Posted April 18, 2014 AK patch is up, as well as a re-signed HLC_core. Check the first page for like (Armaholic and six links up shortly, use the main downloads in the meantime). Cool to see a new update! Is there any possibility for an AK74m with the black plastic stock for the next update? Share this post Link to post Share on other sites
sonsalt6 105 Posted April 18, 2014 New update v1.1 available at withSIX. Download now by clicking: New update v0.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
-ghost-tf 12 Posted April 18, 2014 Thank you for the update! Loving the Saiga :) Share this post Link to post Share on other sites
instagoat 133 Posted April 18, 2014 Only thing the saiga needs is a more closed pattern. After checking some videos, at 25 yards the pattern was about 8 - 14 inches wide, the guns used all had longer barrels though. But the pattern for the saiga at the moment is about 3 meters wide at that distance, at least on my screen... Do I have a mod conflicting somewhere, or is this intended? Share this post Link to post Share on other sites
pr9inichek 133 Posted April 18, 2014 You forgot to add ammunition in ammobox hlc_75Rnd_762x39_m_rpk As here class _xx_hlc_75Rnd_762x39_m_rpk { magazine = "hlc_75Rnd_762x39_m_rpk"; count = 60; }; And Error on Description Saiga 12K Ammo(Rounds: 12 Not 10) descriptionshort = "Caliber: 12 Gauge 00-Buck<br />Rounds: 12<br />Used in: Saiga12K"; Share this post Link to post Share on other sites
toadie2k 799 Posted April 19, 2014 Updated versions frontpaged on the Armaholic homepage. http://www.armaholic.com/datas/users/news_download_a3_3.pngHLC AK Pack v1.1http://www.armaholic.com/skins/Blaster07/img/required_addons.pngHLC-CoreASDG Joint Rails ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Few questions though. - can you provide a changelog for the changes in the AK pack (I could not find it)? - what is the correct version of the HLC core? Cause right now you mention three different versions, 0.2a, 0.2 hotfix and 0.3 which is a bit confusing. For now I went with 0.2a. 0.2a is fine, there's no real difference, except it's re-signed. Share this post Link to post Share on other sites
J. Baago 10 Posted April 21, 2014 Did you fix the driver crash for Nvidia cards yeat? Share this post Link to post Share on other sites
Flaky 10 Posted April 22, 2014 I was wondering whether it would be possible to enable using the ironsights with the pso1 and 1p29. That would be great. Share this post Link to post Share on other sites
baddazs 10 Posted April 26, 2014 After the update (which has cured my crashing issue thankfully! great work Toadie) I have been messing around with the AKs and also the m60. I have noticed that the AI treat the m60 and the RPK like a rifle, firing in only two-three round bursts. In comparison to a vanilla MG where the AI use longer bursts. Is anyone else having this issue? Share this post Link to post Share on other sites
thenach 10 Posted April 30, 2014 The best weapon mod I found... the quality of the animation are impressive! Eagerly waiting for the rest of the guns you are showing at your channel! Share this post Link to post Share on other sites
thenach 10 Posted May 5, 2014 Toadie, I found problems what I don't know you have been reported: 1- AK scopes, when you are about 20 meters away from someone with the scope you see a big white block instead of the attachment. 2- M60 (not the e4) it allows to mount scopes, but the scopes goes inside the model. Share this post Link to post Share on other sites
Katsumania 10 Posted May 6, 2014 Really good stuff here. Share this post Link to post Share on other sites
gatordev 219 Posted May 6, 2014 I have been really enjoying this mod. Thank you for making it available. I do have one issue that I think I've narrowed down to your RPKs. They seem to be sniper accurate. I have a squad with a bunch of AK-47s and a couple of RPKs. Unless I turn the RPK dudes' skill down to way low, they seem to pick me off immediately. The AK guys have a "normal" skill (in the editor) and will be less accurate (but still a threat). Am I the only one seeing this? Share this post Link to post Share on other sites