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dezkit

Ivory Aircraft

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Thanks a bunch Corporal_Lib, I appreciate your long support of my mod! <3

BTW: I have spawned 2 AI mig29ks and a player f15c and I did not crash and loaded within 10 seconds. I'll try to further optimize the planes though I think there are some sort of leaks within the models

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You´re more than welcome, I just appreciate your "hardworkmanship" (I hope this word actually exists lol) on some of the collest airplanes I happen to be a fan ;)

The bug is not immediate, I normally manage to preview the mission, but it freezes mostly when you try to reload or play a second time when using the editor... but if you use MCC and spawn those planes on a working mission, the freeze happens when you try to exit MCC 3D editor (but then again, sometimes it doesn´t freezes on the first time, but the second or reload of saved mission...) - that mission I´ve submited was originally using a pair of Fulcrums, but had to keep just one (playable, so the user can test pilot the MiG) and place Su-35 instead... but whenever you squash that bug, I´ll revert to the original plan of eagles vs Fulcrums :bounce3:

cheers!

Edited by Corporal_Lib[BR]

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;2678644']You´re more than welcome' date=' I just appreciate your "hardworkmanship" (I hope this word actually exists lol) on some of the collest airplanes I happen to be a fan ;)

The bug is not immediate, I normally manage to preview the mission, but it freezes mostly when you try to reload or play a second time when using the editor... but if you use MCC and spawn those planes on a working mission, the freeze happens when you try to exit MCC 3D editor (but then again, sometimes it doesn´t freezes on the first time, but the second or reload of saved mission...) - that mission I´ve submited was originally using a pair of Fulcrums, but had to keep just one (playable, so the user can test pilot the MiG) and place Su-35 instead... but whenever you squash that bug, I´ll revert to the original plan of eagles vs Fulcrums :bounce3:

cheers![/quote']

I tried recreating your bug with MCC and the Migs and spawned 20+ no problems... Are you using the latest MCC version?

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I´ve tested with latest MCC and it froze on reloading the mission... but as I said, it is not an immediate freeze everytime, sometimes it freezes when reloading the mission, or exiting =(

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Hey dezkit, after you are done finalizing these aircrafts, it would be awesome if you made a f-14 tomcat. Not only does it look cool, but the wings can fold. I don't think that anyone has made a f-14 for arma 3, so it would be a cool jet to introduce to the game.

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k guys gr4 is released and all others updated too, once again in alpha stage, still very early, looks like shit inside, i know, many bugs.

there are other stuff to be added to the other planes as well...

i just wanted to release it ASAP so I can get some feedback from you guys, and as always, keep posting feedback and i will try to get to it.

here is my roadmap at the moment:

performance issues (top priority)

custom service menu for all planes (top priority)

ejection seats

higher quality

further tweaks and bug fixes to visual models

working instruments and/or gauges

Learjet 60

other fixes...

Edited by dezkit

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So far, I really like the swept wings on the gr4. Are they just for show, or do they effect anything?

Edited by UncorkingCargo3

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It will be integrated with a service menu where you can select your own loadout and stuffs

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they are just for show, isn't it all that they are? what function do they give irl

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I'm not sure, but I would think they would do something to the aerodynamics and make it go faster... But I don't know anything about aerodynamics.

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It will be integrated with a service menu where you can select your own loadout and stuffs

nice to hear that

the tornado is really nice

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All aircrafts had their classes updated, I had to update my mission or else you´d have to pilot Wonder Woman´s invisible jet lol

There´s no more unarmed version cus Dezkit intends to support service menu in the upcoming updates ;) [Edit] ooops, Dezkit beat me to that answer lol...

On side note: Dezkit, the Mauser cannon on the Tornado doesn´t have radar lock (like the cannons on other aircrafts have) on air targets... or that´s the only way to get it to have radar lock on ground target (its main objective thou it could be used to self-defense too)??? And it should sound like the MiG-29K cannon, slow, heavy and low pitched! Hope to be able to use AIM-120 on it, when the service menu is available) so it can become a F3 lol nice work in progress by the way! Liked the Tornado a lot!!! (I´ve included it in my showcase mission) :yay:

cheers!

Edited by Corporal_Lib[BR]

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I'm not sure, but I would think they would do something to the aerodynamics and make it go faster... But I don't know anything about aerodynamics.

it changes many factors, now i dont really know anything about the sience of aerospace, but the different pitches of the fings in flight change different aspects of the flight characteristics and stability and efficiency. hope that helps and hopefully someone more knowledgable then me can enlighten us in the subject.

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Dezkit, variable geometry wings are NOT for show. You need to learn a bit about aerodynamics before you start saying shit like this

The amount of list generated by a wing directly depends on the speed of the air going over it, and the wing span and wing shape presented to the air. Drag is of course affected as well. A low-sweep wing has fantastic lift and can fly at very low speeds, but has a poor top end speed due to the drag. A high-sweep wing has great high-speed characteristics, but poor low-speed ones due to the low wingspan presented to the air and the angle of the wing itself. Variable geometry combines these two setups as well as some intermediates into one wing. Prior to fly-by-wire, they were the only real solution to making a fast, powerful aircraft with a high weight and payload but also being able to take off reasonably and not having shitty low-speed characteristics common in high-sweep aircraft.

Basically: Forward position = lots of lift, rearward position = very little drag. They are as functional as anything else on an aircraft.

Also, it should be Tornado GR.4 British planes have the name first, then the mission letters, period, major variant.

And the wings should be able to sweep out one more position. There are four positions, 0%, 33%, 66%, and 100%. The current settings are 0 (33%), 50 (66%), and 100 (100%)

Edited by Blueteamguy

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Thanks for the info, but i'm not sure if dezkit will be able to make the sweeping wings have an effect. I'm not a modder, but that sounds like a tricky idea. If he is able to do it, it would probably be a first in arma 3 and it would be helpful.

Edited by UncorkingCargo3

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They are pretty much for show in game.

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Ok I will add 0,33%,66%,100% and make it more accurate like in diagram.

The only thing that the wings do right now is move the center of weight. I do not think it is possible to make planes have more friction/lift using scripts. But I will further research

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Dezkit,

My feedback.

F-15

- Very lift;

- The texture is very glossy;

- The tires are very glossy;

- The sound can be improved

- Maneuverability in flight has to be improved.

GR4

- Little maneuverability on the ground;

- The front wheel is bent and makes the aircraft shudder on the runway;

- Osom must be improved;

- Cockpit has a lot to do yet;

- When flying, the trigger of sepeedbrackes thrust reversers.

Mig-29

- Makes drift on the runway;

- Cockpit has a lot to do yet.

T-6

- The right pylon is twisted to the right.

- Waiting for the other pylons or armed version with FLIR and other guided weapons for the gunner As we have said before (AT-6A - B - C).

See you.

---------- Post added at 02:20 ---------- Previous post was at 02:13 ----------

Pylon images.

Correct pylon:

http://i.imgur.com/AP3V80R.png (2653 kB)

Twisted pylon:

http://i.imgur.com/mAPhHrY.png (2457 kB)

Edited by Garra

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What do you mean by Very Lift? and what is a pillow, i dont gtet what im looking at :P

thanks for the feedback

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