koffeinflummi 96 Posted January 27, 2017 Version 1.4.1 of the Bundeswehr modChangelog: - added: Japanese translations (classic) - added: Custom texture for mg5 fire modes - added: Night vision to Knighthelmet - added: Support for upcomming TFAR version 1.0 - added: ABM secondary ammunition retains ShotParents data - changed: Puma gunner thermal mode uses white hot / black hot - changed: Increased Fliegerfaust damage radius - changed: Puma damage model - changed: Switched G36 magazine with G38 magazine - changed: Removed safety mode for IFV Puma and MBT Leopard - changed: TI textures long weapons (thermal view) - fixed: Replace removed ACE events with their new CBA versions - fixed: Missing overlays for weapon attachments - fixed: Launcher backblast effects - fixed: Missing insignia Eden-Editor error - fixed: "ModParams" RPT spam - fixed: Eden camera glitch - fixed: G38 typo - fixed: G38 AG40 too small - fixed: Game crash when using vehicles with x64 executable Download:http://bwmod.de/index.php/inhalt/downloadLicense: 14 Share this post Link to post Share on other sites
jacobs 165 Posted January 27, 2017 Thanks for the update! Share this post Link to post Share on other sites
SuicideCommando 333 Posted January 28, 2017 I'll second that. Share this post Link to post Share on other sites
ViperDriver 33 Posted January 30, 2017 Yes, I love this mod! I am so glad it is still alive. Share this post Link to post Share on other sites
Guest Posted January 31, 2017 The new version has been frontpaged on the Armaholic homepage. BWMod v1.4.1 BWMod ACE comp v1.4.1-1 Community Base addons A3 Share this post Link to post Share on other sites
Drift_91 33 Posted February 1, 2017 (edited) On 2017-01-27 at 3:49 PM, koffeinflummi said: -snip- Getting errors with the ACE3 Compat running the latest version of ACE3 and CBA on dev build in both 32-bit and 64-bit. RPT file: https://gist.github.com/Drift91/31e1e3e4d0d8d3097f0a712730bcb70d Edit: Disregard, seems ACE3 randomly broke itself sometime around when I installed this mod. I assumed it was BW because it was the only thing I'd changed in my modpack before getting the errors. Edited February 1, 2017 by Drift_91 Share this post Link to post Share on other sites
kickapoo0 88 Posted February 1, 2017 We do not intend to tease you, but here goes another... 2 Share this post Link to post Share on other sites
Andy Pipkin 77 Posted February 1, 2017 Just for your information, someone upload your mod to the steam workshop. http://steamcommunity.com/sharedfiles/filedetails/?id=854436070 Share this post Link to post Share on other sites
kickapoo0 88 Posted February 1, 2017 thanks for the info, we already took care of that. Share this post Link to post Share on other sites
KompetenzTeam 2 Posted February 10, 2017 Any chance of getting the units compatible with the ALiVE Framework? Seems there are some differences in the cfgs to the original BLU_F cfgs, thats why ALiVE cann`t spawn "Bundeswehr" Faction Units within the Modules (Military Placement etc) Would be a great step forward. Looking forward seeing the new Models too :) Good work! Share this post Link to post Share on other sites
tourist 617 Posted February 10, 2017 @KompetenzTeam: ALiVE has a solution for mods like RHS or BWMOD which use their own non-standard unit configs. The ORBAT tool! With it, you can make ANY faction compatible with ALiVE. I admit it took several hours, but with the explanations from ALiVE WIKI and ALiVE Forum I managed successfully in my first attempt o create a new faction out of BWMOD and other mods that have a few vehicles not yet implemented in BWMOD like transport helicopters and logistics vehicles. Most likely you won't like my ORBAT faction because it's a mix of Tropentarn and Flecktarn vehicles for now. That is because not every vehicle retexture I wanted to use in my missions exists in both camo versions in the different retexture mods I used to complement the BWMOD assets. But hey, feel free to create your own Bundeswehr Faction - it's not hard! Also, since I use a modified version of the Dingo APC made by the KGB Clan for purely cosmetic reasons, I can't give my faction to the public without collecting permission to (re-)host this addon. And honestly I'll rather work on another build of my ORBAT faction without this addon dependency than forcing me and other players to rely on the availability of this mod file. Share this post Link to post Share on other sites
KompetenzTeam 2 Posted February 10, 2017 2 hours ago, tourist said: @KompetenzTeam: ALiVE has a solution for mods like RHS or BWMOD which use their own non-standard unit configs. The ORBAT tool! With it, you can make ANY faction compatible with ALiVE. I admit it took several hours, but with the explanations from ALiVE WIKI and ALiVE Forum I managed successfully in my first attempt o create a new faction out of BWMOD and other mods that have a few vehicles not yet implemented in BWMOD like transport helicopters and logistics vehicles. Most likely you won't like my ORBAT faction because it's a mix of Tropentarn and Flecktarn vehicles for now. That is because not every vehicle retexture I wanted to use in my missions exists in both camo versions in the different retexture mods I used to complement the BWMOD assets. But hey, feel free to create your own Bundeswehr Faction - it's not hard! Also, since I use a modified version of the Dingo APC made by the KGB Clan for purely cosmetic reasons, I can't give my faction to the public without collecting permission to (re-)host this addon. And honestly I'll rather work on another build of my ORBAT faction without this addon dependency than forcing me and other players to rely on the availability of this mod file. Hello Tourist, thanks for the hint, didn`t recognised the Orbat tool until now :) Maybee i need some help to get the newly created compatibily groups into the mod? Any advicce there? Help is appreciated. Share this post Link to post Share on other sites
yxman 90 Posted February 22, 2017 any chance to see this mod official on steam workshop? Share this post Link to post Share on other sites
Aniallator 164 Posted February 22, 2017 Thanks for the update! Counting on a near update for that sexy Eagle as well :) EDIT: No more ACE compat .PBOs? Share this post Link to post Share on other sites
marc_book 95 Posted February 22, 2017 7 hours ago, Aniallator said: Thanks for the update! Counting on a near update for that sexy Eagle as well :) EDIT: No more ACE compat .PBOs? We separated the ace_comp from the project, so that we can release it depending on ace releases. Download: http://bwmod.de/index.php/inhalt/download GitHub: https://github.com/BWMod/bwa3_comp_ace (feel free to help us!) Share this post Link to post Share on other sites
Aniallator 164 Posted February 22, 2017 1 hour ago, marc_book said: We separated the ace_comp from the project, so that we can release it depending on ace releases. Download: http://bwmod.de/index.php/inhalt/download GitHub: https://github.com/BWMod/bwa3_comp_ace (feel free to help us!) Ah OK, gotcha. Should I be moving the entire @bwa3_ace folder into my mod folder as another mod, or just copying the bwa3_comp_ace .PBOs from the @bwa3_ace folder into the main BWMod folder? Share this post Link to post Share on other sites
pipewr3nch 71 Posted February 22, 2017 9 minutes ago, Aniallator said: Ah OK, gotcha. Should I be moving the entire @bwa3_ace folder into my mod folder as another mod, or just copying the bwa3_comp_ace .PBOs from the @bwa3_ace folder into the main BWMod folder? In German we say "Jacke wie Hose" Share this post Link to post Share on other sites
commy2 188 Posted February 22, 2017 @Aniallator @pipewr3nch Either way is fine. Whatever you prefer. Leaving it separate has the benefit of it being easily disabled together with ACE when using the launcher. 1 Share this post Link to post Share on other sites
kickapoo0 88 Posted February 22, 2017 @yxman we are looking into a Steam Workshop release right now, but we won´t promise anything. 2 Share this post Link to post Share on other sites
ghost_o 329 Posted February 23, 2017 We just released the latest version of the BWMod and the ACE_Compatibility to the Steam Workshop. You can find the BWMod here:http://steamcommunity.com/sharedfiles/filedetails/?id=870276636 You can find the ACE3 - BWMod Compatibility here:http://steamcommunity.com/sharedfiles/filedetails/?id=870313336 3 Share this post Link to post Share on other sites
classic 38 Posted February 23, 2017 @ghost_o thanks for support Workshop! Share this post Link to post Share on other sites
Aniallator 164 Posted February 24, 2017 That was quick xD There ya go @yxman ;) Share this post Link to post Share on other sites
yxman 90 Posted February 24, 2017 thx for the release :) Share this post Link to post Share on other sites
Drift_91 33 Posted February 26, 2017 Me and my friend enjoy occasionally playing as German soldiers and the content of this mod is good quality. This mod really favours quality over quantity and I like it. I saw the mod on the Steam Workshop just now and I was wondering how you made the patch in the logo. Was it done by a professional artist or did the maker use a template of some kind? Share this post Link to post Share on other sites
noilliz 38 Posted March 17, 2017 With the 1.68 update, the game does not seem to launch while "bwa3_vehicleweapons.pbo" is being loaded Share this post Link to post Share on other sites