ice_age0815 37 Posted July 20, 2015 A bit heavy with the caps but I must agree, a CH-53 and a UH-1H with the respected BW markings would be cool to see in the future. There is an NH-90 out already that has a BW Texture for those of you looking for some German Army helicopters. And the eagle looks great, like all of the other stuff in your mod, top quality :) nh 90 is nice but allways better if everything is from one mod Share this post Link to post Share on other sites
bux578 65 Posted July 20, 2015 And IIRC the insignia selections for the IDz uniforms will be added as well. (At least I hope) Share this post Link to post Share on other sites
ratnl 27 Posted July 20, 2015 Or there also custom silencers? I missed that in one of the first releases Share this post Link to post Share on other sites
kickapoo0 88 Posted July 20, 2015 Custom silencers( 5.56 and 7.62) will be in the next update Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted July 20, 2015 And IIRC the insignia selections for the IDz uniforms will be added as well. (At least I hope) Yes. Forgot about that. Share this post Link to post Share on other sites
ice_age0815 37 Posted July 20, 2015 and like all ways from the german bw mod team nice work Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted July 20, 2015 Or there also custom silencers? I missed that in one of the first releases Yes there are. We made a few new small items since our last release. ---------- Post added at 22:44 ---------- Previous post was at 22:39 ---------- And I'm posting these again, because I love 'em. Don't expect them for the next version though. We have still other stuff to do and these don't have the highest priority atm. - 2D animated PIP optics Share this post Link to post Share on other sites
da12thMonkey 1943 Posted July 20, 2015 Nice work fellas. Are the Zeiss RSA-S and Aimpoint Micro T-1 updated with the new collimator pixelshader from the Marsmen DLC as well? Share this post Link to post Share on other sites
TECAK 73 Posted July 21, 2015 (edited) Please remove radar from Leopard and Puma, Fennek. Leopard, Puma and Fennek are not destroy the RPG-7 (RHS mod) Edited July 21, 2015 by TECAK Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted July 21, 2015 Please remove radar from Leopard and Puma, Fennek. Leopard We removed it. There is no Fennek in this mod though. Puma and Fennek are not destroy the RPG-7 (RHS mod) Nothing we can do about that. RHS armour system is not compatible with vanilla content. Our stuff is designed to be as close to vanilla as possible. It just doesn't work together. Share this post Link to post Share on other sites
[ha]boris 49 Posted July 21, 2015 commy2;2969309']Our stuff is designed to be as close to vanilla as possible. Too bad! Share this post Link to post Share on other sites
Sanya 97 Posted July 22, 2015 (edited) boris;2969326']Too bad! RHS too bad! Edited July 22, 2015 by Shurka Share this post Link to post Share on other sites
TECAK 73 Posted July 23, 2015 boris;2969326']Too bad! +1 Too bad :j: Share this post Link to post Share on other sites
Przemro 18 Posted July 23, 2015 Optional pbo (to work with RHS) one day maybe? I hope to see Leopard and T-90 battles, not Leopard being unstoppable (like now). Share this post Link to post Share on other sites
-PzGrenBrig37-commy2 10 Posted July 23, 2015 boris;2969326']Too bad! +1 Too bad :j: You have to understand that we don't feel obliged to adjust our models to a third party addon that ignores the standards of the base game. Our vehicles will be just as incompatible as those from the vanilla factions are. ---------- Post added at 13:12 ---------- Previous post was at 13:10 ---------- Optional pbo (to work with RHS) one day maybe? I hope to see Leopard and T-90 battles' date=' not Leopard being unstoppable (like now).[/quote']From my understanding would that require changes in the models (p3d) themselves. We are certainly not gonna do that. At least not anytime soon. Share this post Link to post Share on other sites
PuFu 4600 Posted July 23, 2015 Please lads, no one here should be feel obligated to have compatibility with another mod. That goes for BWMod and RHS, RHS to ACE etc etc. The decision to make a more "deep" and more "reliable/predictable" damage system does mean, as unfortunately as it sounds, that we are pushing away from vanilla. So please don't harass other mods such as BWMod about it. Indeed, most changes are in the actual 3d model and model.cfg, hence the "optional" pbo is simply out of the question. Plus, the damange system is still very much WIP, as soon as it done, there will be a proof of concept model for grabs and everything documented (Olds already put a lot of info into the wiki: https://community.bistudio.com/wiki/Arma_3_Damage_Description) 1 Share this post Link to post Share on other sites
Przemro 18 Posted July 23, 2015 Well, on the other side this force players to remove RHS or BW since both can`t work well with eatch other - and more vehicles, units, weapons = more intresting missions. Ofc. it is up to autors if they will do anything to make both mods work. And players wish to use both RHS and BW. I think that it is not wrong to ask for feature, since authors decide. Share this post Link to post Share on other sites
PuFu 4600 Posted July 23, 2015 Well, on the other side this force players to remove RHS or BW since both can`t work well with eatch other - and more vehicles, units, weapons = more intresting missions. Ofc. it is up to autors if they will do anything to make both mods work. And players wish to use both RHS and BW. I think that it is not wrong to ask for feature, since authors decide. no one is forcing players either way (to use, or to remove one or another content). i have seen so many make mod A compatible with mod B. Of course, most of the time is up to the authors. There is nothing wrong with asking if it would be possible to have compatibility. In an ideal world, every mod would be compatible with another, and core feature and simulation would be done at core level (vanilla). It isn't the case. Would be preferred to handle damage from external p3d models, but afaik it can't be done. 1 Share this post Link to post Share on other sites
kickapoo0 88 Posted July 26, 2015 Ir0n1e posted some pics of the new Eotech hhs2, that will be available in v1.2. The attachment will come in a magnified and non magnified version and also two colors each(black and tan) http://i.imgur.com/9IOaNGn.jpg (510 kB) http://i.imgur.com/NfgF46D.jpg (657 kB) http://i.imgur.com/VHJRtS5.jpg (496 kB) http://i.imgur.com/nQc5fHo.jpg (614 kB) http://i.imgur.com/NIz6vx3.jpg (422 kB) http://i.imgur.com/7dAFDhw.jpg (628 kB) Share this post Link to post Share on other sites
ice_age0815 37 Posted July 26, 2015 Ir0n1e posted some pics of the new Eotech hhs2, that will be available in v1.2. The attachment will come in a magnified and non magnified version and also two colors each(black and tan) http://i.imgur.com/9IOaNGn.jpg (510 kB) http://i.imgur.com/NfgF46D.jpg (657 kB) http://i.imgur.com/VHJRtS5.jpg (496 kB) http://i.imgur.com/nQc5fHo.jpg (614 kB) http://i.imgur.com/NIz6vx3.jpg (422 kB) http://i.imgur.com/7dAFDhw.jpg (628 kB) looks really nice do you have some pic in tan ? Share this post Link to post Share on other sites
Nevar 15 Posted July 26, 2015 The FOV of the magnifier seems a little small. Should look more like this. http://i148.photobucket.com/albums/s22/dudeimaginethis/MainTactical/EOTechMag100With.jpg Also the back of the optic could use some improvements. http://i1116.photobucket.com/albums/k561/bronconation1/photo6_zps21b25fac.jpg~original Share this post Link to post Share on other sites
kickapoo0 88 Posted July 26, 2015 Actually, the first pic was the inspiration for making the optic like this. Also there is a technical limit with arma´s 3d optics. the FOV is as large as we could do it. As for your second picture, i don´t know what exactly you would like us to improve. Share this post Link to post Share on other sites
Nevar 15 Posted July 28, 2015 Actually, the first pic was the inspiration for making the optic like this. Also there is a technical limit with arma´s 3d optics.the FOV is as large as we could do it. As for your second picture, i don´t know what exactly you would like us to improve. The design of the backplate (the corners on the top), the logo and the screws and their position. Share this post Link to post Share on other sites
kickapoo0 88 Posted August 4, 2015 i see, it might not be the most accurate model, but we are too limited on staff, to change that. I hope you will still enjoy it. Share this post Link to post Share on other sites