.kju 3245 Posted April 14, 2014 Yep we are aware of it and try to fix it for the next patch. Unfortunately it was not the easy/assumed fixed, we hoped for at first. Share this post Link to post Share on other sites
rex8 10 Posted April 14, 2014 ohhh then it's a good new, btw when you try to throw a smoke granade it just fall where you are. hope you can resolve all the problems and make this mod more fantastic than it is Share this post Link to post Share on other sites
dannynickelov 1 Posted April 14, 2014 This is the only ''active and being worked on'' WWII mod that i see, Invasion 1944 is dead i think, but keep up the good work! Share this post Link to post Share on other sites
scifer 10 Posted April 14, 2014 So, this is why no one plays the standard game anymore. And it's fucking amazing, isn't it? when you try to throw a smoke granade it just fall where you are. I thought we had to hold Ctrl + G for some time to adjust the force. This is the only ''active and being worked on'' WWII mod that i see, Invasion 1944 is dead i think, but keep up the good work! http://forums.bistudio.com/showthread.php?150082-Invasion-1944-V3-0 Share this post Link to post Share on other sites
dannynickelov 1 Posted April 15, 2014 And it's fucking amazing, isn't it?I thought we had to hold Ctrl + G for some time to adjust the force. http://forums.bistudio.com/showthread.php?150082-Invasion-1944-V3-0 Last update is a few months ago... i don't call that active. Share this post Link to post Share on other sites
ProfTournesol 956 Posted April 15, 2014 Last update is a few months ago... i don't call that active. Doesn't mean that it's dead. Modders have a RL you know. Share this post Link to post Share on other sites
scifer 10 Posted April 15, 2014 Last update is a few months ago... i don't call that active. That is because they are redoing every thing from scratch. It takes a lot of time. Share this post Link to post Share on other sites
dannynickelov 1 Posted April 15, 2014 Doesn't mean that it's dead. Modders have a RL you know. Sure, but then the mod isn't active. Maybe later on. But not now. Share this post Link to post Share on other sites
domokun 515 Posted April 15, 2014 Sure, but then the mod isn't active. Maybe later on. But not now. Listen to what others are saying - the lack of updates here does not mean that the modding team aren't working on it right now. Also, if you are frustrated with the pace of progress, rather than complain, how about helping? Share this post Link to post Share on other sites
OrLoK 20 Posted April 15, 2014 Hello There I too have to join in and agree that visibility does not equal lack of activity, but it does show that perhaps the I44 guys need to post a little more in that thread just so the casual observer can see that although no major milestones may have been reached that the development still continues, if indeed it does. Anyhoo we are in danger of veering off topic. What i DO hope for is compatability between IFL and I44. Rgds LoK Share this post Link to post Share on other sites
dannynickelov 1 Posted April 15, 2014 Indeed, that would be awesome. Since I44 is focusing on the Mediterranean front, and Iron Front on the Eastern. That would make some nice variation between gameplay and such. I am not complaining but i am following the thread for like 6 months now or so, since A3 got released. And all i have to say is everyone who is working on both the I44 and Iron Front mod, thumbs up, heads up, you are doing a fantastic job! Share this post Link to post Share on other sites
General GrumpMaster 10 Posted April 16, 2014 can somebody make a "step by step setup-up-guide" which is up do date? i m losing my mind over here!!! Share this post Link to post Share on other sites
ikmn 10 Posted April 17, 2014 Just wanted to say thank you for this awesome mod .kju Share this post Link to post Share on other sites
rex8 10 Posted April 21, 2014 (edited) hey, anyone can tell me if Iront front in arma 3, is compatible with AiA standalone? Also when i try to host a server i have an error, when i launch the server i have this error "aia_animations_IF requires aia_animations", but the servers is still on and do not crash, therefore i can't start a mission in the server. Anyone know what to resolves this issue? PS: i'm using toadie's server launcher. Edited April 21, 2014 by REX8 Share this post Link to post Share on other sites
.kju 3245 Posted April 22, 2014 @ General GrumpMaster Did you read the wiki and watch the video tutorial yet? @ REX8 Unfortunately not yet. The patch was meant to be out for a few weeks now.. Hopefully the upcoming weekend it will happen. Share this post Link to post Share on other sites
Kamminski 10 Posted May 4, 2014 (edited) Hey Kju, I'd like to help with this mod, I can texture and make models. Here's some samples http://i90.photobucket.com/albums/k259/poomtang/19-05-201309-42-30_zps3de36871.png (204 kB) http://i90.photobucket.com/albums/k259/poomtang/24-05-201311-11-51_zps452d2c4c.png (216 kB) http://i90.photobucket.com/albums/k259/poomtang/17-03-201311-13-41_zps90d34a35.png (372 kB) Edited May 4, 2014 by Kamminski Share this post Link to post Share on other sites
scifer 10 Posted May 5, 2014 Finally some one took the initiative. I'm still learning modeling, so it will take time. Thank you Kamminski :) Share this post Link to post Share on other sites
Wuffy_Von_Wulf 10 Posted May 6, 2014 Is this mod compatible with Zeus? I love the zeus editor and would like to create some epic battles quickly. Share this post Link to post Share on other sites
.kju 3245 Posted May 6, 2014 @ Wuffy_Von_Wulf Please try it and tell us what works and what doesn't. It should be fairly easy to make it compatible to Zeus if it isn't already. Share this post Link to post Share on other sites
overload 1 Posted May 6, 2014 I can't use Zeus + IFA3, everytime I preview a mission from the editor I get the error No entry 'config.bin\CfgPatches.ca_anims'. However, not using Zeus it works okay. Share this post Link to post Share on other sites
.kju 3245 Posted May 6, 2014 @ NinjaFarofeiro 1) Please upload an arma3.rpt for me to check from a game session with IronFront active and this happening. 2) Whats the easiest ways to test if Zeus works? Share this post Link to post Share on other sites
overload 1 Posted May 6, 2014 (edited) 1) .rpt file here 2) Not sure what you meant, but I went into the editor, placed a player and a Zeus module, then hit preview, zeus automatically assigns the player as the curator if none is defined. During the loading is when the errors pop up. Also, I noticed that I can't play IFA3 without Zeus on some maps, for instance, I placed any unit in Utes, then preview, everything works fine, but when doing the same in Omaha beach, I get the following error: No entry 'config.bin/CfgMovesMaleSdr/States/Stryker_Dead.connectFrom'. Going to the main menu and coming back to the editor seems to fix this problem until restarting the game, I can upload a small video showing both errors if you wish, I also checked the integrity OA/Iron front files with steam and both games had 1 file that needed replacement, but it didn't change anything. Edited May 6, 2014 by NinjaFarofeiro Link updated Share this post Link to post Share on other sites
.kju 3245 Posted May 6, 2014 Thanks but you need to disable -noLogs :) Share this post Link to post Share on other sites
.kju 3245 Posted May 7, 2014 @ NinjaFarofeiro Thanks. The log shows that you did not have AiA data loaded at all. :) You can check the modline here: C:\Users\JEAN\AppData\Local\SIX Networks\Play withSIX\Cache\par\arma3pc.txt It seems you forgot to add AiA (SA) to your collection. Share this post Link to post Share on other sites