EricJ 757 Posted September 4 ADuke's Kiowa Warrior Alpha' AC1 - First re-release This mod is not finished. Make sure you read that first sentence before subscribing. This is to prevent the "Needs work" comments because I at least can release it as such. What it can do: - Fly around (FM isn't the best, but it's what I got, I can take requests to work on that as I don't know the Kiowa as such). - It can laser designate and the MMS works fine. Things to know: - If you want to work on the helo, contact me either on my Discord: https://discord.gg/8vxFwGGf or contact me by Steam - Issue is that ADuke entrusted me to get it done. I don't have the inclination to work on it as I have more than enough mods to work on it, and as Yannik said on the Hatchet Team Discord, a Kiowa mod is cursed. I don't know if that truly is true, then it very well may be as nobody (they started one, but never finished it due to issues of their own). I have no issue releasing the source files, but he might, and getting a hold of him takes forever, as either he's alive or dead. If I find out it's dead I'll remove it and that can be taken care of. The only reason why I bring this up is that people may need confirmation that he said it's okay. I at first hint ask him, so my bases are covered as well. - I can tweak the config and some of the model, but for now it's "as is" and so on, some requests I may do, but I have no interest in working this, and I'm having issues with weapon pylons, so not sure what the issues are right now, so I'm hesitant to build everything and it not work. But again, I don't have the motivation to do it, I have enough helos to take care of. - If you do work on it, I require that you provide me with the source files as a matter of record keeping and so I can have it for myself as well. I hope that you let the Arma 3 community use it as well, as it's a unique aircraft to play with for some milsim units. https://steamcommunity.com/sharedfiles/filedetails/?id=3324552051 1 Share this post Link to post Share on other sites
EricJ 757 Posted September 4 Updated text for the OH-58: This mod is not finished. Make sure you read that first sentence before subscribing. This is to prevent the "Needs work" comments because I at least can release it as such. What it can do: - Fly around (FM isn't the best, but it's what I got, I can take requests to work on that as I don't know the Kiowa as such). - It can laser designate and the MMS works fine. Things to know: - If you want to work on the helo, contact me either on my Discord: https://discord.gg/8vxFwGGf or contact me by Steam - Issue is that ADuke entrusted me to get it done. I don't have the inclination to work on it as I have more than enough mods to work on it, and as Yannik said on the Hatchet Team Discord, a Kiowa mod is cursed. I don't know if that truly is true, then it very well may be as nobody (they started one, but never finished it due to issues of their own). I have no issue releasing the source files, but he might, and getting a hold of him takes forever, as either he's alive or dead. If I find out it's dead I'll remove it and that can be taken care of. ADuke did send me an email saying I'm free to do whatever I need with it, so I have a screenshotted email if needed for your own records and whatnot. - If you do work on it, I require that you provide me with the source files as a matter of record keeping and so I can have it for myself as well. I hope that you let the Arma 3 community use it as well, as it's a unique aircraft to play with for some milsim units. Share this post Link to post Share on other sites
EricJ 757 Posted September 8 ADuke UH-1Y RC14 - Improved the sensors system with the Ghost Hawk setup Share this post Link to post Share on other sites
EricJ 757 Posted September 9 EricJ Helicopter Pack RC94 - Increased the carrying weight capability of the MQ-17 pylons, now can carry a wider variety of weapons. NOTE: I know that the BIS weapons don't look right, while the 2x AGM-117 Rattlers look correct. I can adjust the pylons so they look better, but I can only do so much with them. - MH-92s have active radar, IR, and visual settings for the sensors now, as per the model. - MH/UH-60s have basic RWR for flight ops - UH-92s have a basic RWR for flight ops - MH-92 DAPs no longer have a sling load ability, as the sensor system (taken from the Mi-48) takes priority over that due to it being a strictly attack helo. - AH-96 can (when able) select the Rattler ATGMs, when the game decides to work. The AH-96 has a basic RWR for flight ops and an IR sensor component as well. - Fixed a transparency issue with the MH-92 (Insertion) and (Insertion Open Doors) with the new dashboard when damaged. - Updated the texture on the Rattlers, made it look slightly better. - Improved the sensors on the AH-96. NOTE: The 2x AGM-114K, 4x AGM-114K, 2x AGM-117, and the 4x AGM-117 pylon weapons are bugged, as for some reason it will load them fine on the pylon, but are unusable. A fix is on the way, sometime. https://drive.google.com/file/d/1-PVkMa-r1N6SooFHirmDuyy2m-Si0m1i/view?usp=sharing Share this post Link to post Share on other sites
EricJ 757 Posted September 9 ADuke Kiowa Warrior Alpha AC2 - Tweaked flight FM slightly, less jerky when going forward, and slows down a bit better as well. Share this post Link to post Share on other sites
EricJ 757 Posted September 9 ADuke Kiowa Warrior Alpha AC3 -Fixed more of the FM, removing the bobbing when using Auto-Hover 2 Share this post Link to post Share on other sites
EricJ 757 Posted September 13 In other news, this is kind of "old", but I did start a ticket for BIS to look at, sometime: https://feedback.bistudio.com/T184277 If you have the same issue I'm having (or not), please either upvote or comment, or comment here to let me know as I keep on trying things, and no worky with the custom weapons with pylons. Share this post Link to post Share on other sites
EricJ 757 Posted September 14 ADuke Kiowa Warrior Alpha AC4 - Added an RTD file using the Hummingbird for now given that they're both light helicopters Share this post Link to post Share on other sites
EricJ 757 Posted September 14 EricJ Helicopter Pack RC95 - AGM-117s by default have a Tandem HEAT warhead for penetrating attacks. - Tweaked Hellfire model, looks closer to the real thing. - Reduced damage for the Hellfires and Rattlers, in line with other mods. - Non-functioning refueling probes were added to the SOAR MH-60s. There is a thought to incorporate another mod (which wont be dependent on), if people can point me to a good sample to work with another mod for refueling, if needed. - Increased fuel for the XX-92s NOTE: The 2x AGM-114K, 4x AGM-114K, 2x AGM-117, and the 4x AGM-117 pylon weapons are bugged, as for some reason it will load them fine on the pylon, but are unusable. A fix is on the way, sometime. https://drive.google.com/file/d/1-W1Y7_uAmOW2elgZLgGymLM1nOMRW-LO/view?usp=sharing Share this post Link to post Share on other sites
EricJ 757 Posted September 16 EricJ Helicopter Pack RC96 - Adjusted the Refuelling probe length on the SOAR UH-60s to be more close to the real thing - Refuel probe should work with the USAF Mod. Note that this mod doesn't require it, but will work with it. I'm not too sure about the x,y, and z coordinates, but I think it'll look like it should. If it doesn't let me know. - Increased armor of the XX-92s by ten points. NOTE: The 2x AGM-114K, 4x AGM-114K, 2x AGM-117, and the 4x AGM-117 pylon weapons are bugged, as for some reason it will load them fine on the pylon, but are unusable. A fix is on the way, sometime. https://drive.google.com/file/d/1-kVoNnDHkQsfwKe6rouFKlP4NLaqzxzE/view?usp=sharing Share this post Link to post Share on other sites
EricJ 757 Posted September 20 EricJ Helicopter Pack RC97 -MH-92s have the correct Countermeasures Dispenser. NOTE: The 2x AGM-114K, 4x AGM-114K, 2x AGM-117, and the 4x AGM-117 pylon weapons are bugged, as for some reason it will load them fine on the pylon, but are unusable. A fix is on the way, sometime. https://drive.google.com/file/d/1-xxqv0taM7_yhAFqd8NRpzu-jqTZhF1T/view?usp=sharing Share this post Link to post Share on other sites
EricJ 757 Posted September 21 ADuke Kiowa Warrior Alpha AC4 - Basic weapon pylons are added, for use with BIS weapons only. In the future when the pylon system works for me, I'll add more custom weapons. As such given the issues with it, there will be no custom weapons as of now. It'll happen in the future. Note that for now the pilot controls the weapons. After some research I can fix that issue. - Added an RTD file using the Hummingbird for now given that they're both light helicopters Share this post Link to post Share on other sites
EricJ 757 Posted September 21 ADuke Kiowa Alpha Notes: This mod is not finished. Make sure you read that first sentence before subscribing. This is to prevent the "Needs work" comments because I at least can release it as such. What it can do: - Fly around (FM isn't the best, but it's what I got, I can take requests to work on that as I don't know the Kiowa as such). - It can laser designate and the MMS works fine. - It can use BIS weapons only right now, so until I get the custom weapons working, it will be that Things to know: - If you want to work on the helo, contact me either on my Discord: https://discord.gg/afmPJCBRbh or contact me by Steam - Right now I don't feel too motivated to work on it all of the time. Right now due to lack of interest in any help I'll work on it as much as possible without killing myself. I would really like some more experienced modders to work on it, given that they have more resources than I do, and can make it shine. But if you put up wth the infrequent updates, I can probably get it finished, sometime. Share this post Link to post Share on other sites
EricJ 757 Posted September 22 ADuke Kiowa Warrior Alpha AC5 - Pylon settings field now reflect pylon positions accurately Share this post Link to post Share on other sites
wansec_6 199 Posted September 23 G'day @EricJ, Glad to see you're making some progress with the Kiowa. I was wondering if you might have a look at your Wipeout mod and upgrade the aircraft to the dynamic pylons version, please? Do you have an update on your Avatar helicopter project? Regards Wansec_6 Share this post Link to post Share on other sites
EricJ 757 Posted September 23 The Wipeout mod uses the new Dynamic Loadouts, it's been with that. You change the loadout in the Mission Editor... No update on the Avatar helo unfortunately, guy is really busy so it'll show up... sometime. ADuke Kiowa Warrior Alpha AC6 - Installed a basic HMD for the pilot and Co-pilot Share this post Link to post Share on other sites
wansec_6 199 Posted September 24 G'day @EricJ, My apologies for the request. I was using the Mighty Gau-8 Mod and it removed the pylon option from the Aircraft in the mission editor. Removed it and they worked fine. Thanks for the reply 1 Share this post Link to post Share on other sites
EricJ 757 Posted September 24 ADuke Kiowa Warrior Alpha AC7 - Added some more distance LODs for the helicopter - Added basic shadow LODs for the helicopter - Added some detail to the pylons, adjusted it so it looks right. Share this post Link to post Share on other sites
EricJ 757 Posted September 25 ADuke Kiowa Warrior Alpha AC8 - Tweaked Fire Geometry - Added 2x AGM-114K missile racks for the helo. Share this post Link to post Share on other sites
EricJ 757 Posted September 25 AH-1Z RC15 - Incorporated Hellfires into the pylon selection and are fully functional. - Retextured the Hellfire skin Share this post Link to post Share on other sites
EricJ 757 Posted September 25 EricJ Helicopter Pack RC98 - Changed material for the SOAR MH-60/92s, to reflect a better armor capability - Added more shadow LODs for the containers - Removed the two USN helos, the MH-60S M197/Pylon and the MH-60S 2-pylon birds. It's too much work for one person to convert the birds to suit the playstyle required for those helos. That and I don't think many people play it anyway. Sorry for any inconvenience. I will keep the transport birds available though. - Tweaked the MH-60/92 DAPs. I think I figured out what the issue was, given that the manned turrets were causing the issue with the pylon weapons. The game doesn't like anything more than a Co-Pilot/Pilot setup, so that was causing the issue with the pylon weapons on the DAPs. Lesson learned and so on. For now since they should be working, the DAP birds will remain as essentially attack helicopters and so on, so they should work with the custom weapons. Share this post Link to post Share on other sites
EricJ 757 Posted September 25 EricJ Helicopter Pack RC99 - Pilot controls the miniguns rather than the Co-Pilot for the MH-60/92 DAPs. - Fixed muzzle flash issues on the miniguns for the DAPs (MH-60/92). It should be noted that due to issues I had to remove the muzzle flash for the cannons, feeling that the miniguns were more important. In the future when I make the gun a gun pod to reduce helo numbers, I'll figure out some way to make the muzzle flash work on that stuff in the future. https://drive.google.com/file/d/1-1qraNJFbS2FJIN8oFouB3HrdHMri4Pp/view?usp=sharing Share this post Link to post Share on other sites
EricJ 757 Posted September 27 AH-1Z RC16 - Added AIM-9Xs to the wingtips of the helo. Share this post Link to post Share on other sites
EricJ 757 Posted September 28 EricJ Helicopter Pack RC100 - Adjusted the requested USN skin assignment so that it can be used with the SOAR DAPs, for a "faux armed MH-60S" - AH-96s now have wingtip mounted AIM-9Xs https://drive.google.com/file/d/1-6FxEK0VPK9ey_Gc-ejjcfN8n4RUu831/view?usp=sharing Share this post Link to post Share on other sites
EricJ 757 Posted September 28 EricJ Helicopter Pack RC101 - Brought back the two Armed MH-60S's. Apparently, I was overwhelmed at the time and made a decision that didn't need to be made. They follow the same style as the DAPs, only a pilot, and co-pilot gunner. Otherwise, all is the same and so on. https://drive.google.com/file/d/1-AeulgrHedrb8AVTCfYxzPMaw74enUo4/view?usp=sharing Share this post Link to post Share on other sites