EricJ 725 Posted January 22, 2019 Fixed, I uploaded the wrong PBO (an earlier version) when I was uploading. Redownload or if you have it on Steam it's updated. Share this post Link to post Share on other sites
wansec_6 196 Posted January 22, 2019 G'day @EricJ Thanks for that. Will check it out as soon as I can. Share this post Link to post Share on other sites
wansec_6 196 Posted January 22, 2019 G'day @EricJ Just downloaded the new version and the UH-60 looks really good in the new pattern. Hoping you will add it to the MH-92 and the AH-96 as well. I did notice one issue, the helo sits a few feet above the ground when placed in the editor now. Please see photo in the link below. https://steamcommunity.com/sharedfiles/filedetails/?id=1632153667 Share this post Link to post Share on other sites
EricJ 725 Posted January 22, 2019 That is an issue I don't even know how to fix, much less why it happens. All of them are at ground level in the 3D model file and there isn't any modifiers that I know of that's causing this. Oh yeah as for the MH-92 and the AH-96 shouldn't be difficult (MH-92 is easy to setup) and will think on the AH-96. Share this post Link to post Share on other sites
kerozen 187 Posted January 23, 2019 is the UH-60 pack no longer able to be downloaded? Share this post Link to post Share on other sites
EricJ 725 Posted January 23, 2019 Go to the previous page and the download link is there. Share this post Link to post Share on other sites
wansec_6 196 Posted January 24, 2019 G'day @EricJ Thanks for the info. Looking forward to seeing what you do with the MH-92. Share this post Link to post Share on other sites
EricJ 725 Posted January 24, 2019 Well the MH-92 series isn't going to work, the way its setup as far as texture wouldn't make it worth it, I'd have to remap the entire model. The AH-96 isn't that bad off so I can probably swing an Australian skin. Share this post Link to post Share on other sites
Toshi9003 0 Posted February 7, 2019 Have you considered a Seahawk variant for the 60s? Share this post Link to post Share on other sites
EricJ 725 Posted February 7, 2019 It was considered but not done, as I felt that a Knighthawk was more suitable. Given the amount of water vessels that are out it would be a good idea if the functionality was around. Since it's not I don't bother with the Seahawk. 1 Share this post Link to post Share on other sites
wansec_6 196 Posted February 8, 2019 G'day @EricJ Sorry I missed your earlier post about the MH-92. If it's too much work, I understand. An Aussie texture for the 96 would be great though. Is it possible to add a logo to the AH-96 and the MH-92 using hiden selections or setobject texture, like you did for the Raven MH-92, or does that have to be added to the skin? Share this post Link to post Share on other sites
EricJ 725 Posted February 8, 2019 It would have to be on the skin. I suspect you're talking about like for your gaming group? The squad.xml if done right, will show the clan logo on the nose of the AH-96. But it would have to be on the skin for it to show properly. Share this post Link to post Share on other sites
wansec_6 196 Posted February 10, 2019 G'day @EricJ My idea was for the logo to be displayed on the sides of the aircraft. The rear doors on an MH-92 and the rear fuselage, under the rotor fairing, on an AH-96. Is it difficult to add a logo to a skin? Share this post Link to post Share on other sites
EricJ 725 Posted February 10, 2019 Not really, all I would need is the logo image and what skin it would be on an AH-96. The logo on the MH-92 is different due to the way the texture is mapped to the 3D model. Given I'm using an old A2 model I get what mileage I get. It'd be easier to do up a squad.xml and play it on a LAN to see your logo on at least those points. Then again the clan positioning on an AH-96 puts it near the nose, but you'd see it fine though. Share this post Link to post Share on other sites
wansec_6 196 Posted February 11, 2019 G'day @EricJ Thanks for that. I could send you the Logo I have created for you to give it a try if you would like. I'm not sure how to do the squad.xml though, but prepared to try anything. Share this post Link to post Share on other sites
EricJ 725 Posted February 11, 2019 If you have your own website (personal page or whatnot) a squad.xml works (or if you can find a place to host it). Adding it to a texture is simpler when you don't have a site. Share this post Link to post Share on other sites
wansec_6 196 Posted February 11, 2019 G'day @EricJ I don't have a web page. There's just a couple of us and we usually get together and run missions locally, not over the internet. Share this post Link to post Share on other sites
EricJ 725 Posted February 11, 2019 Okay that's understood, check your PM. Share this post Link to post Share on other sites
EricJ 725 Posted February 24, 2019 Just bringing up an issue that was reported to me on Steam. The old Blue Angels skins were taken off of Steam due to an error. Unfortunately the myriad updates has caused a spawning issue where the Blue Angel aircraft were spawning with graphical glitches that could not be fixed. So I PM'd yax (the new owner of the Super Hornet Mod) and trying to get them implemented into the mod as regular skins. Share this post Link to post Share on other sites
EricJ 725 Posted March 4, 2019 /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/15YS4D8hkRlFXPTja9730H1N-71U9esS8/view?usp=sharing /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// AH-1Z RC5 -Removed a file reference that may stop an error when running missions. Share this post Link to post Share on other sites
EricJ 725 Posted March 26, 2019 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/1dYrM5RjY4YGMI42wboIQFmW2_clstKMg/view?usp=sharing ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// UH-60 Pack A3 RC37 Fixed MH-60M/L (Insertion) FFV positions Share this post Link to post Share on other sites
EricJ 725 Posted March 28, 2019 ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// New Download Link: https://drive.google.com/file/d/1pIPL-viV4FyM0rmTBEOPpumvx0SoFimo/view?usp=sharing ///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// UH-60 Pack RC38 RC38 - Updated RPM of the M230 for a setting of 620 rpm - Changed the sound of the M230 1 Share this post Link to post Share on other sites
jacd 49 Posted March 29, 2019 @EricJ how about H-60's family AFM? Do you think about inplement it? Share this post Link to post Share on other sites
EricJ 725 Posted March 29, 2019 I implemented an AFM already. I'm not sure how good it is but it is there. 1 Share this post Link to post Share on other sites
GamerOnkel 100 Posted April 9, 2019 Hi EricJ, are you still working on the OH-58 Kiowa ? Share this post Link to post Share on other sites