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TittErS

MH9 Advanced Actions - Script

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MH9 Advanced Actions (unarmed)



by TittErS

mh9aa.jpg

Informations :

This script is used for the MH9 (unarmed), it allow to add actions for :

Get in on the benches directly.

Pilot control bench (up/down).

It allow also of custom the MH9 easily :

Remove the benches.

Lock only the benches.

Spawn with the benches up

Add doors (version dev only)

Add Flir (version dev only)

Remove the tread

Change the texture easily

Installation && Usage:

Extract the zip and copy
"scripts"
in the folder of your mission

In editor:

Added a MH9

In "Initialization" add :

null = [this] execVM "scripts\MH9_AdvancedActions\init.sqf"

Settings global:

Open file "scripts\MH9_AdvancedActions\
settings.sqf
"

Here you can set different parameters global

Settings individuel:

You can set every MH9 separately

In "Initialization" add :

null = [this,false,false,true,true,false,false,false,false,""] execVM "scripts\MH9_AdvancedActions\init.sqf";

or use settings global + custom

add 'nil' for used the setting global:

null = [this,nil,nil,nil,nil,nil,nil,nil,nil,"digital"] execVM "scripts\MH9_AdvancedActions\init.sqf";

or

null = [this,nil,true] execVM "scripts\MH9_AdvancedActions\init.sqf";

Download link:

M9AA Script V1.1 :

M9AA Script exemple :

Changelog:

V1.1

BUG FIX:
error MH9AA_STR_BENCH_UP_French or MH9AA_STR_BENCH_DOWN_French

V1.0

Release

Edited by TittErS

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Release frontpaged on the Armaholic homepage.

** example mission and scripts combined in one archive!

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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This is a great script, only error I get is if I move Benches up or down I get error (under defined variable "MH9AA_STR_BENCH_UP_French" and can't get action to move again?

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Thank you vengeance1 for the report.

The bug is fixed.

You can the download anew

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New version frontpaged on the Armaholic homepage.

** example mission and scripts combined in one archive!

================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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do you plan on making this an addon?

Why would anyone want to install this as an addon when it's working fine as a script?

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Why would anyone want to install this as an addon when it's working fine as a script?

plus one

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Well I would think your question could be answered by the same reason why they make other scripts into addons. For ease of use, for those that are not well versed in mission making, to make it not necessary to edit every mission to use the awesome features this script provides. I'm sure i can provide for you a few more reasons if I think on it more than the 2 secs i took to think of the reasons i just supplied.

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Well I would think your question could be answered by the same reason why they make other scripts into addons. For ease of use, for those that are not well versed in mission making, to make it not necessary to edit every mission to use the awesome features this script provides. I'm sure i can provide for you a few more reasons if I think on it more than the 2 secs i took to think of the reasons i just supplied.

plus one

Also is this script MP-compatible?

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Great script!

One question and maybe i overlook something (or i don't know yet how to do it);

Is it possible to get the init also (in)to the respawned choppers?

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plus one

Also is this script MP-compatible?

Yes this script is comptible in Multiplayer

Great script!

One question and maybe i overlook something (or i don't know yet how to do it);

Is it possible to get the init also (in)to the respawned choppers?

which one do you use, bis module or custom respawn script ?

you have to reexecute the file MH9_AdvancedActions\init.sqf with your respawn script.

Edited by TittErS

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Well I would think your question could be answered by the same reason why they make other scripts into addons. For ease of use, for those that are not well versed in mission making, to make it not necessary to edit every mission to use the awesome features this script provides. I'm sure i can provide for you a few more reasons if I think on it more than the 2 secs i took to think of the reasons i just supplied.

I'd rather add a script to a mission everytime I want to use it than forcing everyone who wants to play it to:

1.: download a mod

2.: copy a mod in the gamefolder

3.: edit the startup parameters of arma3

4.: force everyone to repeat steps 1-3 everytime I update the mod

but that's just me

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I'd rather add a script to a mission everytime I want to use it than forcing everyone who wants to play it to:

1.: download a mod

2.: copy a mod in the gamefolder

3.: edit the startup parameters of arma3

4.: force everyone to repeat steps 1-3 everytime I update the mod

but that's just me

I agree with you

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Yes this script is comptible in Multiplayer

which one do you use, bis module or custom respawn script ?

you have to reexecute the file MH9_AdvancedActions\init.sqf with your respawn script.

If you are using the VVS make sure you go to the VVS\functions\fn_spawnVehicle.sqf and put this before

_vehicle allowDamage true; I think around line 47

[[{null = [_vehicle] execVM "scripts\MH9_AdvancedActions\init.sqf";}],"BIS_fnc_Spawn",true,true] call BIS_fnc_MP;

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I can't ge it to work,..

I get this Error:

'..."scripts\MH9_AdvancedActions\init.sqf"

MH9AA_EnableScript			= true;	

MH9AA_...'
Error Missing ;
File Scripts\MH9_AdvancedActions\settings.sqf, line 39
Error Undefined variable in expression: mh9aa_enablescript
Error Undefined variable in expression: _mh9aa_spawnbenchup

Error Undefined variable in expression: this

could someone please help me resolve this.

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I'd rather add a script to a mission everytime I want to use it than forcing everyone who wants to play it to:

1.: download a mod

2.: copy a mod in the gamefolder

3.: edit the startup parameters of arma3

4.: force everyone to repeat steps 1-3 everytime I update the mod

but that's just me

Those are actually great reasons you gave there. You can have the best of both worlds though. It is fairly easy to make an addon that works both via script or addon. it's been done quite a few times. Mando Missiles and TAW View distance to name a couple. With the TAW one you can even disable the addon in the mission via scripting if you want. I will offer to help if you want it.

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