TittErS 13 Posted December 7, 2013 (edited) MH9 Advanced Actions (unarmed) by TittErS Informations : This script is used for the MH9 (unarmed), it allow to add actions for : Get in on the benches directly. Pilot control bench (up/down). It allow also of custom the MH9 easily : Remove the benches. Lock only the benches. Spawn with the benches up Add doors (version dev only) Add Flir (version dev only) Remove the tread Change the texture easily Installation && Usage: Extract the zip and copy "scripts" in the folder of your mission In editor: Added a MH9 In "Initialization" add : null = [this] execVM "scripts\MH9_AdvancedActions\init.sqf" Settings global: Open file "scripts\MH9_AdvancedActions\settings.sqf" Here you can set different parameters global Settings individuel: You can set every MH9 separately In "Initialization" add : null = [this,false,false,true,true,false,false,false,false,""] execVM "scripts\MH9_AdvancedActions\init.sqf"; or use settings global + custom add 'nil' for used the setting global: null = [this,nil,nil,nil,nil,nil,nil,nil,nil,"digital"] execVM "scripts\MH9_AdvancedActions\init.sqf"; or null = [this,nil,true] execVM "scripts\MH9_AdvancedActions\init.sqf"; Download link: M9AA Script V1.1 : MH9 Advanced Actions M9AA Script exemple : Missions M9AA Changelog: V1.1 BUG FIX: error MH9AA_STR_BENCH_UP_French or MH9AA_STR_BENCH_DOWN_French V1.0 Release Edited December 8, 2013 by TittErS Share this post Link to post Share on other sites
Guest Posted December 7, 2013 Release frontpaged on the Armaholic homepage. MH9 Advanced Actions ** example mission and scripts combined in one archive! ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Make Love Not War 10 Posted December 7, 2013 Cool beans. Don't have time to play iwth it today, but will make sure to check the script out later. Thanks for the release. Share this post Link to post Share on other sites
vengeance1 50 Posted December 8, 2013 This is a great script, only error I get is if I move Benches up or down I get error (under defined variable "MH9AA_STR_BENCH_UP_French" and can't get action to move again? Share this post Link to post Share on other sites
TittErS 13 Posted December 8, 2013 Thank you vengeance1 for the report. The bug is fixed. You can the download anew Share this post Link to post Share on other sites
Guest Posted December 9, 2013 New version frontpaged on the Armaholic homepage. MH9 Advanced Actions v1.1 ** example mission and scripts combined in one archive! ================================================ We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Jynx 10 Posted December 9, 2013 do you plan on making this an addon? Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted December 9, 2013 do you plan on making this an addon? Why would anyone want to install this as an addon when it's working fine as a script? Share this post Link to post Share on other sites
zgmrvn 95 Posted December 9, 2013 Why would anyone want to install this as an addon when it's working fine as a script? plus one Share this post Link to post Share on other sites
Jynx 10 Posted December 9, 2013 Well I would think your question could be answered by the same reason why they make other scripts into addons. For ease of use, for those that are not well versed in mission making, to make it not necessary to edit every mission to use the awesome features this script provides. I'm sure i can provide for you a few more reasons if I think on it more than the 2 secs i took to think of the reasons i just supplied. Share this post Link to post Share on other sites
SavageCDN 231 Posted December 9, 2013 Well I would think your question could be answered by the same reason why they make other scripts into addons. For ease of use, for those that are not well versed in mission making, to make it not necessary to edit every mission to use the awesome features this script provides. I'm sure i can provide for you a few more reasons if I think on it more than the 2 secs i took to think of the reasons i just supplied. plus one Also is this script MP-compatible? Share this post Link to post Share on other sites
syncie 10 Posted December 9, 2013 Great script! One question and maybe i overlook something (or i don't know yet how to do it); Is it possible to get the init also (in)to the respawned choppers? Share this post Link to post Share on other sites
TittErS 13 Posted December 9, 2013 (edited) plus oneAlso is this script MP-compatible? Yes this script is comptible in Multiplayer Great script!One question and maybe i overlook something (or i don't know yet how to do it); Is it possible to get the init also (in)to the respawned choppers? which one do you use, bis module or custom respawn script ? you have to reexecute the file MH9_AdvancedActions\init.sqf with your respawn script. Edited December 9, 2013 by TittErS Share this post Link to post Share on other sites
Grumpy Old Man 3546 Posted December 10, 2013 Well I would think your question could be answered by the same reason why they make other scripts into addons. For ease of use, for those that are not well versed in mission making, to make it not necessary to edit every mission to use the awesome features this script provides. I'm sure i can provide for you a few more reasons if I think on it more than the 2 secs i took to think of the reasons i just supplied. I'd rather add a script to a mission everytime I want to use it than forcing everyone who wants to play it to: 1.: download a mod 2.: copy a mod in the gamefolder 3.: edit the startup parameters of arma3 4.: force everyone to repeat steps 1-3 everytime I update the mod but that's just me Share this post Link to post Share on other sites
TittErS 13 Posted December 10, 2013 I'd rather add a script to a mission everytime I want to use it than forcing everyone who wants to play it to:1.: download a mod 2.: copy a mod in the gamefolder 3.: edit the startup parameters of arma3 4.: force everyone to repeat steps 1-3 everytime I update the mod but that's just me I agree with you Share this post Link to post Share on other sites
Johnson11B2P 3 Posted December 10, 2013 Yes this script is comptible in Multiplayerwhich one do you use, bis module or custom respawn script ? you have to reexecute the file MH9_AdvancedActions\init.sqf with your respawn script. If you are using the VVS make sure you go to the VVS\functions\fn_spawnVehicle.sqf and put this before _vehicle allowDamage true; I think around line 47 [[{null = [_vehicle] execVM "scripts\MH9_AdvancedActions\init.sqf";}],"BIS_fnc_Spawn",true,true] call BIS_fnc_MP; Share this post Link to post Share on other sites
riflex 10 Posted December 10, 2013 I can't ge it to work,.. I get this Error: '..."scripts\MH9_AdvancedActions\init.sqf" MH9AA_EnableScript = true; MH9AA_...' Error Missing ; File Scripts\MH9_AdvancedActions\settings.sqf, line 39 Error Undefined variable in expression: mh9aa_enablescript Error Undefined variable in expression: _mh9aa_spawnbenchup Error Undefined variable in expression: this could someone please help me resolve this. Share this post Link to post Share on other sites
Johnson11B2P 3 Posted December 10, 2013 Where are you calling the code? Inside a script? Share this post Link to post Share on other sites
riflex 10 Posted December 10, 2013 Im calling it in initialization. Share this post Link to post Share on other sites
Jynx 10 Posted December 12, 2013 I'd rather add a script to a mission everytime I want to use it than forcing everyone who wants to play it to:1.: download a mod 2.: copy a mod in the gamefolder 3.: edit the startup parameters of arma3 4.: force everyone to repeat steps 1-3 everytime I update the mod but that's just me Those are actually great reasons you gave there. You can have the best of both worlds though. It is fairly easy to make an addon that works both via script or addon. it's been done quite a few times. Mando Missiles and TAW View distance to name a couple. With the TAW one you can even disable the addon in the mission via scripting if you want. I will offer to help if you want it. Share this post Link to post Share on other sites