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ledhead900

[Help] Heli insertion not going to plan.

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Sadly it only works well with the Hummingbird, the Ghosthawk kills them randomly...

That's probably becasue the units collide with the ghost hawk when they eject. Try disableCollision between the troops and the helo before they eject out of the chopper.

{_x disableCollision myHelo} forEach units myGroup; 
//{_x disableCollision myHelo} forEach (crew myHelo); // crew will effect cargo too apparently
//your eject code

Edited by Iceman77

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{_x disableCollision myHelo} forEach units myGroup; // crew will efect cargo too apparently
//your eject code

Oh boy, thanks for that. Now I can use paradrop scripts again!

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Thanks!

Didnt think of that, that way i can use one trigger to eject them all without them killing each other.

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Yeah it's handy. BI should give us proper planes in any case to jump out of as I do believe that para dropping from a helo, especially at high speed would be impossible / deadly IRL. I don't know much about how military(s) do things though, so I could be very wrong.

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Ahh yes unitCapture and unitPlay (assume that's what you meant n). I try to avoid using those in any case, but it is nice to have a vehicle do exactly what you need it too :)

Explain? Are you saying I can fly and capture it then use the output as a replay for the Ai?

---------- Post added at 13:23 ---------- Previous post was at 13:21 ----------

For 1 feel free to upvote my feedback tracker issue.

http://feedback.arma3.com/view.php?id=15487

AI somehow confuses collision lights with vehicle lights and just won't use them properly, no matter if set to safe, careless etc.

I tried every single thing coming to my mind but I couldn't get it to work, all other vehicles that don't have collision lights work just fine.

The only solution right now would be to force a gamelogic to turn on the vehicle lights every few milliseconds, which is eating a hell of a lot performance and won't work too well if used on multiple choppers at once.

nul=[] spawn {while {true} do {gamelogic action ["lightOn", nameofchopper]; sleep 0.001};};

Would be great to see some votes for that issue, alone from a mission makers point of view.

Would It not be possible to attach a light source or effect to the heli or plane? I noticed there are attach functions.

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Yeah you fly a helo and basically record it, and then play it back in game. So then you can have precision helo insertions for example.

a tutorial on how to use the commands. Newer versions of the commands / functions may be available for Arma3. Though I'm not sure because I haven't had any desire to record an vehicles movement in Arma3. I also believe there are new commands that let you record actions. IE; shooting a gun etc.

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Thanks iceman77 that looks friggen fantastic. I would personally use the he'll out if those to make specific reaction or scene.

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It looks like they are addressing lights on vehicles in current patches, some lights have been disabled until it's sorted.

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It looks like they are addressing lights on vehicles in current patches, some lights have been disabled until it's sorted.

Care to share a link?

I hope this will fix the AI pilots not turning on chopper lights.

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That's probably becasue the units collide with the ghost hawk when they eject. Try disableCollision between the troops and the helo before they eject out of the chopper.

{_x disableCollision myHelo} forEach units myGroup; 
//{_x disableCollision myHelo} forEach (crew myHelo); // crew will effect cargo too apparently
//your eject code

Sorry it should be:

{_x disableCollisionWith myHelo} forEach units myGroup; 

:p

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