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ledhead900

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About ledhead900

  • Rank
    Lance Corporal

core_pfieldgroups_3

  • Interests
    Self teaching, gaming, family, technology.
  • Occupation
    DayJob: Data cable install's, Freelanced: VPS and game hosting technician/support.

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    geoffrey.hughes900
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    Ledhead
  1. Thanks iceman77 that looks friggen fantastic. I would personally use the he'll out if those to make specific reaction or scene.
  2. Explain? Are you saying I can fly and capture it then use the output as a replay for the Ai? ---------- Post added at 13:23 ---------- Previous post was at 13:21 ---------- Would It not be possible to attach a light source or effect to the heli or plane? I noticed there are attach functions.
  3. Sweet guys, got the guys to get out properly, I have two questions and won't start a new thread. 1.I need the InsertHeli to turn its headlights on while it lands (Now I can apply this to the trigger or the waypoint) 2. How can I set a formation type, Combat mode, speed for automatic without a human player giving the order, this is so once we all land they go into aware and full speed and engage at will. EDIT: For 2. I found this https://community.bistudio.com/wiki/setSpeedMode & https://community.bistudio.com/wiki/setCombatMode & https://community.bistudio.com/wiki/setBehaviour & https://community.bistudio.com/wiki/setFormation so that is solved.
  4. Oooo thank you. The sleep command was a row. The sleep command was a test, I looked up the unassignvehicle just was not sure what that applied too since I did not assign them to the heli. The hints was a temp thing I was going try and figure out voice overs at some point. I'll give that fix a go tonight first need to patch up a couple way point bugs a tasks in the latest build This my first real mission too my other one was learning the basics of modules and squads. ---------- Post added at 00:03 ---------- Previous post was at 00:01 ---------- Yes a had that but was considering a hot drop using GetOut so it hovered. That's the easy bit though. Just had to get the squad to continue the mission.
  5. Cheers I'll check those out when I get home. I should add I already assign the squad to get in on a trigger near the task. As for the landing yes I did use a invisible heli pad and a script to land I believe it was "insertheli land" land";" no brackets on the ends. I liked the mission file if u want to check it out. They get in and out but get back in again
  6. Hi, I'm having some troubles making my squad exit the helicopter and then proceed to the next waypoint. I'm working a mission where you end up entering a helicopter it takes you to the LZ the squad will get out, but then the leader orders everyone to re enter the helicopter. I have uploaded the mission file you can download that from Google Drive here. It is a heavy work in progress but just follow it along and don't play as the leader, you may check it out in the editor as well. What I need to happen is the squad BlackFox needs to exit the helicopter and proceed too the current move waypoint, where I plan to trigger the heli to be sent away and destroyed and later spawned for extraction. (I am familiar with how do these other things, I also tried setting "GetIn" to false I tried some other methods but every time the units either exit the helicopter and do nothing or they get out and then get back in.) Some help with this will make my day since this is currently stumping my progress.
  7. Sorry to resurrect this thread but I have the solution for this. I use the same method using the hold waypoints and the Load or Unload waypoint. You need to call "doGetOut" or they will not get out, it really depends how you do this but the easiest way I found was by setting up a trigger near the landing zone which controls what's going to happen after the heli lands. Name the group who will be in the helicopter, (it is good practice to name your squads using the "CallSign" module or by adding BlackFox = group this; (Replace BlackFox with your preferred call sign, alternatively you can use traditional existing call signs such as "alpha" this just what the squad will be called in-game) to the squad leaders executed script. Create a new trigger near the helipad you are having the helicopter land at "Can be any name you want, give a description trust me on complex missions you want to name everything and describe every action"" Group the trigger with the units who will be inside the helicopter. Setup the trigger as shown in this image. (I highlighted the important section you just need to replace "BlackFox" with your callsign you set in step 1. Setup the radius to your desire.) This works for me but I am having my own troubles making them not enter the helicopter again after they get out.
  8. ledhead900

    How does ATI cards effect the game?

    This has been told to me already, but the post your quoted was my response to hearing about how It cannot be run on dedicated hardware that is a real shame because I don't really like physics simulations run on the CPU.
  9. ledhead900

    How does ATI cards effect the game?

    Yes I am aware of what the 280X is it is a 7970GHZ edition but its not just a simple re-brand. They are using newer technology on the pcb for somethings I already have one though pity was DOA but I already have purchased it. I only paid $180 for it because I sold my 670 in the processes. Personally I hate the 290X I think it runs hot and it is too loud and I'm not going to be running full water loops, I am just going to hold onto that 280X until mid next year and get what ever duel gpu design they come up with for the high end 300X range or crossfire the 280X. I don't even understand why they have a 290X the 690 and the 7990 are around the same price range well the 7990 is and they are a two gpu core design which eats the 290X for lunch and dinner when it comes to gaming under 4k, yes the 290X performs with a bit less of an FPS gap when talking about 4k but even with a 290X you will still need two of them to run 4k display at a responsible FPS and maintain ultra settings. Personally 4K is too young give it another four years and I might be interested. I'm sorry I should have explained that I am not an average user I am a power user with 16-17 years of IT experience under my-belt. Previous post I was just stating disappoint at the fact that there is no method to disable phsyx in ArmA because I really don not want it running on my CPU the CPU is not quite ready for that yet.
  10. ledhead900

    How does ATI cards effect the game?

    What............... I really do not like the sound of that! This game is intensive enough with so much Ai logic routine going on that the last thing I want is for my i7 to be choked up with PhsyX processing. Thanks for the insights I can rest easier.
  11. What I am asking is since ArmA3 boasts PhysX and I am ditching my Nvidia card for an R9 280X for use with mantle related goodness, how does this effect the gameplay in terms of PhsyX how much does ArmA rely on PhsyX in ArmA3 will it be noticeable? Is it worth the frame drop or increase? are there any major issues with ATI "Non Crossfire" cards playing ArmA3?
  12. ledhead900

    WW AICover

    I normally don't like to engage in these debates but I feel this needs clearing up. Where did you get that idea I clearly stated "beggar's can't be choosers" I also referenced the fact that any part could be disabled and that I did do just that, I stated my reasons as to why I disabled them I was not telling anyone else TO disable any of it. The only real thing you have on me is that I appear to have rather seen the whole mod as separate mods to which I added the "beggar's can't be choosers" to the end of that sentence because obviously it is one mod for a reason if I don't prefer it that way tough cookies for me I was not bitching about it being one mod or mocking your work. I simply stated that the extra bits were not useful to me and that was about it I disabled them I did not demand anything from you so I'm not sure what your beef is. P.S I should have written the post better I was very tired when I wrote it, I am ashamed it was written so poorly after reading my own words just now.
  13. They did not quite give an exact reason so hear me out. I only had the "Epic Naval Warfare" in the title in all caps I just forgot to put an ! at the end of it. So I got the infraction for three words in all caps because I thought it was appropriate for the title and was only reason I put the caps in there. Obviously I was wrong and the rules do clearly state this was not allowed.
  14. Great, then I just need to figure out how to package that with my mission on workshop :P.
  15. This sets up the hostage counter correct? This could be used on the trigger which the hostages are in, because I have four triggers spread over a couple areas like I said all the playable units of the mission group need to do is step into the trigger and wait a couple seconds then the hostages will be added to that groups leader. Each trigger frees two captives. With that dynamic counter civilian method I could make them FIA as I don't use that side for anything else. But now if I have the counter what can I do with the counter, let's say I wanted the the dynamic count to show as a hint as you collected the hostages. I know how to use hints but how I would display the current number of hostages that remain. Thanks for the help thus far, I just want to make good missions that are worth playing :) Edit I ended up using the simple version, I may try the advanced later but I want to get this mission released soon so I just need the hints showing and that worked really well thanks.
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