iceman77 19 Posted December 3, 2013 (edited) Sadly it only works well with the Hummingbird, the Ghosthawk kills them randomly... That's probably becasue the units collide with the ghost hawk when they eject. Try disableCollision between the troops and the helo before they eject out of the chopper. {_x disableCollision myHelo} forEach units myGroup; //{_x disableCollision myHelo} forEach (crew myHelo); // crew will effect cargo too apparently //your eject code Edited December 3, 2013 by Iceman77 Share this post Link to post Share on other sites
Grumpy Old Man 3551 Posted December 3, 2013 {_x disableCollision myHelo} forEach units myGroup; // crew will efect cargo too apparently //your eject code Oh boy, thanks for that. Now I can use paradrop scripts again! Share this post Link to post Share on other sites
dr.proctor 10 Posted December 3, 2013 Thanks! Didnt think of that, that way i can use one trigger to eject them all without them killing each other. Share this post Link to post Share on other sites
iceman77 19 Posted December 3, 2013 Yeah it's handy. BI should give us proper planes in any case to jump out of as I do believe that para dropping from a helo, especially at high speed would be impossible / deadly IRL. I don't know much about how military(s) do things though, so I could be very wrong. Share this post Link to post Share on other sites
ledhead900 10 Posted December 3, 2013 Ahh yes unitCapture and unitPlay (assume that's what you meant n). I try to avoid using those in any case, but it is nice to have a vehicle do exactly what you need it too :) Explain? Are you saying I can fly and capture it then use the output as a replay for the Ai? ---------- Post added at 13:23 ---------- Previous post was at 13:21 ---------- For 1 feel free to upvote my feedback tracker issue.http://feedback.arma3.com/view.php?id=15487 AI somehow confuses collision lights with vehicle lights and just won't use them properly, no matter if set to safe, careless etc. I tried every single thing coming to my mind but I couldn't get it to work, all other vehicles that don't have collision lights work just fine. The only solution right now would be to force a gamelogic to turn on the vehicle lights every few milliseconds, which is eating a hell of a lot performance and won't work too well if used on multiple choppers at once. nul=[] spawn {while {true} do {gamelogic action ["lightOn", nameofchopper]; sleep 0.001};}; Would be great to see some votes for that issue, alone from a mission makers point of view. Would It not be possible to attach a light source or effect to the heli or plane? I noticed there are attach functions. Share this post Link to post Share on other sites
iceman77 19 Posted December 3, 2013 Yeah you fly a helo and basically record it, and then play it back in game. So then you can have precision helo insertions for example. a tutorial on how to use the commands. Newer versions of the commands / functions may be available for Arma3. Though I'm not sure because I haven't had any desire to record an vehicles movement in Arma3. I also believe there are new commands that let you record actions. IE; shooting a gun etc. Share this post Link to post Share on other sites
ledhead900 10 Posted December 4, 2013 Thanks iceman77 that looks friggen fantastic. I would personally use the he'll out if those to make specific reaction or scene. Share this post Link to post Share on other sites
f2k sel 164 Posted December 4, 2013 It looks like they are addressing lights on vehicles in current patches, some lights have been disabled until it's sorted. Share this post Link to post Share on other sites
big_wilk 12 Posted December 4, 2013 It looks like they are addressing lights on vehicles in current patches, some lights have been disabled until it's sorted. About time lol. Neo Radio does what your looking for might be worth looking at how they do it: http://www.armaholic.com/page.php?id=15907 Share this post Link to post Share on other sites
Grumpy Old Man 3551 Posted December 6, 2013 It looks like they are addressing lights on vehicles in current patches, some lights have been disabled until it's sorted. Care to share a link? I hope this will fix the AI pilots not turning on chopper lights. Share this post Link to post Share on other sites
f2k sel 164 Posted December 6, 2013 It looks like they are only looking at collision lights, mentioned in the change log for patches http://forums.bistudio.com/showthread.php?149636-Development-Branch-Changelog/page19 Share this post Link to post Share on other sites
iceman77 19 Posted December 6, 2013 That's probably becasue the units collide with the ghost hawk when they eject. Try disableCollision between the troops and the helo before they eject out of the chopper. {_x disableCollision myHelo} forEach units myGroup; //{_x disableCollision myHelo} forEach (crew myHelo); // crew will effect cargo too apparently //your eject code Sorry it should be: {_x disableCollisionWith myHelo} forEach units myGroup; :p Share this post Link to post Share on other sites