kgino1045 12 Posted April 2, 2014 (edited) No worries. If you look into the files for the example mission, this is in the description.ext :) So if i put them at description.ext then will it respawn without having other module or marker? and also delete that abort button also? the button showed up when i downed at mission? Oh and there is one question for TG Stuffed's at page 85 It just burried because of me so i notice here #846 Edited April 2, 2014 by kgino1045 Share this post Link to post Share on other sites
TG Stuffed 10 Posted April 2, 2014 Kgino, the respawn = "Base"; references to the respawn marker on the map. Mind you, respawn won't work in editor, so you'll have to test it in a multiplayer game. Share this post Link to post Share on other sites
kgino1045 12 Posted April 2, 2014 Thank you very much TG Stuffed I'll check and report at here Share this post Link to post Share on other sites
TG Stuffed 10 Posted April 2, 2014 I still have not been able to fix my bleeding issues.. Even without the serverconfig. Please see post #846 Share this post Link to post Share on other sites
kgino1045 12 Posted April 2, 2014 Is anyone can tell me how to Serverconfig? D: I saw wiki but don't know what to do and how to do :( Share this post Link to post Share on other sites
gavc 28 Posted April 2, 2014 Is anyone can tell me how to Serverconfig? D: I saw wiki but don't know what to do and how to do :( check back a few pages, it's all in there.. check your userconfig folder, serverconfig is in there. a few people posted their versions a few pages back. G Share this post Link to post Share on other sites
kgino1045 12 Posted April 2, 2014 check back a few pages, it's all in there.. check your userconfig folder, serverconfig is in there. a few people posted their versions a few pages back.G Thank you! Share this post Link to post Share on other sites
astrell 3 Posted April 2, 2014 I still have not been able to fix my bleeding issues.. Even without the serverconfig. Please see post #846 I did some tests and its looks like its connected to the Variables X39_MedSys_var_KnockOut_showRespawnButton X39_MedSys_var_KnockOut_showAbortButton Delete them, Save config file and restart server. Please tell us if you can bleed again. Share this post Link to post Share on other sites
TG Stuffed 10 Posted April 2, 2014 I did some tests and its looks like its connected to the VariablesX39_MedSys_var_KnockOut_showRespawnButton X39_MedSys_var_KnockOut_showAbortButton Delete them, Save config file and restart server. Please tell us if you can bleed again. Well I even tried without anything in my serverconfig at all, and that didnt work. :/ Share this post Link to post Share on other sites
astrell 3 Posted April 2, 2014 (edited) Tested with different missions? /edit You can send me the mission, too. I make some tests. Edited April 2, 2014 by Astrell Share this post Link to post Share on other sites
HitmanTwoFive 10 Posted April 2, 2014 Hey there. First off, great mod. However I'm having an issue, I'm hosting a game on my computer but I'm the only one who seems to be able to heal people and heal myself. My team mates can check each others status but they can't perform any other actions. I've dropped this module in with the Dynamic Universal War System mod. Any ideas on how to fix this? All the best! Share this post Link to post Share on other sites
astrell 3 Posted April 2, 2014 (edited) Hey allJust wanted to inform you all that there is an issue which is blocking the server config from accepting bool values: 0000052: Serverconfig variables of the type BOOL are not transfered correctly from the serverconfig into ingame mechanics Damn, overlooked this. What does that mean for Admins and Missionmaker? - Use instead of true/false in your Server config 1/0. Works fine for me. 0 = false 1 = true Example: "X39_MedSys_var_Limitations_enable = 1;" instead of "X39_MedSys_var_Limitations_enable = true;" Test it, have fun @ TG Stuffed Please test the numbers instead auf die words in all your configs and stuff. It should work now. /Edit All var_Limitation variables need to be in the init.sqf. X39_MedSys_var_Limitations_allowHealingLegsInField = 0; Edited April 2, 2014 by Astrell Share this post Link to post Share on other sites
HitmanTwoFive 10 Posted April 2, 2014 Any chance you could copy/paste the Server Config? I've looked into creating one from scratch (followed the link in the server config file) but it seems a bit above my level. Share this post Link to post Share on other sites
astrell 3 Posted April 2, 2014 (edited) The first three people which asking for a serverconfig will be answered but please explain EXACTLY what you want. For the future: I´m working on some example configs and tutorial for the Wiki, but it will need some time. Please be patience. /edit Don´t ask me for personal favourites, i love to play extrem hardcore :P Just talk about what YOU would prefer. XMedSys is extremly flexible and dynamic. Try it! Edited April 3, 2014 by Astrell Share this post Link to post Share on other sites
HitmanTwoFive 10 Posted April 3, 2014 (edited) Whatever server config you personally use would be great. Or whatever is required to make it multiplayer would be wonderful. Thank you for all your hard work! (I'm not sure exactly what goes into it, so if I'm not making sense please let me know) EDIT: To clarify, I'm hosting the games, I'm not on a dedicated server. ---------- Post added at 00:21 ---------- Previous post was at 23:50 ---------- I'm all about the hardcore and realism. I'm just not sure what I'm supposed to be asking for. Programming/Modding is not my strong suit. Personally I like how it's setup already, I just want it so that when my friends get on we can all use it. So far it only lets me heal people. I'd take just about anything that allows all of us to use the system when playing. (Could it be as simple as pasting the userconfig into the server config?) EDIT: I've also attached it to the the Universal Dynamic Warfare System mod, it works for me but for no one else. Not sure if that makes a difference. Edited April 3, 2014 by HitmanTwoFive Share this post Link to post Share on other sites
GDent 10 Posted April 3, 2014 I want XMedSys to act just like ACE did, or as closely as possible. For example, I haven't been able to make it so that players will actually die when hit too many times. I've tried setting X39_MedSys_var_KillUnitWhenMaxDamageReached to true, but it doesn't do anything. I might try setting it to 1 instead, but I don't know when I'll be able to test that. Explosions are also not damaging enough. I can stand on top of a grenade and it won't kill me. I was wondering if any settings would help that. If any of these can be remedied, I'd love to see an example config. So to be clear: - True death when hit too many times (currently I can unload a whole mag into a player and he won't die) - Explosions damage more (they don't even knock people out immediately right now) - Maybe some more realistic examples, like better bleedout times. I know how to change these, but I'm curious to see what works for others. Thank you. Share this post Link to post Share on other sites
kgino1045 12 Posted April 3, 2014 (edited) I try respawn = "Base" but can't respawn, i even plcae marker that named Base Shoud i need another revive/respawn script? like ais or btc revive? ---------- Post added at 01:57 ---------- Previous post was at 01:50 ---------- /Edit All var_Limitation variables need to be in the init.sqf. X39_MedSys_var_Limitations_allowHealingLegsInField = 0; Should i put some call like null,include or just put that line at init.sqf ?? /Edit If black screen with respawn button on left bottom is called 'Unconscious' I can respawn in two status One Downed with redscreen [Might called conscious status] and then turn in to Unconscious status I can 'Press' Respawn button Two Frag by gernade or 40mm gernade launcher and go straight to Unconscious status, wait for bleed out to 0% then i can respawn automatically [iMPORTANT, Still Can't Press Respawn Button] Edited April 3, 2014 by kgino1045 Share this post Link to post Share on other sites
TG Stuffed 10 Posted April 3, 2014 Damn, overlooked this. What does that mean for Admins and Missionmaker? - Use instead of true/false in your Server config 1/0. Works fine for me. 0 = false 1 = true Example: "X39_MedSys_var_Limitations_enable = 1;" instead of "X39_MedSys_var_Limitations_enable = true;" Test it, have fun @ TG Stuffed Please test the numbers instead auf die words in all your configs and stuff. It should work now. /Edit All var_Limitation variables need to be in the init.sqf. X39_MedSys_var_Limitations_allowHealingLegsInField = 0; You sir, deserves a big hug! Now, the only thing left that is bothering is the blur. The one thats probably meant to simulate the focus of the human eye, but it gives me and my guys headaches! Share this post Link to post Share on other sites
astrell 3 Posted April 3, 2014 Please send me a Screenshot per pn with your Grafik setup and Mod list. Share this post Link to post Share on other sites
gavc 28 Posted April 3, 2014 @TG Stuffed... sorry a bit confused... (new to this) /EditAll var_Limitation variables need to be in the init.sqf. X39_MedSys_var_Limitations_allowHealingLegsInField = 0; Does this mean in place of the serverconfig.cpp??? or are these a different set of variables G Share this post Link to post Share on other sites
kgino1045 12 Posted April 3, 2014 (edited) What should i put so i can stop watching this in every time i got hit or morphine [b alpha 1-1:1 [],10.7606] 10 This is my serverconfig.hpp X39_MedSys_var_KnockOut_showAbortButton = 0; X39_MedSys_var_Limitations_enable = 1; X39_MedSys_var_Settings_playEarRingingSound = 0; X39_MedSys_var_Hearing_enable = 0; X39_MedSys_var_KnockOut_showRespawnButton = 1; X39_MedSys_Display_TimeBeforeRespawnAvailable_Death = 30; Edited April 3, 2014 by kgino1045 Share this post Link to post Share on other sites
friznit2 350 Posted April 3, 2014 So after some testing with 0.3.4, it finally dawned on me that Enable Limitation System disables everything by default, and the Add Limitations modules require a list of Medical Items that should be Enabled on the synced unit (which is counter intuitive as 'Limiting' suggests preventing them from using a certain item rather than 'Allowing'). Thus for a Medic Unit, I might sync a module with 100% Heal and list all the available items. For a regular rifleman I might sync a module with just Bandage, Morphine, Tourniquet. Is this correct? Share this post Link to post Share on other sites
HitmanTwoFive 10 Posted April 4, 2014 I second that question, how can we turn off that blur effect? Share this post Link to post Share on other sites
astrell 3 Posted April 4, 2014 @Hitmantwofive We have two blur effects: 1. If you have pain and wounded, 2. If you have a morphine overdose. For 1: X39_MedSys_var_ppEffects_Blur = 0; For 2: X39_MedSys_var_Pain_AllowMorphineOverdoseEffect = 0; The duws is heavily scripted and without more testing I can't answer how to activate XMedSys Correctly. But it seems it will be needed to modify some parts of the system. Will be tested. @friznit2 Yes exactly. But with some Var_limitations commands you can still fine tuning this system. I hope to answer all the rest of your questions till tomorrow, please be patient. Share this post Link to post Share on other sites
HitmanTwoFive 10 Posted April 4, 2014 @Astrell Sorry, I mean what causes a blur on anything you are not focused on? Anything that would be considered "peripheral vision" seems to have this strange blur. Anyway to shut that off? It's the one that is constantly there when you are perfectly fine. Thanks! Share this post Link to post Share on other sites