warlord554 2065 Posted June 9, 2014 Just recreate a whole new hand animation for the weapon. Something probably wasn't done correctly. Very easy to overlook small things, especially when it comes to hand animations, they can also have a mind of their own. I'd be happy to contribute some time if you guys need anything :) Share this post Link to post Share on other sites
blazenchamber 261 Posted June 9, 2014 Hey warlord Thanks for the reply. Yea Zach did the animation tweaks to get the hands in the right pos but when i added the file to the mod it did not work as intended. lol. We could most definitely use your help with what we are doing. So thanks for offering, ill msg you and we can organise from there. :D ---------- Post added at 04:43 ---------- Previous post was at 04:26 ---------- ;2706700']Nice spectre' date=' will it have a BUIS on top or a RDS? Or just the scope, no CQB options for it?cheers![/quote'] Yea maybe put an RDS on top later in time but we will do one on the ACOG first. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted June 9, 2014 Check that you still have the character model.cfg in the same folder as your new handanim.rtm (if not, you can find it in the character samples folder that BIS provided with the tools release). Also, what program are you using to compile the .pbo, and are you binarising it when you're compiling to test the animation or not? Some .pbo packing utilities don't play nice with .rtm files. If you're using the official binPBO/AddonBuilder tool to compile, binarise the .pbo but check to see whether or not having *.rtm in the "list of files to copy directly" makes a difference either way. Share this post Link to post Share on other sites
blazenchamber 261 Posted June 12, 2014 Ok Monkey Thanks for the info we will look into it se what we can do. Share this post Link to post Share on other sites
blazenchamber 261 Posted June 14, 2014 Ok so we got the animations to work and they look very neat. Done a ton of work on the weapons this week (tweaking the custom sounds for the weapons) getting the config right to be compatible with ASDG joint rails. Now just creating some custom Ammo for thr SG works SKS (will use Spartans Ballistics when he has finished his amazing work) and some more texture work on the HK 416 and 17s adding the AFG and VFG variants. Also WarLord544 has joind us on the project and is working ATM on some Oxygen related fixes for the weapons and texture tweaks. Looking forward to getting this to you all. Blaze Share this post Link to post Share on other sites
jinougaf 11 Posted June 14, 2014 Ok so we got the animations to work and they look very neat. Done a ton of work on the weapons this week (tweaking the custom sounds for the weapons) getting the config right to be compatible with ASDG joint rails. Now just creating some custom Ammo for thr SG works SKS (will use Spartans Ballistics when he has finished his amazing work) and some more texture work on the HK 416 and 17s adding the AFG and VFG variants. Also WarLord544 has joind us on the project and is working ATM on some Oxygen related fixes for the weapons and texture tweaks. Looking forward to getting this to you all. Blaze Oh,finally I could see the day you release them! Share this post Link to post Share on other sites
blazenchamber 261 Posted June 14, 2014 http://i.cubeupload.com/B9vqWc.jpg (679 kB) Share this post Link to post Share on other sites
HorbeySpector 164 Posted June 14, 2014 nice! have you brought the HK416/417 in-game yet? Wonder how those look Share this post Link to post Share on other sites
blazenchamber 261 Posted June 14, 2014 nice! have you brought the HK416/417 in-game yet? Wonder how those look Yea just doing minor tweaks on the textures for the HKs and a flip up site for the m203 on the 416 then we will get them in oxygen and Game ready.. I am really looking forward to seeing those in game as i have already done the sounds for the HKs so most of it is good to go. Share this post Link to post Share on other sites
blazenchamber 261 Posted June 15, 2014 Have a look at the Black STG ..... Nice http://i.cubeupload.com/ZlDmhg.jpg (875 kB) The window in the magazine is transparent by the way. Share this post Link to post Share on other sites
bigringantics 10 Posted June 15, 2014 Excuse me if I'm out of line, but do you guys have a tentative release date in mind? I'm really excited to make some missions now that there are high-quality models of these weapons! And if you're looking for some help, I have an engineering background so I'm comfortable with 3D modeling in AutoCAD, etc, can't imagine those wouldn't translate at least a little bit to this! Share this post Link to post Share on other sites
blazenchamber 261 Posted June 15, 2014 Hey Bigring. release date is not set as of yet for the first release of weapons but we will give you an ETA when we have a clear idea on how close we are . So probably when we are alpha testig (which is very soon) As for helping with the project if you can 3d model i have 2 or 3 things you could help us with ill chat to you Private message. Glad you like it.. Share this post Link to post Share on other sites
jinougaf 11 Posted June 16, 2014 I hate you say release date is not set.... I've followed this thread for months,I really want to try these weapons! Share this post Link to post Share on other sites
blazenchamber 261 Posted June 16, 2014 Ha ha yea i know JinougaF you have been following us from the beginning and we appreciate your interest and excitement . But its no use giving the community half polished weapons so i will announce a date when its within a week or two of compleation . will be worth the wait .. trust me .lol Share this post Link to post Share on other sites
jinougaf 11 Posted June 17, 2014 Ha ha yea i know JinougaF you have been following us from the beginning and we appreciate your interest and excitement . But its no use giving the community half polished weapons so i will announce a date when its within a week or two of compleation . will be worth the wait .. trust me .lol Well,that's because the rest of my squad always asked me to remind you guys don't forget you have a WIP mod,lol:yay:They also love you guys(yeah, I mean love...) Share this post Link to post Share on other sites
p1nga 23 Posted June 17, 2014 Well,that's because the rest of my squad always asked me to remind you guys don't forget you have a WIP mod,lol:yay:They also love you guys(yeah, I mean love...) I bet $10 to you chambers that I'm back from Brazil before any release.....if you get it out before the 23rd August I will drop by with the $10 when I land in Sydney Share this post Link to post Share on other sites
blazenchamber 261 Posted June 18, 2014 We will see. Share this post Link to post Share on other sites
warlord554 2065 Posted June 18, 2014 Guys please be patient. The mod is coming along very well, but we all want the best quality work possible upon release. Blaze will keep you guys updated as good as he can, and I know he's as excited as everyone else about these quality weapons. As for a set date, when we are confident everything is in order, he will give the community a heads up. Best Regards :) Share this post Link to post Share on other sites
beaar 78 Posted June 26, 2014 Cool stuff! Looking forward to a release! Share this post Link to post Share on other sites
jinougaf 11 Posted July 2, 2014 Well,I just noticed you don't have any Launchers(AA&AT),will you guys add some to this mod later? Share this post Link to post Share on other sites
blazenchamber 261 Posted July 4, 2014 I am not interested in launchers for this Weapons pack . Got enough to do with the array of weapons we are working on ATM. Sorry We may look into Pistols after 3rd release. Thanks Share this post Link to post Share on other sites
blazenchamber 261 Posted July 6, 2014 I just finilised the textures on the AUG A3 olive black and tan. Redone the SG sks textures also the SAR 21 has had a face lift. The accessories are coming along well, nearly done . All we have left to do is the HKs and minor optimizations on config and the 7.62 ballistics from spartan... Share this post Link to post Share on other sites
BlackViperGaming 3 Posted July 6, 2014 I just finilised the textures on the AUG A3 olive black and tan. Redone the SG sks textures also the SAR 21 has had a face lift.The accessories are coming along well, nearly done . All we have left to do is the HKs and minor optimizations on config and the 7.62 ballistics from spartan... How are those ACR's coming along...the ones based on the Bushmaster ACR that I mentioned a while back? Im really looking foward to those, and great work on all the weapons by the way. Oh and one more thing. Is the ACR going to fire 5.56 NATO or 6.5 Grendel, I really hope it's 5.56 NATO as I never really was fond of the weird 6.5 round. Share this post Link to post Share on other sites
J. Rainey 19 Posted July 6, 2014 So, do you have a planned Release date? No rush at all, it'd just be cool to use these as soon as possible :) Great work so far. Share this post Link to post Share on other sites
blazenchamber 261 Posted July 7, 2014 Hey viper The ACR is set for v2 along with our m4, mk.18, F90 and the desert tac srs sniper rifles. ACR will be chambered in 556x45. Thanks guys Share this post Link to post Share on other sites