Wiki 1558 Posted July 7, 2016 Mission 5 Scape Goat. Ambush on convoy was strange. It looks like AAF soldiers are set to careless? I blow up tire in APC, 3 soldiers jumped from it and nobody do nothing, they didnt shoot. I killed all of them. The same situation with all soldiers in both trucks, killed some of them on trucks, few jumped out but nobody was shooting. Also i think any from my team mates didnt shoot even once i have to kill whole enemy squad alone, i only heard my commanders voice "enemy 1 oclock etc" but no reactions from my squad. Ps. playing on vanila game without any Ai mods etc. I like the story so far in my opinion scenario is good, Thanks for the report. I'll have a look at this ASAP. Share this post Link to post Share on other sites
Variable 322 Posted July 7, 2016 Wiki I think that happens when you only damage the lead Strider. I suggest either giving the player a satchel charge or rewrite the instruction to place the explosive charge "on the side of the road". It's too weak to substantially destroy the strider if too far away from it. Share this post Link to post Share on other sites
tom3kb 15 Posted July 7, 2016 @up Yes i think standard satchel charge would be better, with that what we have i made only small pufff ;) and only 1 wheel in APC was destroyed :) Share this post Link to post Share on other sites
Wiki 1558 Posted July 7, 2016 Oh yes, that's normal mate! If you play the prologue campaign, this is how the strider is damaged. The charge is sufficient enough. I scripted so that the Strider is damaged that way when it gets hit. The strider is not to be destroyed, only disabled ;) Concerning the AI behaviour, I'll have a look at it though. Share this post Link to post Share on other sites
flatbear 19 Posted July 7, 2016 Final mission is out!!! 12 - Twilight of the gods http://steamcommunity.com/sharedfiles/filedetails/?id=718807722 Enjoy!!! ^_^ ^_^ ^_^ First post has been updated too. So is the full campaign file which is here: https://steamcommunity.com/sharedfiles/filedetails/?id=664992929 the full campaign file still doesnt contain the last mission even though the steam workshop entry was updated 7/6 my bad I found it XD Share this post Link to post Share on other sites
tom3kb 15 Posted July 8, 2016 Ok just finished this campaign. Very good work, i liked the story, missions are good but not long. Nice that you added some cutscenes, i only miss that there is no outro on the end of campaign. Campaign is not so hard, i died only few times. Didnt found any bugs in missions or briefings. I had only problems with mission 5 (my earlier post). Big plus that we play as AAF i always liked campaigns where we are "bad guys" and we see the story from 2nd point of view. Not playing as team leader is also nice :) My rating: 9/10 Share this post Link to post Share on other sites
Wiki 1558 Posted July 8, 2016 @tom3kb Thanks a lot buddy, I'm glad you appreciated that campaign that much. As said, I'll have a look at mission 5. And sorry for intro / outro, it's just because I don't know how to handle that... :( Share this post Link to post Share on other sites
Wiki 1558 Posted July 8, 2016 So, missions 4, 5 and 6 have been updated. - Mission 4: tweaked a few things - Mission 5: tried another way to have the AAF soldiers fire - should work better now - Mission 6: increased the trigger radius for the extraction Boths versions (SP missions and campaign) have been updated. @tom3kbCan you tell me whether mission 5 works better now? BE ADVISED You need to play the missions in vanilla version, stable branch! Otherwise, you may encounter troubles that I can't fix. Share this post Link to post Share on other sites
Wiki 1558 Posted July 13, 2016 Hi guys. Since Apex is released, I've made a small SP mission. Spearhead A small MARSOC team has been tasked to destroy two objectives. https://steamcommunity.com/sharedfiles/filedetails/?id=1524013072 or https://steamcommunity.com/sharedfiles/filedetails/?id=1479331987 Mods needed: -Apex -Advanced Rapelling -Community Base Addons -CUP Units -CUP Weapons -CUP Vehicles Enjoy and don't forget to rate it! 😉 1 Share this post Link to post Share on other sites
Wiki 1558 Posted July 16, 2016 SITREP:I'm on holidays for a week, so I won't be able to work on new content for ArmA 3.I have a few good ideas for some SP missions or a campaign for when I come back. 2 Share this post Link to post Share on other sites
Wiki 1558 Posted August 2, 2016 SITREP: Back to work, I'm working on my new mission. Island: Tanoa Mods: CUP Name: "Semper Fidelis" You play as private Sykes of the USMC. The 27th MEU has been dispatched to Tanoa as peacekeeping force. Here is the overview picture: Stay tuned for more infos soon! 3 Share this post Link to post Share on other sites
Wiki 1558 Posted August 5, 2016 Hi guys. Here is my latest SP mission. Semper Fidelis A USMC unit is heading back to base. https://steamcommunity.com/sharedfiles/filedetails/?id=1523379571 or https://steamcommunity.com/sharedfiles/filedetails/?id=1479331987 Mods needed: -Apex -Community Base Addons -CUP Units -CUP Weapons -CUP Vehicles Enjoy and don't forget to rate it! 😉 3 Share this post Link to post Share on other sites
Wiki 1558 Posted August 7, 2016 SITREP: As Unsung team has released the Charlie version of the mod - which includes new Tanoa foliage and some bug fixes (which prevented me from working on Unsung), I can now announce you that I will make some Nâm missions! Stay tuned for more informations! 2 Share this post Link to post Share on other sites
Wiki 1558 Posted August 10, 2016 Quick update guys: As Unsung is still bugged for me (helicopters issues), I won't work with the mod yet. Share this post Link to post Share on other sites
Wiki 1558 Posted August 10, 2016 I made a full walkthrough of "Semper Fidelis". The file is quite heavy, it should be available tomorrow. Share this post Link to post Share on other sites
Wiki 1558 Posted August 11, 2016 Here is the walkthrough! Share this post Link to post Share on other sites
Variable 322 Posted August 11, 2016 Semper Fidelis Nice one Wiki, had some nice firefights. Couple suggestions: 1. The team leader seems to have a death wish. He attacks down hill in the line of sight of something like 20 hostiles. I suggest to have him flank to the right or the left, it doesn't seem realistic for a team leader to attack like that. 2. The leader charges in to engage without stopping. I suggest having a pause before cresting into the second enemy compound and moving slowly the last meters and engage. 3. Another savepoint after the initial engagement would do good for players who doesn't use multiple manual saves. 4. Something to fire your M136 at will add a lot to the mission, especially for players who bothered carrying it through the whole mission :) 5. I think the mission is better off without the misogenic and homophobic banter. I know you you want to recreate macho conversations between soldiers but there are other ways around without offending women or gay players. Share this post Link to post Share on other sites
Wiki 1558 Posted August 11, 2016 Hi Variable. Thanks for your feedback. 1) Ok, I'll see if I can change something. 2) Same as before :) 3) All right, I'll add one :) 4) Ah, just wondered whether someone would take it or not :D I did it on purpose, but if you find it does add something to the mission, I'll may add something. I need more feedback about it. 5) I can see why it bother you, but that's definitely the kind of conversations you can have IRL. I find it adds more realism - but as before, I would need more feedback about it. Thanks anyway for the feedback, glad you liked the mission :D 1 Share this post Link to post Share on other sites
Wiki 1558 Posted August 11, 2016 All right guys, I can announce you that I now take a break. I will no longer make any content for ArmA for a while. Keep up the good work to the other ones :) Share this post Link to post Share on other sites
corporal_lib[br] 396 Posted August 12, 2016 All right guys, I can announce you that I now take a break. I will no longer make any content for ArmA for a while. Keep up the good work to the other ones :) Wow..this came out of nowhere (not that I know you were fed up with the community)... that´s a pitty, I (and many others, as I see here)´ve enjoyed a lot your single missions and campaigns and I pitty this leave, but you certainly have your reasons and we respect that! ... and we´ll still follow your work in case you have a change of heart (or resolve any IRL issues that caused this leave) ;) Best regards and cheers! [Edit] My sore eyes deceived me.. I´ve read "anymore" but it was "for a while"... everybody needs a break and you sure have worked a lot for this community as of late, Wiki! Take your break, enjoy other people´s work and get back when you feel the urge to it (the urge to Arma3 lol...) Bardosy did it last year, and got back with great stuff (his campaigns reloaded for exemple) Bonne vacations! =D 2 Share this post Link to post Share on other sites
Wiki 1558 Posted August 26, 2016 Oups, sry, didn't answer you. Thanks corporal_lib[br] I'm actually enjoying them :P 1 Share this post Link to post Share on other sites
Wiki 1558 Posted October 8, 2016 SITREP I just want to inform you that I'm porting a mission of my campaign "Aegean Spear" into a singleplayer mission. It's the mission called "Spearhead". It will be renamed "First Strike". Release: soon Share this post Link to post Share on other sites
Wiki 1558 Posted October 8, 2016 The mission is now released: First Strike https://steamcommunity.com/sharedfiles/filedetails/?id=1480259882 or https://steamcommunity.com/sharedfiles/filedetails/?id=1479331987 Enjoy and don't forget to rate it! 😉 1 Share this post Link to post Share on other sites
Wiki 1558 Posted October 9, 2016 I'm porting a few missions from "Aegean Spear" in SP mission. Next one is "Steel Rain". Share this post Link to post Share on other sites