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AveryTheKitty

Operation Aegean Shield - British Armed Forces

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wghNxn5.png

British Armed Forces

Description:

British 16 Air Assault paratroopers and other things.

Features:

British infantrymen and Recon units.

Vehicles accompanied with British crewmen.

Sniper and diver special forces teams.

Static weaponry.

Groups.

British protocol.

Signed with a BIKey.

Included files:

A3_BAF_Air.pbo

A3_BAF_Armored.pbo

A3_BAF_Cars.pbo

A3_BAF_Core.pbo (Do not discard)

A3_BAF_Men.pbo

A3_BAF_Ships.pbo

A3_BAF_Static.pbo

Usage:

In the editor you can find these under: BLUFOR > BAF

Images:

http://i.imgur.com/8lq65aI.jpg

http://i.imgur.com/GLeT0ni.jpg

http://i.imgur.com/45USNzV.jpg

http://i.imgur.com/GuEeUVp.jpg

http://i.imgur.com/Gu3Qi4U.jpg

http://i.imgur.com/8jvz0sV.jpg

http://i.imgur.com/sOdshXA.jpg

http://i.imgur.com/lmyOxOH.jpg

http://i.imgur.com/fQwuw20.jpg

Known issues:

Classnames:

Still working on this!

Credits & Thanks:

Bohemia Interactive - Original content and files.

surpher, Tejkr, antoineflemming - Assisting with config.

KDK11 - Merlin textures.

antoineflemming - Generously supplied the MTP, PSD templates.

Modder - Assisting with retexturing.

Changelog:

v.2.2.1:

- Added Survivor and Rifleman (unarmed) units.

- Removed NATO & CSAT SF requirement.

- Modified helmet textures.

v2.2 (Unfinished, Hotfix coming later):

- Redone all textures.

- Renamed all armored vehicles.

- Added FV-2A4 Slammer TUSK.

- Replaced Mk20s with MX variants.

- Renamed Men (SF) to Men (Special Forces).

- Added custom UI icons.

- Multiple other things.

v2.1:

- Added new faction icon.

- Added new camouflage.

- Renamed Men (Assault Recon) to Men (SF).

- Added Scout (AR) to both Men (Recon) and Men (SF), armed with a Mk200.

- Renamed all items.

- Added SAS uniforms.

- Tweaked all inventories.

- Randomized helmets.

- Added camouflage helmets.

- Many other things I forgot.

- Updated Warrior.

v2.0:

- Modified all Characters.

- Switched Assault Recon uniforms to CTRG uniforms.

- Added (temporarily unusable) Maritime soldiers for ships.

- Modified inventories.

- Added Black MXM for Marksman.

- Changed optics back to the RCO. (I prefer them.)

- A few other things that I don't remember.

v1.9:

- Modified all patches.

- Added Black MX variants for Special Forces.

- Inventory corrections.

- Tweaked most classnames.

v1.8:

- Added XH-9 helicopters.

- Added FV720 Warrior.

- Inventory corrections.

- Few other things.

v1.7:

- Added MTP Carryall.

- Removed "Lee".

- Tweaked characters.

- Minor edits to unit inventories.

- Fixed MTP colors to match uniform.

- Edited units to use new MTP backpacks.

- New Light Helmet texture.

- Changed faction name from "NATO (BAF)" to "BAF" and added British flag icon.

v1.65

- Changed loadouts to match new default NATO loads.

v1.6

- Added AH-11 Wildcat, armed and unarmed

- Added HC-3 Merlin

- Tweaked Sniper inventory

- Added MTP Booniehat

- Added MTP Patrol Cap

- Added MTP Assault Pack

- Added MTP Light Helmet

- Added MTP Helmet with Scrim (WIP)

- Minor fixes to code

- Happy thanksgiving!

v1.5

- Added MTP Helmet.

- Added MTP Kitbag.

- Changed RCO scopes back to ARCO.

- Added MTP Ghillie suit.

- Added MTP uniforms, which are used by infantry and support infantry.

v1.45

- Fixed inventory for AT units.

- Changed helmets.

- Added CTRG Bandollier.

- Inventory corrections.

- Added support gunners.

- Changed optics from ARCOs to HAMRs.

v1.4

- Fixed inventory for LAT units.

- Added Snakeskin Chestrig.

- Added Assault Recon units.

- Added AAF Recon units.

- Minor tweaks to backpacks.

v1.35

- Added new backpacks to replace Multicam backpacks.

- Tweaked inventory to be the same as the BIS NATO units.

- Edited Recon units.

- Changed helmets.

v1.3

- Fixed Diver goggles.

- Added AFV-4 Gorgon.

v1.2

- Fixed player not using British protocol.

- Added tanks, aircraft, static weapons etc.

- Added more characters. (Lee, Harris, Northgate.)

- Snipers and divers!

v1.1

- Changed protocol to British.

- Added Recon units.

- Added Crew units.

v1.0

- First release

***NOTE: (?) = Still pending!***

Requirements:

- Arma 3 Development Branch

Download

Edited by Nightmare515

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Release frontpaged on the Armaholic homepage.

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This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Great, great, great work mate :D! Anyway, there are any possibility that you will add a recon section for your mod?

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Great, great, great work mate :D! Anyway, there are any possibility that you will add a recon section for your mod?

Yes, I'm going to be adding them and releasing them in the next update, along with British voices for the units.

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there are any possibility that you will add a recon section for your mod?

Brits don't do "recon"; we do "recce" ;)

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Brits don't do "recon"; we do "recce" ;)

Was waiting on someone to say it ;) Anyway nice work :) I'm half working on a CTRG style vest and other bits that I was going to add to my ArmaVerse BAF, if they ever get done you're more then welcome to use them :)

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Was waiting on someone to say it ;) Anyway nice work :) I'm half working on a CTRG style vest and other bits that I was going to add to my ArmaVerse BAF, if they ever get done you're more then welcome to use them :)

I actually got a bit of inspiration to do this from you. :)

---------- Post added at 03:10 PM ---------- Previous post was at 02:25 PM ----------

Here's some screens for the next update:

AKQR1fS.jpg

CF87Svh.jpg

---------- Post added at 03:20 PM ---------- Previous post was at 03:10 PM ----------

Gonna do some bug hunting and polishing, and then the next update will roll out!

---------- Post added at 04:33 PM ---------- Previous post was at 03:20 PM ----------

Update #1!

This adds crew units, recon units, a few minor and major tweaks, British protocols, and some other goodies.

Download

Download 1.1

Edited by Nightmare515

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Updated version frontpaged on the Armaholic homepage.

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This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Sweet work on this man! any chance on adding snipers and groups sometime down the road?

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Sweet work on this man! any chance on adding snipers and groups sometime down the road?

Thanks man! I actually made some Snipers after 1.1 who used GM6 Lynx rifles. I also want to make Groups and Divers and do some bug fixing. Not only that, I have scripted vehicles for the British forces too.

---------- Post added at 03:09 PM ---------- Previous post was at 03:02 PM ----------

Expect release of 1.2 soon.

1.2 will include:

  • More OAS characters
  • Vehicles, ships, static weapons, and aircraft
  • Updates to code
  • Divers and Snipers
  • Groups

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Any info on the upcoming campaign?

I wanna keep it secret for now. ;)

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Update 1.2 out! See the OP for more information! :)

Side note:

I wasn't able to roll out groups yet because I'm busy with school.

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This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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what are the tanks and aircrafts added?

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what are the tanks and aircrafts added?

Quadbikes

Hunters

Striders

HEMTTs

Marshalls

Panthers

Slammers

etc.

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This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

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Congrats on this mission to bring the CTRG to the battlefield, I will be pleased to see that campaign. One question, does the assault riffles necesarily have to be the desert versions?

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The AT guys need to reload AT weapons at start before they can fire unlike standard bi troops,can you fix this please great work so far thank you.

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Will do. :)

---------- Post added at 12:41 PM ---------- Previous post was at 11:30 AM ----------

1.4 Out!

See the OP.

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This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Downloaded 1.4 still got to reload AT before firing only trying to help m8,once again keep up the good work.

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