sgt_savage 586 Posted January 28, 2014 We are aware of that , at this stage there's a big list of stuff to do, this might have to wait till A3 ... Will see Share this post Link to post Share on other sites
nettrucker 142 Posted January 29, 2014 Thanks for kind reply SGT_Savage. Too bad I'm not getting ArmA 3 but anyway thanks for this outstanding mod. Love it. Cheers Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted January 30, 2014 hey guys I would know, is the bug with the turn out of the m113s fix? oh and is there going to be music in 2.6? with regards Aussie Digger Share this post Link to post Share on other sites
sgt_savage 586 Posted January 30, 2014 Yes that has been fixed :) There is over 80 different tracks that play out the transistor radios. But if you want music for your missions etc ... best download yourself :) Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted January 30, 2014 (edited) thanks i hated that bug and how do make the radio sound louder oh I knew about the radios I was referring to the music that u can put onto waypoints but nvm about that Edited January 30, 2014 by Aussie Digger Share this post Link to post Share on other sites
eggbeast 3673 Posted January 30, 2014 some of the attach choppers have loudspeakers and a little surprise for the pilot Share this post Link to post Share on other sites
Fitch 10 Posted January 30, 2014 Hey another idea for this MOD would be to have backpacks that you can put on your back and chose what style you want and put items into instead of it just being stuck there. It was frustrating having to use the modern day ACE pack backs to carry more supplies. Share this post Link to post Share on other sites
eggbeast 3673 Posted January 30, 2014 (edited) we have backpacks now - the mlods are not available for the units to be edited with packs going on and off the model, but we at least made them function in game, and you can put them down and pick them up and put them in vehicles etc http://i162.photobucket.com/albums/t247/eggbeast/inventory-1_zpsa5189537.jpg (368 kB) http://i162.photobucket.com/albums/t247/eggbeast/uns_pax-1_zps8768d90b.jpg (270 kB) Edited January 30, 2014 by eggbeast Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted January 30, 2014 Can use ACRE with the 77/25 radios? Share this post Link to post Share on other sites
hcpookie 3770 Posted January 30, 2014 Don't think we've ever tried ACRE have we? AFAIK there's no ACRE integration. Support radios are pretty nifty however :) Share this post Link to post Share on other sites
sgt_savage 586 Posted January 31, 2014 thanks i hated that bug and how do make the radio sound louder I made it a little bit louder, but as I stated in previous posts its simulated to sound like a small transistor radio not loud speakers :P Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted January 31, 2014 (edited) yer true all so sorry to ask but is there going to be 1 ATF in 2.6 or is that going in ARMA 3? Edited January 31, 2014 by Aussie Digger Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted January 31, 2014 (edited) Delete this plz Edited January 31, 2014 by Aussie Digger Share this post Link to post Share on other sites
sgt_savage 586 Posted January 31, 2014 yer true all so sorry to ask but is there going to be 1 ATF in 2.6 or is that going in ARMA 3? No mate no aussies in 2.6 , A3 we will look at expanding if we can get enough help from new members Share this post Link to post Share on other sites
eggbeast 3673 Posted January 31, 2014 i planted an aussie flag in the FOB on Phu Bai... and there's beer in the hootch... only a matter of time before some cobbers show up for a barbie (gnat, sav, rocket, etc) Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted January 31, 2014 i planted an aussie flag in the FOB on Phu Bai...and there's beer in the hootch... only a matter of time before some cobbers show up for a barbie (gnat, sav, rocket, etc) hahha nice :p Share this post Link to post Share on other sites
sgt_savage 586 Posted January 31, 2014 i planted an aussie flag in the FOB on Phu Bai...and there's beer in the hootch... only a matter of time before some cobbers show up for a barbie (gnat, sav, rocket, etc) Already there mate the esky is empty !!! Share this post Link to post Share on other sites
eggbeast 3673 Posted January 31, 2014 have ya seen them flippin shaaarks? man pass me another tinny, we'll swim later Share this post Link to post Share on other sites
AIF_Infantrymen 264 Posted January 31, 2014 (edited) arrrr did u her about the sapper who blew up the s*** house with C4 Edited January 31, 2014 by Aussie Digger Share this post Link to post Share on other sites
NightIntruder 710 Posted February 5, 2014 (edited) This beauty is inbound to land on armaholic in a few days. Since it comprises app. 36 liveries from 18 countries, I though that it MUST include these two (below) so I made them today. It's a little bit of a dedication to you gents, for your hard work on the mod :) Cheers! By the way, as I have already been granted with kind permission from Virtavia/Alphasim for conversions of their freeware resources, next two are my possible targets, both are loved carrier-based planes: Edited February 5, 2014 by NightIntruder Share this post Link to post Share on other sites
eggbeast 3673 Posted February 5, 2014 wow awesome man ! - initial questions: will the A3 have working bomb bay doors etc? are you putting in the aft facing twin 20mm cannons? that would be awesome fun 25 x 500lb, 6 x 1000lb, 8 1600lb or 4 x 2000lb seems to be the loads - if needed we can proxy that easy enough - need some pics of the bomb bays interior though the S3 - we can fit removable 2x3 racks on wings and then 4 hardpoints in bomb bay = 10 x 500lbs or 6 CBU's in a 1/1 capacity, or 2x heavier bombs 83/84 on wings only. can you make a folding wing? we did it on the A6/F4. pook can show you how. Share this post Link to post Share on other sites
pimmie 1 Posted February 5, 2014 Hey! SGT_SAVAGE Do you still have some Evolution? Hohei or other Co-op ACE Mission's i cant find some ^^ help ;') but great work with this mod! Share this post Link to post Share on other sites
NightIntruder 710 Posted February 5, 2014 (edited) wow awesome man !- initial questions: will the A3 have working bomb bay doors etc? are you putting in the aft facing twin 20mm cannons? that would be awesome fun 25 x 500lb, 6 x 1000lb, 8 1600lb or 4 x 2000lb seems to be the loads - if needed we can proxy that easy enough - need some pics of the bomb bays interior though the S3 - we can fit removable 2x3 racks on wings and then 4 hardpoints in bomb bay = 10 x 500lbs or 6 CBU's in a 1/1 capacity, or 2x heavier bombs 83/84 on wings only. can you make a folding wing? we did it on the A6/F4. pook can show you how. I did not test and reverse engineered them since I've got agreement yesterday:) I will check them to find if they are modeled in such way to have folded wings and send you answer via PM. By the way, have S3s been really carrying regular bombs at those times? Regarding aft cannons, it is possible but could be demanding on scripting side as those cannons were semi-automatic controlled by rear hemisphere radar AFAIK. I can prepare the model to have such function and folded wings, I think. But speaking about racks and weapon proxies, I will definitively need your help, so thanks in advance :) Also, I do not know atm how to create EKA-3B (electronic warfare & tanker).It requires modifying the model a little bit (I can) and some scripting kung-fu (I am total lame). EDIT: Both aircrafts have folding wings modeled, and A-3 has bomb bay doors working as well. No clue about bomb bay of S-3B. Edited February 5, 2014 by NightIntruder Share this post Link to post Share on other sites
hcpookie 3770 Posted February 5, 2014 Looks nice! Just make a 'dummy' gunner for the aft cannon. use the invisible P3D model (should work?) for the 'gunner'. Tweak his skill setting perhaps but have him spawn and enter turret on vehicle INIT. Make it a new 3D model. USe attachTo for the turret and gunner so the rear 'gunner' position will never show as a squad member. Script "getOut" EH so he always re-enters the vehicle (should never need to get out of the turret anyway). May not be perfect but should work as a 95% solution. For the folding wing parts, just make sure the control surfaces are child nodes of the folding 'parent bone' in the skeleton. Then of course a separate animation for those control surfaces. Ditto for the memory points like light sources, axis points, etc. A real PITA trying to do it from scratch :) Just make sure all the pieces have the correct "camo1" or whatever so the textures agree when making new squadrons/camo schemes. S3 was tanker was it not? Don't let Egg fool you - they probably did NOT carry napalm cannisters or miniguns either :p Share this post Link to post Share on other sites
NightIntruder 710 Posted February 5, 2014 (edited) Looks nice!Just make a 'dummy' gunner for the aft cannon. use the invisible P3D model (should work?) for the 'gunner'. Tweak his skill setting perhaps but have him spawn and enter turret on vehicle INIT. Make it a new 3D model. USe attachTo for the turret and gunner so the rear 'gunner' position will never show as a squad member. Script "getOut" EH so he always re-enters the vehicle (should never need to get out of the turret anyway). May not be perfect but should work as a 95% solution. For the folding wing parts, just make sure the control surfaces are child nodes of the folding 'parent bone' in the skeleton. Then of course a separate animation for those control surfaces. Ditto for the memory points like light sources, axis points, etc. A real PITA trying to do it from scratch :) Just make sure all the pieces have the correct "camo1" or whatever so the textures agree when making new squadrons/camo schemes. S3 was tanker was it not? Don't let Egg fool you - they probably did NOT carry napalm cannisters or miniguns either :p Thanks for tips pookie! :) Well, S3 was mainly anti-ship/anit-submarine however, as I know now, they were carrying reg. bombs too. USN had ca. 30 planes in tanker version as well, so you are right. So, to have fully completed Nimitz, I assume that someone should ask Milton Shoupe for his C-1 Traders, as they were workhorse of Carrier-Onboard-Delivery operations at the Vietnam War times. By the way, Vikings entered service after Vietnam war, and they predecessors were S2 Trackers/E-1 Tracers, also made by Milton. Take a look at this real beauty, both in RL and in FSX (in this case it's a Tracer and Trader): http://www.rikoooo.com/images/photos3/Grumman_E1B_Tracer_FSX_%26_P3D_2.jpg (171 kB) Edited February 5, 2014 by NightIntruder Share this post Link to post Share on other sites