garverick 1 Posted February 4, 2014 not sure if mentioned yet or not didn't see it, but Robert are you planning on adding Beta/C-mags and if are is it possible to just to have a switch in the model from normal 30rnd STANAG to the 100Beta? instead of how you did it in Arma2 with 2 different models for M27s and M16A3. Share this post Link to post Share on other sites
roberthammer 582 Posted February 5, 2014 (edited) not sure if mentioned yet or not didn't see it, but Robert are you planning on adding Beta/C-mags and if are is it possible to just to have a switch in the model from normal 30rnd STANAG to the 100Beta? instead of how you did it in Arma2 with 2 different models for M27s and M16A3. No i can't atm , only if BIS would add magazine proxy like Dayz SA have > http://feedback.arma3.com/view.php?id=9611 then it would be so easy to do Edited February 5, 2014 by RobertHammer Share this post Link to post Share on other sites
13islucky 10 Posted February 5, 2014 I just remembered something. Have you considered modifying you suppressors to act more like the BIS ones do. This would be very helpful now that soldier protection is a thing. Thanks in advance. Oh no! Does this count as a request? Share this post Link to post Share on other sites
roberthammer 582 Posted February 5, 2014 I just remembered something. Have you considered modifying you suppressors to act more like the BIS ones do. This would be very helpful now that soldier protection is a thing. Thanks in advance.Oh no! Does this count as a request? They already have that fix before bis did it :D Share this post Link to post Share on other sites
jakeryan760 10 Posted February 6, 2014 I think I saw something in one of the other pack threads but can you confirm that you will be releasing the m249 and m240 on the next update? Or will it be released after the next update separately. I personally would be okay with them in this pack so there wont be any issues with scopes working on it from this pack. (not that you couldn't make it work) also if you're comfortable can we have an ETA on them? Our team has been waiting patiently, we deleted the nato pack so no more lmg until yours comes out!!! Great work RH still my favorite pack to date. Share this post Link to post Share on other sites
ryo 10 Posted February 12, 2014 Hello, In the RH will accommodate accessories such as MRCO? I'm looking forward to it. Share this post Link to post Share on other sites
roberthammer 582 Posted February 12, 2014 Hello,In the RH will accommodate accessories such as MRCO? I'm looking forward to it. Hmm , i thought that i added all bis optics to be compatible - somehow i forgot the optic_MRCO I will add that in next version , sorry about that Share this post Link to post Share on other sites
ryo 10 Posted February 12, 2014 All right. Thank you for the quick response. Share this post Link to post Share on other sites
jinougaf 11 Posted February 12, 2014 (edited) I found a bug in your pistol pack.When I use the under barrel flash same with my teamates ,he can see my light in the dark but I cant see his.We confirmed both of us had turned the lights on and we can see the light in our own view,but I cant see his light in my view,but he can see mine in his view. Sorry for my poor English and the weapon we used was same one,both of us were using Glock 18 with M6X flash under it…… Edited February 12, 2014 by JinougaF Share this post Link to post Share on other sites
ru55lee 2 Posted February 12, 2014 Wow love these guns. Anyone knows of any user made mission or multiplayer mods that use these? Share this post Link to post Share on other sites
roberthammer 582 Posted February 12, 2014 (edited) I found a bug in your pistol pack.When I use the under barrel flash same with my teamates ,he can see my light in the dark but I cant see his.We confirmed both of us had turned the lights on and we can see the light in our own view,but I cant see his light in my view,but he can see mine in his view.Sorry for my poor English and the weapon we used was same one,both of us were using Glock 18 with M6X flash under it…… Not sure but i think that is a arma 3 fault in the MP atm > http://feedback.arma3.com/view.php?id=1628 Edited February 12, 2014 by RobertHammer Share this post Link to post Share on other sites
kgino1045 12 Posted February 12, 2014 Not sure but i think this is a arma 3 fault in the MP atm > http://feedback.arma3.com/view.php?id=1628 I'm damn sure that it's because MCC Share this post Link to post Share on other sites
jinougaf 11 Posted February 12, 2014 Not sure but i think that is a arma 3 fault in the MP atm > http://feedback.arma3.com/view.php?id=1628 Oh,I haven't noticed that all the lights have the same bugï¼Wait for BI to fix it……Anyway,thanksï¼ Share this post Link to post Share on other sites
sorophx 25 Posted February 12, 2014 RH, could you give us any insight into what to expect with the next update? Share this post Link to post Share on other sites
lemondemon 11 Posted February 12, 2014 And when >:) Share this post Link to post Share on other sites
The Hebrew Hammer 10 Posted February 13, 2014 A replacement pack for BLUFOR units would be nice.. Share this post Link to post Share on other sites
roberthammer 582 Posted February 13, 2014 RH, could you give us any insight into what to expect with the next update? First of all - i have to finish the pistol pack which hopefully will be soon after that i will begin doing M4/M16 update which will bring few new things: 1. All the attachments will be standalone - this because of future packs and better compatibility 2. Some optimizations of the current models 3. New variants of ar15 - like Magpul variant etc I might show some wip when i will get into it :) Share this post Link to post Share on other sites
PenguinInATuxedo 18 Posted February 13, 2014 First of all - i have to finish the pistol pack which hopefully will be soonafter that i will begin doing M4/M16 update which will bring few new things: 1. All the attachments will be standalone - this because of future packs and better compatibility 2. Some optimizations of the current models 3. New variants of ar15 - like Magpul variant etc I might show some wip when i will get into it :) So your going to be making the attachments a separate mod? If so I like the sound of that, right now I feel swamped with attachments. Share this post Link to post Share on other sites
sorophx 25 Posted February 13, 2014 sweet! thanks for sharing 2. Some optimizations of the current models is this somehow linked to the FPS problem people reported here? Share this post Link to post Share on other sites
Troubadour 1 Posted February 13, 2014 First of all - i have to finish the pistol pack which hopefully will be soonafter that i will begin doing M4/M16 update which will bring few new things: 1. All the attachments will be standalone - this because of future packs and better compatibility 2. Some optimizations of the current models 3. New variants of ar15 - like Magpul variant etc I might show some wip when i will get into it :) Any chance of redesigning the ACOG so that there isn't a giant front-sight blocking half the view? Share this post Link to post Share on other sites
roberthammer 582 Posted February 13, 2014 (edited) Any chance of redesigning the ACOG so that there isn't a giant front-sight blocking half the view? Nope - because thats how it is in real life ,but the real Acog's zoom smudges the front sight so you dont see it you have to use the 2D one , if that sight bothers you Edited February 13, 2014 by RobertHammer Share this post Link to post Share on other sites
LykosMactire 298 Posted February 13, 2014 Nope - because thats how it is in real life ,but the real Acog's zoom smudges the front sight so you dont see ityou have to use the 2D one , if that sight bothers you well the only problem i have with the 2-d one is that it does not change to green when using NV also have you considered making the 2D sight like the ones in TMR Alt , but still with NV compatibility Share this post Link to post Share on other sites
Keegan 11 Posted February 13, 2014 Excited for the Gucci Magpul M4 and looking forward to its planned release. :cool: Share this post Link to post Share on other sites
roberthammer 582 Posted February 13, 2014 well the only problem i have with the 2-d one is that it does not change to green when using NV also have you considered making the 2D sight like the ones in TMR Alt , but still with NV compatibility That's a feature because with real Acog you cant use your NVG with it ,because you will get this - you have to use proper NV device/adapter to make it work Share this post Link to post Share on other sites
Keegan 11 Posted February 13, 2014 That's a feature because with real Acog you cant use your NVG with it ,because you will get this - you have to use proper NV device/adapter to make it work Mr. Hammer is right on the money. Also, If you leave your brightness to the lowest setting on your RCO you can use it with NODs in lowlight ops. The Corps is testing out a new RCO that will become standard issue to all grunts where you can use it with NODs and not be washed out 99.9% of the time. Share this post Link to post Share on other sites