giorgygr 61 Posted October 17, 2013 Hmm.. Something i was curious about.. In Userconfig i can see a major change to some suggested-"default" values as :tpwcas_reveal = 0.01; Such a "small" value can't be compared with values used in TPW_CAS for A2. Maybe is a temporary bypass to "ease-up" the Unfair AI's "KnowsEverythingAbout" to kinda more-normal/acceptable levels?? Share this post Link to post Share on other sites
ollem 4 Posted October 17, 2013 (edited) The question is do I have to force mode 3 with these logs 0 pre-init defined twpcas mode: 'tpwcas_mode = 2'" "0 tpwcas_mode = 2 - Server: [false] - MP: [true] - config: [2] - isNil: [false]" I see mode 2 active, perhaps I have to force mode 3 on HC and server. Thanks You need to set "tpwcas_mode = 3" at the server Edited October 17, 2013 by Ollem Share this post Link to post Share on other sites
SavageCDN 231 Posted October 17, 2013 In Arma 2 with @ASR_AI it was required on the server and headless client Share this post Link to post Share on other sites
gagi 10 Posted October 17, 2013 You need to set "tpwcas_mode = 3" at the server Ok I'll try it this evening : thanks ---------- Post added at 14:46 ---------- Previous post was at 14:45 ---------- In Arma 2 with @ASR_AI it was required on the server and headless client That's what I've done thanks Savage Share this post Link to post Share on other sites
SavageCDN 231 Posted October 17, 2013 np glad to see this coming for A3 Share this post Link to post Share on other sites
giorgygr 61 Posted October 17, 2013 While i will *bump* my question in post #26 .. ..i have some more concerns. Lots of people i believe they are using a combination of ASR_AI3 also. So i m also wondering if there is any conflict between those mods as: from ASR_AI3 userconfig Seekcover=1 from TPW_CAS userconfig tpwcas_getcover=1 Share this post Link to post Share on other sites
gagi 10 Posted October 17, 2013 While i will *bump* my question in post #26 ....i have some more concerns. Lots of people i believe they are using a combination of ASR_AI3 also. So i m also wondering if there is any conflict between those mods as: from ASR_AI3 userconfig Seekcover=1 from TPW_CAS userconfig tpwcas_getcover=1 No idea : have to test & debug perhaps ... Share this post Link to post Share on other sites
Dulgan 10 Posted October 17, 2013 Ok : I just tested suppression with dedicated server : it DOES work perfectlyAnd with the headless client Hi there, we're trying to use tpwcas as mod on our server but I can't found settings that will make this fully functionnal. When the mod is on server, headless client and client it doesn't work at all, AI doesn't do anything when under fire. I use it with the same settings on server, HC and clients (tpwcas_mode = 2, debug_mode = 1). As soon as HC is out, the mod start functionning and AI start firing and hiding with debug fully operating. But this seems to be really randomly functionning over human players... Can you give me your settings and configuration, I'll then test it and put feedback here. Thanks Share this post Link to post Share on other sites
gagi 10 Posted October 17, 2013 (edited) Hi, same config as yours!!! I checked the logs and it doesn't work, I was spawning AI on the server : that's why it was working It seems that for mission generated AI on the HC : it doesn't take the evenhandler for ASRAI & TPWCAS :( or the code doesn't take HC into account for the moment :( There are parts that include HC code but in ASR AI : no HC code I think Sorry for the confusion Edited October 17, 2013 by gagi Share this post Link to post Share on other sites
lordprimate 159 Posted October 17, 2013 (edited) Hmm..Something i was curious about.. In Userconfig i can see a major change to some suggested-"default" values as :tpwcas_reveal = 0.01; Such a "small" value can't be compared with values used in TPW_CAS for A2. Maybe is a temporary bypass to "ease-up" the Unfair AI's "KnowsEverythingAbout" to kinda more-normal/acceptable levels?? Yes , this LOW value is because the AI already get too much info about you way to fast. the idea was to at least try and slow it down. I really wish i can understand why everyone else is having problems.. Every time I get on our dedicated with my team mates with this mod enabled , and debug enabled. I get perfect functionality. My team mates see the debuging as I do the ai look for cover, they get suppressed, etc. and no script errors.. Gagi: I am i not following the thread correctly are you all talking about ASR_AI and HC, or tpwcas and HC? I really hope we can nail this down with the HC. There is a lot of stuff that is out of my grasp of coding knowledge.. IE there are somethings I just dont know how to fix yet.. but thats the point of me doing this to learn! along the way... Dulgen: thanks for testing I hope you get an idea of what may be the issue, and post your results here. ..i have some more concerns. Lots of people i believe they are using a combination of ASR_AI3 also. So i m also wondering if there is any conflict between those mods as: from ASR_AI3 userconfig Seekcover=1 from TPW_CAS userconfig tpwcas_getcover=1 GiorgyGR: to answer you question about possible conflicts between ASR_AI and TPWCAS.. tpwcas only sends a unit to cover if it is to far away from cover already.. IE if ASR_AI hasent already sent the ai to a good spot to hide TPWCAS will help... they work in tandum. I have never seen any conflicts between the two. There is actually code in tpwcas that utalized ASR_AI knows about values, etc.. So there already working together on that front. Ill be posting another update here soon!!! It contains a few object filters for Cover objects(in finding cover, from Robalo), a few LOS code upgrades from TPW, and a snibbet from ZOOLOO75 firefight improvement system (evasive movements when moving to cover...) Please keep testing and posting feed back And REMEMBER TO PUT THE TPWCAS MODULES ON THE MAP IN THE MISSION MAKER...... !!!FOR BEST RESULTS IN MULTIPLAYER!!! Edited October 18, 2013 by Lordprimate Share this post Link to post Share on other sites
giorgygr 61 Posted October 18, 2013 First of all i feel the need to thank you for your detailed answer regarding my concerns. but... And REMEMBER TO PUT THE TPWCAS MODULES ON THE MAP IN THE MISSION MAKER...... !!!FOR BEST RESULTS IN MULTIPLAYER!!! ..OOPS!! :butbut: I never did that before in our teams server (even in ArmA2CO) for our COOP sessions. I always thought it was like "Plug & Play" in any mission ..and *new AI features would have been automatically utilized. Now i m in trouble :/ Share this post Link to post Share on other sites
lordprimate 159 Posted October 18, 2013 First of all i feel the need to thank you for your detailed answer regarding my concerns.but... ..OOPS!! :butbut: I never did that before in our teams server (even in ArmA2CO) for our COOP sessions. I always thought it was like "Plug & Play" in any mission ..and *new AI features would have been automatically utilized. Now i m in trouble :/ They should be auto enabled , I just test with the modules on the map, to make absolutely sure they are enabled for the server and clients. It also makes the mission mod dependant. (some may see that as a drawback) I also use it to ensure that all clients have the mod and are getting the same effects as everyone else. Also, being that i test with the modules on the map and it works every time(as of late), i felt it was pertinent information. Share this post Link to post Share on other sites
giorgygr 61 Posted October 18, 2013 TBH i always used (from A2CO) TPWCAS=mode 3 (dedicated server coop mode-only AI affected). I really would like to continue using it only as "server-side" mod..unless you tell me it won't work properly that way. Me (and lots of others i believe) we are eager for 'next' version :) Share this post Link to post Share on other sites
gagi 10 Posted October 18, 2013 Gagi: I am i not following the thread correctly are you all talking about ASR_AI and HC, or tpwcas and HC? I really hope we can nail this down with the HC. There is a lot of stuff that is out of my grasp of coding knowledge.. IE there are somethings I just dont know how to fix yet.. but thats the point of me doing this to learn! along the way... And REMEMBER TO PUT THE TPWCAS MODULES ON THE MAP IN THE MISSION MAKER...... !!!FOR BEST RESULTS IN MULTIPLAYER!!! As tpwcas is linked to ASRAI ... perhaps I can deactivate ASRAI and tpwcas is independant : no clue What I saw in tpwcas code is that the HC code seems broken and in the logs there is a bug on this line : diag_log format ["%1 tpwcas_mode = %2 - Server: [%3] - MP: [%4] - config: [%5] - isNil: [%6]", time, tpwcas_mode, isServer, isMultiPlayer, getnumber(configfile>> "tpwcas_key_setting" >> "tpwcas_mode"), isNil "tpwcas_mode"]; The code doesn't seem to handle HC. But it's close to work. The problem is that : On dedicated server only : I put ASRAI+tpwcas as they are linked and work perfectly without an HC : so I'm trying to make it work the same way with HC With HC : ASRAI doesn't handle HC + tpwcas is, I think, broken for HC I can try to use only tpwcas on dedicated server alone first, and a second test with an HC : but I thinks it will be the same : tpwcas doesn't handle HC... for the moment :) Share this post Link to post Share on other sites
Dulgan 10 Posted October 18, 2013 On dedicated server only :I put ASRAI+tpwcas as they are linked and work perfectly without an HC : so I'm trying to make it work the same way with HC With HC : ASRAI doesn't handle HC + tpwcas is, I think, broken for HC I tried with the ASRAI server side and tpwcas on all clients, HC and server. It doesn't work at all with HC... Share this post Link to post Share on other sites
lordprimate 159 Posted October 18, 2013 (edited) So, I found a small error in @tpwcas. It was the config name for the ASR_AI function that handled AI skill, I typed it wrong last time.... DERP . I have corrected the error, Tpwcas should now be looking at the right function. (there was an "_sys_" in the name where it should have been removed), I also made a few changes in the Init.sqf, reguarding the HC. Here is another test version, there is a different HC check, I am not sure if it will fix the issue it was just copied and pasted from another version. This tpwcas version also includes some scripts from other modders, Robalo, and Zooloo75, and some updates from TPW. The AI will now make an evasive movement when they are told to move to cover (from zooloo75 FFIS). I added some updated code to tpwcas_los from tpw (AI turn twards enemy faster). And used some code from Robalo's ASR_AI find cover, now it is more likely that they Cover that tpwcas sends the ai to will be the same as ASR_AI would send them to.. IE: ASR_AI and tpwcas work together better!!! So here it is TEST subject #2: @TPWCAS TEST for ARMA 3 : http://www.mediafire.com/?wo1i6k3pw1vumkp if you get ANY ERRORS this is what we need from U testors!! 1)Post your game version (dev /stable) 2)Post a list of the mods used at the time of the error (to be honest if your testing Tpwcas there shouldnt be other mods running , maybe ASR_AI but that should be it) 3)post the EXACT error from the rpt file. (the rpt file usually contains where the error occured "file/line", makes it easier to locate) 4)you also could post up a link to the mission the problem is happening in. (I can then download and test myself) LAST BUT NOT LEAST: Please put the modules on the map: "Embedded Los - Enable" "Find Cover - Enable" "Visual debug - Enable" If you are playing a mission where you (player/players) will control AI. Then you need to put down this module: "(TPWCAS) Client Server mode (tpwcas_mode = 2) - Enable" This module tells tpwcas that ALL bullets from EVERY shooter are detected. If you are making a three way AI battle between Opfor, Blufor, and Indi, this is the module you should use. If you are playing a mission where you (player/players) are the only ones on your side (no AI help). Then you put down this module: "(TPWCAS) Dedicated Server mode / no clients (tpwcas_mode = 3) - Enable" This module tells tpwcas that ONLY PLAYERS bullets are detected. If you are making a three way AI battle between Opfor, Blufor, and Indi, this module will only detect fire from player units, making any AI on AI combat unaffected by this mod (AI will not Suppress eachother)!! This is to ENSURE that the mod is enable for all clients connecting , and that they HAVE to have the mod to join. (This should also provide a good baseline / control for the testing) Edited October 18, 2013 by Lordprimate Share this post Link to post Share on other sites
giorgygr 61 Posted October 18, 2013 U'r "da man"..man! I 'll test ASAP ^^ Share this post Link to post Share on other sites
gagi 10 Posted October 18, 2013 (edited) So, I found a small error in @tpwcas. It was the config name for the ASR_AI function that handled AI skill, I typed it wrong last time.... DERP . I have corrected the error, Tpwcas should now be looking at the right function. (there was an "_sys_" in the name where it should have been removed), I also made a few changes in the Init.sqf, reguarding the HC. Here is another test version, there is a different HC check, I am not sure if it will fix the issue it was just copied and pasted from another version. This tpwcas version also includes some scripts from other modders, Robalo, and Zooloo75, and some updates from TPW. The AI will now make an evasive movement when they are told to move to cover (from zooloo75 FFIS). I added some updated code to tpwcas_los from tpw (AI turn twards enemy faster). And used some code from Robalo's ASR_AI find cover, now it is more likely that they Cover that tpwcas sends the ai to will be the same as ASR_AI would send them to.. IE: ASR_AI and tpwcas work together better!!!So here it is TEST subject #2: @TPWCAS TEST for ARMA 3 : http://www.mediafire.com/?wo1i6k3pw1vumkp if you get ANY ERRORS this is what we need from U testors!! 1)Post your game version (dev /stable) 2)Post a list of the mods used at the time of the error (to be honest if your testing Tpwcas there shouldnt be other mods running , maybe ASR_AI but that should be it) 3)post the EXACT error from the rpt file. (the rpt file usually contains where the error occured "file/line", makes it easier to locate) 4)you also could post up a link to the mission the problem is happening in. (I can then download and test myself) LAST BUT NOT LEAST: Please put the modules on the map: "Embedded Los - Enable" "Find Cover - Enable" "Visual debug - Enable" If you are playing a mission where you (player/players) will control AI. Then you need to put down this module: "(TPWCAS) Client Server mode (tpwcas_mode = 2) - Enable" This module tells tpwcas that ALL bullets from EVERY shooter are detected. If you are making a three way AI battle between Opfor, Blufor, and Indi, this is the module you should use. If you are playing a mission where you (player/players) are the only ones on your side (no AI help). Then you put down this module: "(TPWCAS) Dedicated Server mode / no clients (tpwcas_mode = 3) - Enable" This module tells tpwcas that ONLY PLAYERS bullets are detected. If you are making a three way AI battle between Opfor, Blufor, and Indi, this module will only detect fire from player units, making any AI on AI combat unaffected by this mod (AI will not Suppress eachother)!! This is to ENSURE that the mod is enable for all clients connecting , and that they HAVE to have the mod to join. (This should also provide a good baseline / control for the testing) Great work man ! I tested with : "Embedded Los - Enable" "Find Cover - Enable" "Visual debug - Enable" but IA seems dumb and no visual debug with HC activated Edited October 19, 2013 by gagi Share this post Link to post Share on other sites
Variable 322 Posted October 19, 2013 Tested on the CiA coop server with debug mode. Works great! Nothing to report except that :) Share this post Link to post Share on other sites
Dulgan 10 Posted October 19, 2013 Subject 2 Thanks for your amazing work, sounds great, can't wait to test it. Since I've the same conf as gogi I thinks it wont work with HC but I'll test it anyway asap, maybe tomorrow ! Share this post Link to post Share on other sites
ck-claw 1 Posted October 19, 2013 Tested on the CiA coop server with debug mode. Works great! Nothing to report except that :) Thats good enough for me!!! Keep up the good work chaps :cool: Share this post Link to post Share on other sites
gagi 10 Posted October 19, 2013 I tried with the ASRAI server side and tpwcas on all clients, HC and server. It doesn't work at all with HC... same here : the debug balls are made on the server, even the unit loops are made on the server but not on units controller by the HC... Strange behaviour Share this post Link to post Share on other sites
ollem 4 Posted October 19, 2013 (edited) @Lordprimate: I'm not sure why HC is not working, but there is a small error in theHC check in init.sqf: // HEADLESS CLIENT CHECK tpwcas_isHC = !( hasInterface || isDedicated ); should be // HEADLESS CLIENT CHECK tpwcas_isHC = ( !(hasInterface) && !(isDedicated ) ); However, that doesn't explain the issue while in case of HC tpwcas_isHC would be true in both cases. Could someone post the first lines of the HC rpt log which should show the TPWCAS values as present on the HC? Edited October 19, 2013 by Ollem Share this post Link to post Share on other sites
Dulgan 10 Posted October 20, 2013 Could someone post the first lines of the HC rpt log which should show the TPWCAS values as present on the HC? "0 tpwcas_mode = 2 - Server: [false] - MP: [true] - config: [2] - isNil: [false]" and later : "############################# co166_vts40_A3_beta17 #############################" "15.012 - TPWCAS_A3 v5.0 Initiated - tpwcas_mode: [2]" "15.012 - [0,2,4,11] supported version of ASR_AI found" "--- tpwcas parameters ---------------------------------------------------" "15.135 TPWCAS Var: tpwcas_mode - [2]" "15.135 TPWCAS Var: tpwcas_ir - [25]" "15.135 TPWCAS Var: tpwcas_st - [6]" "15.135 TPWCAS Var: tpwcas_bulletlife - [1.5]" "15.135 TPWCAS Var: tpwcas_skillsup - [1]" "15.135 TPWCAS Var: tpwcas_minskill - [0.2]" "15.135 TPWCAS Var: tpwcas_reveal - [0]" "15.135 TPWCAS Var: tpwcas_canflee - [0]" "15.135 TPWCAS Var: tpwcas_getcover - [1]" "15.135 TPWCAS Var: tpwcas_coverdist - [30]" "15.135 TPWCAS Var: tpwcas_playershake - [1]" "15.135 TPWCAS Var: tpwcas_playervis - [1]" "15.135 TPWCAS Var: tpwcas_debug - [2]" "-------------------------------------------------------------------------" This is the arma 3 rpt log, on a dedicated server, HC on, mod on clients (me and HC) and server with the same userconfig set. No modules on the VTS mission but as I was alone, I thinks this doesn't matter, is it ? Same as before, with HC it doesn't work, without it works like a charm ;) Share this post Link to post Share on other sites
lordprimate 159 Posted October 20, 2013 (edited) dammit ollem.... :) I just copied and pasted that code from the A2 version you posted a few days ago... LOL serves me right for just copying and pasting!! I just fixed it. Dulgan: is that the rpt from the server? or the headless client? Edited October 20, 2013 by Lordprimate Share this post Link to post Share on other sites