Redphoenix 1540 Posted May 5, 2014 I have a gear indicator setup as well now, which proves that the gears only shift from N to D1 and R1. The RPM always stays at idle RPM, except if i keep switching between driving forward and backward, or if i turn on the spot.Which is kinda impossible, as at idle rpm there is no torque... and despite the different gear ratio i get 11km/h in both directions maximum. I changed TransmissionRatios[] = {"High",8}; to 2 and 32 for testing, but the maximum travelspeed still didnt make any change at all. http://abload.de/img/speedso7kx7.png (850 kB) What could be causing that? Wow, how did you made that? This is great! How did you mod that? I was looking for a similar solution, but didn't find any scripting commands. You may want to provide it for usage? :D But to your question: Try fiddeling around with MOI and dampingRateInAir. I think this is what stops your tank from accelerating. Share this post Link to post Share on other sites
x3kj 1247 Posted May 5, 2014 Wow, how did you made that? This is great! How did you mod that? I was looking for a similar solution, but didn't find any scripting commands.You may want to provide it for usage? Its uses the same function like the dials in the vehicles with modelled interior e.g. the mrap's, like zGuba pointed out. You need to modifiy the p3d, so i dont think there's a way to add that to vanilla tanks (in case you wondered). You need a plane with the dial texture (i ripped one from ze internetz), an indicator cuboid [im my example named RPMIndicator and IGear], and rotational axis in memory lod. Model Cfg Animation part: class IndicatorRPM: Rotation { type="rotation"; source="rpm"; selection="RPMIndicator"; axis="rpm_axis"; memory=1; minValue=0; maxValue=5000; //depends on dial scaling angle0="rad 0"; //depends on dial scaling angle1="rad 270"; //depends on dial scaling }; class IndicatorGear: Rotation { type="rotation"; source="gear"; selection="IGear"; axis="gear_axis"; memory=1; minValue=-2; //depends on dial scaling maxValue=8; //depends on dial scaling angle0="rad 0"; //depends on dial scaling angle1="rad 270"; //depends on dial scaling }; Share this post Link to post Share on other sites
branzik 109 Posted June 24, 2014 So no progress? So far? Our tanks are still stuck at 1st gear:D Share this post Link to post Share on other sites
surpher 1 Posted June 24, 2014 Arma 3 Diagnostics Exe was added to the dev branch today. Share this post Link to post Share on other sites
Mladja-ArmASerbia 3 Posted June 24, 2014 Finally! Animation - displays current animation state, actions being used and target animation states depending on the actions AnimSrcTarget - displays all animation sources and their values for the model under the cursor AnimSrcUnit - displays all animation sources and their values for the player's vehicle (or his gun in case of a soldier) EPEVehicle - displays gearbox, friction, thrust, brake and various parameters of a PhysX vehicle EPEForce - displays PhysX forces applied on the vehicle Force - displays some other forces with their names HitPoints - displays status of hit points of the player's vehicle and vehicle under the cursor Mines - displays nearby mines, their properties and radius Particles - displays what particles are used in scene and their count ParticleNames - attaches a name to each particle effect used so that it may be identified Suspension - displays status of suspension for each wheel of a PhysX vehicle Share this post Link to post Share on other sites
branzik 109 Posted June 25, 2014 (edited) Yess;) but only what I have read from it Bi tanks has got friction around 7 ours 1.3 Odesláno z mého GT-N7100 pomocà Tapatalk Edited June 25, 2014 by Branzik Share this post Link to post Share on other sites
x3kj 1247 Posted June 26, 2014 It turned out, that main problem was that my tank would not go above 12kph no matter what settings i used. This seems to have been a problem with my memory points for the physx wheels. No idea what was the actual cause, it worked after i changed some things around (i use a scifi tank so i had the freedom) for the memory points. Additionally the gearratio for my setup was far too small it seems, for my first gear i now use a total ratio of 200. I'm not sure how Physx handles the rotation speed for different sized wheels, this might be the cause. TransmissionRatios[] = {"High",145}; and Gear ratios for D : 1.46; 0.78; 0.46; 0.29; 0.18; 0.132; If your tank only moves very slowly (and only idle engine rpm), it's a case of MOI and DampingRateInAir tweaking. Reducing the later and increasing the former slightly. I think its best not to use different sized wheels for tanks if possible. 1 Share this post Link to post Share on other sites
csudab 10 Posted March 9, 2015 It's kind of you to provide this information! I am struggling with aircraft setup. May I please cast one vote for "this for aircraft would be amazing"? :) Share this post Link to post Share on other sites