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alleycat

Cant add binoculars

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this addweapon "Binocular" and this additem "Binocular" fail. Is that a bug?

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this addweapon "binocular" works for me however it does not show up in the inventory. Place a squad leader down, check inventory there are no binos, hit B and the binos still come up. Must be a bug.

---------- Post added at 09:10 ---------- Previous post was at 09:08 ----------

Its the same thing for the rangefinder and laser designator, its not showing up in the items.

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indeed its a bug that came with a dev update and sadly made it i to the stable version 1.02 as wel :(

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I think......

Unitname linkItem "Binocular"; 
Unitname linkItem "ItemGPS";
Unitname linkItem "ItemRadio";

- Strannix

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I think......

Unitname linkItem "Binocular"; 
Unitname linkItem "ItemGPS";
Unitname linkItem "ItemRadio";

- Strannix

That does not appear to work. I've been trying to add binocs and rangefinders to players since the last patch with no luck. Used to be able just add a simple 'this addWeapon "Binocular";' or 'this addWeapon "Rangefinder";' in the player init and it'd work but no more since the latest patch.

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I tend to believe that it is only an visualisation bug in the inventar system.

If you use the same commands on an crate/box all shows up.

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Could be, but they do not show up in the player inventory, nor are they accessible if the player hits the 'B' key.

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unit addWeapon "Binocular"; works, but you don't see it on the inventory screen, but it still comes up when you press B. addItem doesn't work since it's not an Item.

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unit addWeapon "Binocular"; works, but you don't see it on the inventory screen, but it still comes up when you press B. addItem doesn't work since it's not an Item.

Are you doing it in DEV? Using it in the latest stable (1.02.110424) neither 'unit addWeapon "Binocular";' nor 'this addWeapon "Binocular";' put in the units Initialization box works. Binocs don't show in inventory and don't pop up when 'B' is pressed. Could be that I'm just oblivious though...

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Yup... 1.02.110424. Editor -> Stratis -> NATO Rifleman (normally has no optics), this init field:

this addWeapon "Binocular";

Preview, press B, brings up binocs.

Make sure you're not using non-updated CBA or something else that might not be updated and conflicting. I know CBA has interfered with optics on weapons so it's no small leap to imagine it would break binocs/rangefinders too if out of date.

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@kylania

Try that again, but instead of just clicking preview, hold shift and click preview... The briefing screen removes binoculars if they are part of the default loadout.

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Yup... 1.02.110424. Editor -> Stratis -> NATO Rifleman (normally has no optics), this init field:

this addWeapon "Binocular";

Preview, press B, brings up binocs.

Make sure you're not using non-updated CBA or something else that might not be updated and conflicting. I know CBA has interfered with optics on weapons so it's no small leap to imagine it would break binocs/rangefinders too if out of date.

Hmm...must be something off with my mission or one of the scripts I'm using. I do have CBA (most recent Beta 4). If I open up an empty mission, and add a unit with that in the init, it works fine, but units with the same info in my mission will not get Binocs. Must be something on my end, yet strange it used to work fine.

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@kylania

Try that again, but instead of just clicking preview, hold shift and click preview... The briefing screen removes binoculars if they are part of the default loadout.

Hmm, I see. Yeah, Shift-Preview or exporting as a Single Player Mission with an added diary module results in no binocs. Seems it's only binocs, since a linkItem "ItemGPS" did work.

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Hmm, I see. Yeah, Shift-Preview or exporting as a Single Player Mission with an added diary module results in no binocs. Seems it's only binocs, since a linkItem "ItemGPS" did work.

Yup. This is the reason why it's not working for OP. He has exported the mission and because of that he has a briefing screen.

There's already a ticket for this: 0015070: No binocular/rangefinder after previewing a mission with Shift+Enter

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Same problem here.

I added the rangefinder to units and it's not in their inventory and they cannot use it. So I added 3 rangefinders to the vehicle (what transport them in the begining). And when I'm in the vehicle, press I and saw 3 rangefinders. Drag and drop the rangefinder to my holder, and there is no nothing in my holder, but only 2 left in the vehicle.

I know, it's a bug, I just want want to write down the problem.

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Invisible binocs is fixed in today's dev branch build.

I'll check later if the briefing strips them thing is fixed as well.

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I'll check later if the briefing strips them thing is fixed as well.

Tested, working properly again.

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Great. Now we wait weeks. :)

Edited by kylania

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Great they fixed the binocs, anyone tested to see if it also fixed Rangefinders/Laser Designators as well?

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