alleycat 28 Posted September 29, 2013 this addweapon "Binocular" and this additem "Binocular" fail. Is that a bug? Share this post Link to post Share on other sites
cobra4v320 27 Posted September 29, 2013 this addweapon "binocular" works for me however it does not show up in the inventory. Place a squad leader down, check inventory there are no binos, hit B and the binos still come up. Must be a bug. ---------- Post added at 09:10 ---------- Previous post was at 09:08 ---------- Its the same thing for the rangefinder and laser designator, its not showing up in the items. Share this post Link to post Share on other sites
supergruntsb78 67 Posted September 29, 2013 indeed its a bug that came with a dev update and sadly made it i to the stable version 1.02 as wel :( Share this post Link to post Share on other sites
cobra4v320 27 Posted September 29, 2013 "stable version" ;) Share this post Link to post Share on other sites
Gekkibi 11 Posted September 29, 2013 "stable version" ;) "Arma 3 stable", that's an oxymoron... Share this post Link to post Share on other sites
strannix 10 Posted September 29, 2013 I think...... Unitname linkItem "Binocular"; Unitname linkItem "ItemGPS"; Unitname linkItem "ItemRadio"; - Strannix Share this post Link to post Share on other sites
meatball 25 Posted September 30, 2013 I think...... Unitname linkItem "Binocular"; Unitname linkItem "ItemGPS"; Unitname linkItem "ItemRadio"; - Strannix That does not appear to work. I've been trying to add binocs and rangefinders to players since the last patch with no luck. Used to be able just add a simple 'this addWeapon "Binocular";' or 'this addWeapon "Rangefinder";' in the player init and it'd work but no more since the latest patch. Share this post Link to post Share on other sites
na_palm 19 Posted September 30, 2013 I tend to believe that it is only an visualisation bug in the inventar system. If you use the same commands on an crate/box all shows up. Share this post Link to post Share on other sites
meatball 25 Posted September 30, 2013 Could be, but they do not show up in the player inventory, nor are they accessible if the player hits the 'B' key. Share this post Link to post Share on other sites
kylania 568 Posted September 30, 2013 unit addWeapon "Binocular"; works, but you don't see it on the inventory screen, but it still comes up when you press B. addItem doesn't work since it's not an Item. Share this post Link to post Share on other sites
meatball 25 Posted September 30, 2013 unit addWeapon "Binocular"; works, but you don't see it on the inventory screen, but it still comes up when you press B. addItem doesn't work since it's not an Item. Are you doing it in DEV? Using it in the latest stable (1.02.110424) neither 'unit addWeapon "Binocular";' nor 'this addWeapon "Binocular";' put in the units Initialization box works. Binocs don't show in inventory and don't pop up when 'B' is pressed. Could be that I'm just oblivious though... Share this post Link to post Share on other sites
Gekkibi 11 Posted September 30, 2013 Meatball, are you clicking preview or shift + preview? Share this post Link to post Share on other sites
meatball 25 Posted September 30, 2013 Neither, I'm actually launching a fully hosted game. Share this post Link to post Share on other sites
kylania 568 Posted September 30, 2013 Yup... 1.02.110424. Editor -> Stratis -> NATO Rifleman (normally has no optics), this init field: this addWeapon "Binocular"; Preview, press B, brings up binocs. Make sure you're not using non-updated CBA or something else that might not be updated and conflicting. I know CBA has interfered with optics on weapons so it's no small leap to imagine it would break binocs/rangefinders too if out of date. Share this post Link to post Share on other sites
Gekkibi 11 Posted September 30, 2013 @kylania Try that again, but instead of just clicking preview, hold shift and click preview... The briefing screen removes binoculars if they are part of the default loadout. Share this post Link to post Share on other sites
cobra4v320 27 Posted September 30, 2013 Has this been posted in the FT? I'm assuming they already know about this. Share this post Link to post Share on other sites
meatball 25 Posted September 30, 2013 Yup... 1.02.110424. Editor -> Stratis -> NATO Rifleman (normally has no optics), this init field: this addWeapon "Binocular"; Preview, press B, brings up binocs. Make sure you're not using non-updated CBA or something else that might not be updated and conflicting. I know CBA has interfered with optics on weapons so it's no small leap to imagine it would break binocs/rangefinders too if out of date. Hmm...must be something off with my mission or one of the scripts I'm using. I do have CBA (most recent Beta 4). If I open up an empty mission, and add a unit with that in the init, it works fine, but units with the same info in my mission will not get Binocs. Must be something on my end, yet strange it used to work fine. Share this post Link to post Share on other sites
kylania 568 Posted September 30, 2013 @kylaniaTry that again, but instead of just clicking preview, hold shift and click preview... The briefing screen removes binoculars if they are part of the default loadout. Hmm, I see. Yeah, Shift-Preview or exporting as a Single Player Mission with an added diary module results in no binocs. Seems it's only binocs, since a linkItem "ItemGPS" did work. Share this post Link to post Share on other sites
Gekkibi 11 Posted September 30, 2013 Hmm, I see. Yeah, Shift-Preview or exporting as a Single Player Mission with an added diary module results in no binocs. Seems it's only binocs, since a linkItem "ItemGPS" did work. Yup. This is the reason why it's not working for OP. He has exported the mission and because of that he has a briefing screen. There's already a ticket for this: 0015070: No binocular/rangefinder after previewing a mission with Shift+Enter Share this post Link to post Share on other sites
bardosy 158 Posted October 1, 2013 Same problem here. I added the rangefinder to units and it's not in their inventory and they cannot use it. So I added 3 rangefinders to the vehicle (what transport them in the begining). And when I'm in the vehicle, press I and saw 3 rangefinders. Drag and drop the rangefinder to my holder, and there is no nothing in my holder, but only 2 left in the vehicle. I know, it's a bug, I just want want to write down the problem. Share this post Link to post Share on other sites
kylania 568 Posted October 1, 2013 Invisible binocs is fixed in today's dev branch build. I'll check later if the briefing strips them thing is fixed as well. Share this post Link to post Share on other sites
Gekkibi 11 Posted October 1, 2013 I'll check later if the briefing strips them thing is fixed as well. Tested, working properly again. Share this post Link to post Share on other sites
kylania 568 Posted October 1, 2013 (edited) Great. Now we wait weeks. :) Edited October 1, 2013 by kylania Share this post Link to post Share on other sites
meatball 25 Posted October 1, 2013 Great they fixed the binocs, anyone tested to see if it also fixed Rangefinders/Laser Designators as well? Share this post Link to post Share on other sites