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aoshi

Why arma lights don't have shadown?

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The new light is awesome, and I love arma, but almost every game of the last five years, who work with dynamic light have shadows.

Currently a wall does nothing with car headlights and flashlights

I repeat that I liked the new lighting (I love picking up a car in the editor on a dark night and drive around with headlights on without night vision)

but the lack of shade give me a very strange feeling

Vote here http://feedback.arma3.com/view.php?id=4180

And there is a way to use a mod to fix this?

Edit:Dev Says

We are definitely going to use deferred lighting and shadows, however I have to confess we won't 99% make it into A3 release. This is not an easy task and there are more important issues. Unlike other features this is a huge engine change.

Believe me we are the first in a line to get deferred stuff and various fixes and optimizations. Often it's a matter of compromise, but more often just about the resources we have. Support us (anyhow) and we will be allowed to do much more.

Edited by aoshi

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Engine limitation AFAIK. The most annoying thing is that light goes through walls. You don't necessarly need to have dynamic shadows in order to prevent that from happening in a game.

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Engine limitation AFAIK. The most annoying thing is that light goes through walls. You don't necessarly need to have dynamic shadows in order to prevent that from happening in a game.

Yeah, any method that make light stop at wall, I will be happy

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for optimization pourpose, also might come with deffernd whatver shading, BIS had in plans to add, after release.

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I wouldn't trust that Dev quote; That was on the "old A3" times, Damu is not even on BI anymore.

Yes, it would be a great addition.

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Something like this could be nice as well http://forums.bistudio.com/showthread.php?162153-Interior-shadows-WITHOUT-creating-dynamic-shadows-through-LOD-that-cuts-off-light oh well, this won't likely change any time soon. Arma 3 will have a gorgeous new lighting system, lovely new high detail shadows and cause a mediocre zone by not combining the two...gonna be stuck with having lights bleed through walls and into vehicles.

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