Eviscerator 0 Posted August 26, 2002 yeah, unfortunately all of the guns except for the 20mm cannons will be just for looks the other working things will be the ffars and the grenade launcher Share this post Link to post Share on other sites
Cloney 0 Posted August 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Aug. 26 2002,17:49)</td></tr><tr><td id="QUOTE">spec op blackhawks? i didnt know he was working on any...unless you mean the ballistic ones? oh and i have the huey gunship and i have to say great work to selectthis, it looks exactly like a bell 204 (ARA UH-1C with the little known cowboys of vietnam )<span id='postcolor'> OH MY GOD... That is AWESOME. I hope they are all as good as that one. I nearly wet my pants. Share this post Link to post Share on other sites
The_Captain 0 Posted August 27, 2002 Random afterthought: I've been library hunting, resurrecting old books I used for a SEAL Term paper ages ago, and it turns out that seals often used the stoner weapons system, and the XM148 precursor to the M203. The SEB pack said in the readme that they weren't common in vietnam, but maybe they could change the name to XM148 & give it to spec ops...? Minor detail. =) Also, did Seals use NVG's or not? I know they used starlight scopes, but I can't think of a damn way to get night vision to only pop up in the "v" weapon view... On the one hand, it would make things easier for a four man squad to decimate infantry (though it gets dicey with super AI on... damn SKS) with Night Vision, it might be kind of a cheap shot. However, when playing OFP at 'night', you can't really rely on the full battery of senses that SEALs used, so you're stuck with spotting them before they spot you, and the AI just seems better at picking you out at night. Goddamn black pajamas. Would you nam fans mind if a seal or two used NVG's, or is there a way to use starlight scopes, even simulated....? What color were the seawolf choppers? I know they were navy, but does that mean they were grey, as well? B7W photos, kids. If they were grey, is there any hope of a grey huey working it's way into the pack? One more thing, I KNOW there was a damn 'carrying dead bodies/injured soldiers' script somewhere, but I cant for the life of me find it, especially with the ed center down... I'm planning on working into the campaign iof one of your seals 'dies', and you carry his body to the extraction, he eventually heals and you can sue him again, but if you leave him there he 'dies'. Anyone know where that script ran off to...? Yet another question: What the hell does Super AI do? I've heard some rumos, but as far as I can tell while playing it makes troops detect you easier and be more accurate in shooting... even when their skill is notched down to zero. I've been having a hell of a time pitting 4 seals against 6 NVA guarding a village without taking regular losses... Another question about the SEB hueys, and something I love... With martin's old huey you guys modified, you can't damage troops or pilots from the ground. It's a good and bad thing. What I love is when the chopper gets down to maybe 10% health, the pilot often dies, and the chopper careens towards the earth and explodes. I don't know if that was an intentional touch, but I love it... =). Doesn't happen much in normal opflash because machine gunners don't normally take down choppers, but it sure works great with hueys and VC/NVA. Share this post Link to post Share on other sites
SelectThis 0 Posted August 27, 2002 We're looking to add a stoner to the pack...ebud wants it (might be adding some other "special weapons" as well. A M1911 pistol has already been done and the units will be upgraded to allow use of the pistol and also a proper nvg proxy added. Not sure about the starlight though, I had a small go at them before pack 1 was released without much luck. The new hueys will be targetable by machine gunners and unlike the mty helis units inside the heli can be targetted and hit (including cargo). Not taking away from any of Martin's work, he did a great job with the tools he had, but the new hueys now behave more realistically damage-wise. I just wish Martin had O2 then I wouldnt have to do this work on the hueys and could have concentrated on other parts of the Pack :/ SelectThis Share this post Link to post Share on other sites
Major Fubar 0 Posted August 27, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Aug. 26 2002,17:49)</td></tr><tr><td id="QUOTE"> (ARA UH-1C with the little known cowboys of vietnam )<span id='postcolor'> Robert Duvall from Apocalypse Now? Share this post Link to post Share on other sites
ran 0 Posted August 27, 2002 i love the smell of the napalm in the morning Share this post Link to post Share on other sites
Cloney 0 Posted August 27, 2002 Captain: I have to agree it is fun seeing the Huey careen from the sky into the jungle (or mountainside) with a full load of reinforcements. Its amazing what you can do with a few RPKs. STT: Will the door gunners in your hueys be more proficient than the ones in the regular hueys? Also, not to nitpick but maybe you could add that tan body armor (chickenplate) to the pilot texture. It was designed to stop 7.62 rounds, since the gunner and pilots can now take separate damage, maybe this could make them survive a little longer. Share this post Link to post Share on other sites
The_Captain 0 Posted August 28, 2002 I'm not sure if you're doing this (a few posts are a bit unclear) Will you be making versions of the Huey w/ M60 door guns, where there's a huey with the left gun active, and a separate huey with the right gun active? That would allow choppers flying in one direction to cover both flanks. Has anyone here used GFX707's mortar? *grin* *bigger grin* It's best when used in a VC camp with a .50 (12.7mm =) ) and a mortar, and a few gusy with RPK's. Also, I have to ask the "RPG Guys Shooting at Hueys" question, if I didn't already. Any way to make an RPG that can target air units but is not manuverable? So ground units can shoot at air with rockets and smoke trails, but rarely hit them unless they are mostly static? Those hueys are awfully vulnerable on a standard landing (without setpossing it down or using limited speed/flyinheight waypoints). And seeing smoke trails buzzing around choppers would just be damn cool. Also, as far as I know an RPG doesn't usually take out the chopper in one hit...? =) Share this post Link to post Share on other sites
Tex -USMC- 0 Posted August 28, 2002 Ok, so this sucker looks done, and daddy likes, oh yes, daddy likes. So when is it gonna be available to download? Share this post Link to post Share on other sites
john_mcclane 0 Posted August 28, 2002 Hopefully they will release each Huey as they are finished. Doesn't really make much sense to make everyone wait for the complete Nam pack, when the Huey's are in such high demand. Why not release them as a "Huey Pack"? Please. These excellent screenshots are just torture. Share this post Link to post Share on other sites
ran 0 Posted August 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (John_McClane @ Aug. 28 2002,07:59)</td></tr><tr><td id="QUOTE">Hopefully they will release each Huey as they are finished. Doesn't really make much sense to make everyone wait for the complete Nam pack, when the Huey's are in such high demand. Why not release them as a "Huey Pack"?<span id='postcolor'> not Share this post Link to post Share on other sites
Eviscerator 0 Posted August 28, 2002 er the reason its called a nam pack is because its released as...a pack so splitting it up doesnt make sense, the pilots and the sounds will probably use things from different sections of the pack, so most likely the hueys wouldnt work if you just downloaded the hueys Share this post Link to post Share on other sites
Cloney 0 Posted August 28, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The_Captain @ Aug. 28 2002,07:27)</td></tr><tr><td id="QUOTE">I'm not sure if you're doing this (a few posts are a bit unclear) Will you be making versions of the Huey w/ M60 door guns, where there's a huey with the left gun active, and a separate huey with the right gun active? That would allow choppers flying in one direction to cover both flanks. Has anyone here used GFX707's mortar? *grin* *bigger grin* It's best when used in a VC camp with a .50 (12.7mm =) ) and a mortar, and a few gusy with RPK's. Also, I have to ask the "RPG Guys Shooting at Hueys" question, if I didn't already. Any way to make an RPG that can target air units but is not manuverable? So ground units can shoot at air with rockets and smoke trails, but rarely hit them unless they are mostly static? Those hueys are awfully vulnerable on a standard landing (without setpossing it down or using limited speed/flyinheight waypoints). And seeing smoke trails buzzing around choppers would just be damn cool. Also, as far as I know an RPG doesn't usually take out the chopper in one hit...? =)<span id='postcolor'> Cap, could you explain this whole Setpos and flyinheight landing. The Standard landing looks REALLY bad. Share this post Link to post Share on other sites
The_Captain 0 Posted August 28, 2002 There's a few ways to do it, and the OFPEC (still down) knows most of them. =) And easier way to do it is to make a 'limited' speed waypoint before the landing zone, and add "this flyinheight 20" to the 'on activation' field. Then for the 'unload' or 'transport unload' waypoint, put an invisible h pad and and this flyinheight -1; this land "getout" , and the next waypoint after (probably a move), make it full or normal speed, and make sure to put a new flyinheight. I think this all works, and it makes you land 'nicer' Also, you can use a repeating script that setposses the chopper lower each time, I'll elaborate on that later. Share this post Link to post Share on other sites
Gunship -OFP-ZONE- 0 Posted August 28, 2002 New UH-1 screens on http://www.ofp-zone.de Share this post Link to post Share on other sites
B@ZOOkA 0 Posted August 28, 2002 screens look great! thats what im dreaming of at night! YEHHHHAAAAAA! Share this post Link to post Share on other sites
Tex -USMC- 0 Posted August 29, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Eviscerator @ Aug. 28 2002,17:34)</td></tr><tr><td id="QUOTE">er the reason its called a nam pack is because its released as...a pack so splitting it up doesnt make sense, the pilots and the sounds will probably use things from different sections of the pack, so most likely the hueys wouldnt work if you just downloaded the hueys<span id='postcolor'> well sh*t. Looks like its back to MS Flight Sim 2002 for my Huey fix. Share this post Link to post Share on other sites
Major Fubar 0 Posted August 29, 2002 So how many different mods have released or are releasing Hueys so far? Share this post Link to post Share on other sites
Tex -USMC- 0 Posted August 29, 2002 yeah, but how many of them suck? This one looks promising. Share this post Link to post Share on other sites
miles teg 1 Posted August 29, 2002 </span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (The_Captain @ Aug. 28 2002,07:27)</td></tr><tr><td id="QUOTE">I'm not sure if you're doing this (a few posts are a bit unclear) Will you be making versions of the Huey w/ M60 door guns, where there's a huey with the left gun active, and a separate huey with the right gun active? That would allow choppers flying in one direction to cover both flanks. Has anyone here used GFX707's mortar? *grin* *bigger grin* It's best when used in a VC camp with a .50 (12.7mm =) ) and a mortar, and a few gusy with RPK's. Also, I have to ask the "RPG Guys Shooting at Hueys" question, if I didn't already. Any way to make an RPG that can target air units but is not manuverable? So ground units can shoot at air with rockets and smoke trails, but rarely hit them unless they are mostly static? Those hueys are awfully vulnerable on a standard landing (without setpossing it down or using limited speed/flyinheight waypoints). And seeing smoke trails buzzing around choppers would just be damn cool. Also, as far as I know an RPG doesn't usually take out the chopper in one hit...? =)<span id='postcolor'> The OFP engine only allows for one machine gun or cannon to fire simultaneously. Take for example Cpt. Moore's Little Bird addon. It has two miniguns and while it shows two muzzle flashes when you fire, if you look at the tracers only one gun is firing. That's just a limitation of the game engine. As for getting an RPG guy to fire at a Huey I'm not sure about that, except that on landing all the RPG guys love firing at helicopters on the ground. Also in real life, a single RPG can easily take out a helicopter. Much depends on where it's it, but usually the hole it makes in a helicopter and the resulting shrapnel flying about all over the place is enough to bring it down which is why in Somalia two of the three helicopters hit with a single RPG round were shot down. In Afghanistan a Chinook was hit by an RPG round and had to make an emergency landing (and had a Navy Seal knocked out of the aircraft who was then killed on the ground) but was able to take off again and return to base. Obviously a Chinook is a much larger aircraft with a lot more cargo area where a RPG round hitting it may not damage critical flight controls, oil lines, or fuel lines and fuel cells. But something like a Huey would likely go down fast if hit by an RPG. However I agree, seeing RPG rounds streaking past might be cool. Chris G. aka-Miles Teg<GD> Share this post Link to post Share on other sites
Cloney 0 Posted August 29, 2002 I don't think the airframe would hit the ground ... The Helicopter would probably get blown into a thousand and one pieces and the chunks of the fuselage would be scattered around the LZ. Share this post Link to post Share on other sites
The_Captain 0 Posted August 30, 2002 What i was referring to about the two choppers, is since OFP can only handle one gun at a time, you make a 'left gun' version and a 'right gun' version of the same choppper (Two separate unit types) so it's a bit more 'realistic' or whatnot, and a team of choppers traveling in one direction can *as a group* cover both sides. Shouldn't be too tough to swap the guns around, because as far as I know there's a gun *modeled* on each side... Also, now that both sides are open on the huey, can troops get in from both sides as well? Share this post Link to post Share on other sites
B@ZOOkA 0 Posted August 30, 2002 i know its more realistic but for me its always annoying if i have 15 different versions of a unit and the only difference is that they have different types of ammo or different sided guns... for me its not necessary to have them... its ok to add a unit if it has rockets instead of a mg... but not only for a different type of ammo... that only makes the menus in the editor more complex Share this post Link to post Share on other sites
Doggy 0 Posted August 30, 2002 im really looking forward to this nam pack, Martin's hueys are absolutely great! and these look even better! your lovley pictures are just torture, lol, i dont think anyone cares about the rest of the pack Share this post Link to post Share on other sites