gliptal 25 Posted April 20, 2014 Okay cool, and i have only to insert the .jar file into userconfig with TPW_Mods. Did i get this right?Correct. :)For some reason installing java jre on my computer is a nightmare, can't associate jar files etc. Eventually I got java 7 going well enough to test your program out and it works great gliptal, well done! Do you want me to pack it into the userconfig directory of the TPW MODS zip?Sure go ahead! You might also want to put a link to my README post in the OP. I'll let you know here as soon as new versions come out.Yay! Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted April 21, 2014 With the newest Version the HUD is stopping work after a period of time (the numbers stays static) and when i reainitialize my saved game it works again for a amount of time until it stops again. I´ve updated my config of course Share this post Link to post Share on other sites
tpw 2315 Posted April 21, 2014 (edited) TPW MODS 20140421-2: https://dl.dropboxusercontent.com/u/481663/TPW_MODS_20140421-2.zip Changes: [ALL] TPW_settings.jar, a Java graphic utility to edit TPW_MODS.hpp, is now included in userconfig. Many many thanks to Gliptal for developing this. [HUD 1.15] Killed drivers/gunners no longer displayed. Gunner displayed only if no driver. ---------- Post added at 10:27 ---------- Previous post was at 10:25 ---------- With the newest Version the HUD is stopping work after a period of time (the numbers stays static) and when i reainitialize my saved game it works again for a amount of time until it stops again. I´ve updated my config of course Hmm, never seen this. Can you define "a period of time?" Does this only occur from save games, or in editor missions too? Do the HUD icons still display? Lastly, what happens if you hit Ctrl-H? This should reinitialise the HUD. Edited April 21, 2014 by tpw Share this post Link to post Share on other sites
LSD_Timewarp82 21 Posted April 21, 2014 Period of time like 5-15 minutes. I only play Whole Lotta Altis by SaOk, i dont play other missions ^^ I ll try the new version now, i´ll let u know ifits fixed Share this post Link to post Share on other sites
11hz 12 Posted April 21, 2014 Your mod is always Great! In arma2 simple breath fog script is so good. Thanks for release this mod Share this post Link to post Share on other sites
Guest Posted April 21, 2014 New version frontpaged on the Armaholic homepage. TPW MODS v20140421-2Community Base addons A3 ================================================= We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
sonsalt6 105 Posted April 21, 2014 New update available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
king homer 1 Posted April 21, 2014 With the newest Version the HUD is stopping work after a period of time (the numbers stays static) and when i reainitialize my saved game it works again for a amount of time until it stops again. I´ve updated my config of course I experience the same problem. First of I thought it was a problem because I defined tactical glasses in my personal profile already but even without the HUD just freezes randomly. After reloading last save it's working again. Share this post Link to post Share on other sites
kremator 1065 Posted April 21, 2014 (edited) Will check that out now KH, but up until now I've never seen a problem. @tpw - I'm loving this so far tpw. Regarding markers that become hidden, would it be possible to put their distance and BELOW that the time that it has been hidden? Sometimes it become confusing with multiple markers as they all look the middistance size. Edited April 21, 2014 by Kremator Share this post Link to post Share on other sites
tpw 2315 Posted April 21, 2014 I experience the same problem. First of I thought it was a problem because I defined tactical glasses in my personal profile already but even without the HUD just freezes randomly. After reloading last save it's working again. As per the last feedback: Is it just the HUD text or the icons too? Can you please try Ctrl-H instead of reloading. Share this post Link to post Share on other sites
king homer 1 Posted April 21, 2014 As per the last feedback:Is it just the HUD text or the icons too? Can you please try Ctrl-H instead of reloading. CTRL+H fixes it. :) But both are freezing, HUD and icons! Share this post Link to post Share on other sites
13islucky 10 Posted April 21, 2014 Gadamn tpw, you're churning these out faster than I can even try them. Actually I'm not even mad, that's amazing. Share this post Link to post Share on other sites
gliptal 25 Posted April 21, 2014 Anyone here WITHOUT Java JRE on his PC? I'd like to test something. Yay! Share this post Link to post Share on other sites
tpw 2315 Posted April 21, 2014 Anyone here WITHOUT Java JRE on his PC? I'd like to test something.Yay! Yeah, me, I uninstalled it again. Share this post Link to post Share on other sites
gliptal 25 Posted April 21, 2014 Does this work? Place it in the same folder as TPW_MODS.hpp, like you did with the .jar. http://speedy.sh/mDKNN/TPW-Settings.exe Yay! Share this post Link to post Share on other sites
tpw 2315 Posted April 21, 2014 Does this work? Place it in the same folder as TPW_MODS.hpp, like you did with the .jar.http://speedy.sh/mDKNN/TPW-Settings.exe Yay! Didn't do anything sorry. Well, nothing I could recognise anyway! ---------- Post added at 07:57 ---------- Previous post was at 07:55 ---------- CTRL+H fixes it. :)But both are freezing, HUD and icons! OK, that helps a lot. I'm not sure what is causing it for you, but it will be simple enough for me code in a bandaid solution which performs the same reset functions as the Ctrl-H every 30sec or something like that. Share this post Link to post Share on other sites
gliptal 25 Posted April 21, 2014 It seems JVM is necessary even if I convert the .jar in .exe. Thought so. :( Yay! Share this post Link to post Share on other sites
tpw 2315 Posted April 21, 2014 Gadamn tpw, you're churning these out faster than I can even try them. Actually I'm not even mad, that's amazing. I've been on holidays for a week, back at work today so the pace of updates will slow. Or maybe not... Share this post Link to post Share on other sites
gliptal 25 Posted April 21, 2014 Yes my GUI will also not be updated until the end of this week. My Uni is crunching my time, and my code is a mess: I need to refactor and reimplement a few things before adding new feautures. Yay! Share this post Link to post Share on other sites
tpw 2315 Posted April 21, 2014 Yes my GUI will also not be updated until the end of this week. My Uni is crunching my time, and my code is a mess: I need to refactor and reimplement a few things before adding new feautures.Yay! Get your priorities sorted man - game coding must come first! Only kidding Gliptal, good luck with the studies, and I appreciate all your advice and input. Share this post Link to post Share on other sites
tpw 2315 Posted April 22, 2014 TPW MODS 20140422: https://dl.dropboxusercontent.com/u/481663/TPW_MODS_20140422.zip Changes: [HUD 1.16] Workaround for sporadic HUD freezing glitches that some people report when playing save games. Any UAVs controlled by player's squad members will also contribute to the HUD unit information display. Switched from 64x64 to 32x32 HUD icons. Hidden units now display both distance and time since last observation. Share this post Link to post Share on other sites
sonsalt6 105 Posted April 22, 2014 New update v1.59 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Rydygier 1317 Posted April 22, 2014 RPT said once: Error in expression < = tpw_hud_maxiconsize - (round (player distance _unit) / 200);if (_scale < tpw> Error position: <distance _unit) / 200); if (_scale < tpw> Error distance: Type Number, expected Array,Object,Location File TPW_MODS\tpw_hud.sqf, line 255 Share this post Link to post Share on other sites
kremator 1065 Posted April 22, 2014 Hey tpw, Is there a way to prevent the markers appearing on the ground floor of a building if the marked unit is on the second/third floor ? Share this post Link to post Share on other sites
Rydygier 1317 Posted April 22, 2014 Encountered same problem once. Seems, that visiblePosition _unit counts height from the floor, not the ground beneath, while drawIcon3D uses passed position like counted from the ground. To get things right used such workaround: ASLtoATL (visiblePositionASL _unit). Share this post Link to post Share on other sites