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TPW MODS: enhanced realism and immersion for Arma 3 SP.

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Okay cool, and i have only to insert the .jar file into userconfig with TPW_Mods. Did i get this right?
Correct. :)
For some reason installing java jre on my computer is a nightmare, can't associate jar files etc. Eventually I got java 7 going well enough to test your program out and it works great gliptal, well done! Do you want me to pack it into the userconfig directory of the TPW MODS zip?
Sure go ahead! You might also want to put a link to my README post in the OP. I'll let you know here as soon as new versions come out.

Yay!

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With the newest Version the HUD is stopping work after a period of time (the numbers stays static) and when i reainitialize my saved game it works again for a amount of time until it stops again. I´ve updated my config of course

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TPW MODS 20140421-2: https://dl.dropboxusercontent.com/u/481663/TPW_MODS_20140421-2.zip

Changes:

[ALL] TPW_settings.jar, a Java graphic utility to edit TPW_MODS.hpp, is now included in userconfig. Many many thanks to Gliptal for developing this.

[HUD 1.15] Killed drivers/gunners no longer displayed. Gunner displayed only if no driver.

---------- Post added at 10:27 ---------- Previous post was at 10:25 ----------

With the newest Version the HUD is stopping work after a period of time (the numbers stays static) and when i reainitialize my saved game it works again for a amount of time until it stops again. I´ve updated my config of course

Hmm, never seen this. Can you define "a period of time?" Does this only occur from save games, or in editor missions too? Do the HUD icons still display? Lastly, what happens if you hit Ctrl-H? This should reinitialise the HUD.

Edited by tpw

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Period of time like 5-15 minutes. I only play Whole Lotta Altis by SaOk, i dont play other missions ^^ I ll try the new version now, i´ll let u know ifits fixed

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Your mod is always Great! In arma2 simple breath fog script is so good. Thanks for release this mod

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Guest

New version frontpaged on the Armaholic homepage.

=================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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With the newest Version the HUD is stopping work after a period of time (the numbers stays static) and when i reainitialize my saved game it works again for a amount of time until it stops again. I´ve updated my config of course

I experience the same problem. First of I thought it was a problem because I defined tactical glasses in my personal profile already but even without the HUD just freezes randomly. After reloading last save it's working again.

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Will check that out now KH, but up until now I've never seen a problem.

@tpw - I'm loving this so far tpw. Regarding markers that become hidden, would it be possible to put their distance and BELOW that the time that it has been hidden? Sometimes it become confusing with multiple markers as they all look the middistance size.

Edited by Kremator

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I experience the same problem. First of I thought it was a problem because I defined tactical glasses in my personal profile already but even without the HUD just freezes randomly. After reloading last save it's working again.

As per the last feedback:

Is it just the HUD text or the icons too?

Can you please try Ctrl-H instead of reloading.

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As per the last feedback:

Is it just the HUD text or the icons too?

Can you please try Ctrl-H instead of reloading.

CTRL+H fixes it. :)

But both are freezing, HUD and icons!

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Gadamn tpw, you're churning these out faster than I can even try them. Actually I'm not even mad, that's amazing.

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Anyone here WITHOUT Java JRE on his PC? I'd like to test something.

Yay!

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Anyone here WITHOUT Java JRE on his PC? I'd like to test something.

Yay!

Yeah, me, I uninstalled it again.

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Does this work? Place it in the same folder as TPW_MODS.hpp, like you did with the .jar.

http://speedy.sh/mDKNN/TPW-Settings.exe

Yay!

Didn't do anything sorry. Well, nothing I could recognise anyway!

---------- Post added at 07:57 ---------- Previous post was at 07:55 ----------

CTRL+H fixes it. :)

But both are freezing, HUD and icons!

OK, that helps a lot. I'm not sure what is causing it for you, but it will be simple enough for me code in a bandaid solution which performs the same reset functions as the Ctrl-H every 30sec or something like that.

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It seems JVM is necessary even if I convert the .jar in .exe. Thought so. :(

Yay!

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Gadamn tpw, you're churning these out faster than I can even try them. Actually I'm not even mad, that's amazing.

I've been on holidays for a week, back at work today so the pace of updates will slow. Or maybe not...

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Yes my GUI will also not be updated until the end of this week. My Uni is crunching my time, and my code is a mess: I need to refactor and reimplement a few things before adding new feautures.

Yay!

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Yes my GUI will also not be updated until the end of this week. My Uni is crunching my time, and my code is a mess: I need to refactor and reimplement a few things before adding new feautures.

Yay!

Get your priorities sorted man - game coding must come first!

Only kidding Gliptal, good luck with the studies, and I appreciate all your advice and input.

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TPW MODS 20140422: https://dl.dropboxusercontent.com/u/481663/TPW_MODS_20140422.zip

Changes:

[HUD 1.16] Workaround for sporadic HUD freezing glitches that some people report when playing save games. Any UAVs controlled by player's squad members will also contribute to the HUD unit information display. Switched from 64x64 to 32x32 HUD icons. Hidden units now display both distance and time since last observation.

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RPT said once:

Error in expression < = tpw_hud_maxiconsize - (round (player distance _unit) / 200);

if (_scale < tpw>

Error position: <distance _unit) / 200);

if (_scale < tpw>

Error distance: Type Number, expected Array,Object,Location

File TPW_MODS\tpw_hud.sqf, line 255

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Hey tpw,

Is there a way to prevent the markers appearing on the ground floor of a building if the marked unit is on the second/third floor ?

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Encountered same problem once. Seems, that visiblePosition _unit counts height from the floor, not the ground beneath, while drawIcon3D uses passed position like counted from the ground. To get things right used such workaround:

ASLtoATL (visiblePositionASL _unit).

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