bart86pl 10 Posted September 13, 2013 Like in A2 but with different names, or are they absent at the moment? Share this post Link to post Share on other sites
liquidpinky 11 Posted September 13, 2013 Absent, but we really do need them. Currently using an excellend mod to get civvies, cars, animals and houselights. Altis feels alive now. Share this post Link to post Share on other sites
raspu86 92 Posted September 13, 2013 They are absent atm. Share this post Link to post Share on other sites
Tyl3r99 41 Posted September 13, 2013 answer = nope. lol pretty blunt but its true... kind of disappointing! sec ops would be amazing on altis Share this post Link to post Share on other sites
bart86pl 10 Posted September 13, 2013 Thanks for the info, I hope BIS will add those in the future. And yes, spec ops on altis would be very cool :) Share this post Link to post Share on other sites
dale0404 5 Posted September 13, 2013 @bart86pl, Maybe do a search for your answer: http://forums.bistudio.com/showthread.php?163925-Where-are-the-Sec-Ops-amp-Ambient-Combat-modules in this very same forum! Share this post Link to post Share on other sites
bart86pl 10 Posted September 13, 2013 @bart86pl,Maybe do a search for your answer: http://forums.bistudio.com/showthread.php?163925-Where-are-the-Sec-Ops-amp-Ambient-Combat-modules in this very same forum! oops, sorry, I will in the future. Share this post Link to post Share on other sites
sahloknir 14 Posted September 13, 2013 Absent, but we really do need them.Currently using an excellend mod to get civvies, cars, animals and houselights. Altis feels alive now. Can you please sent me a PM with the mods link? :) Would be cool :) Share this post Link to post Share on other sites
tpw 2315 Posted September 13, 2013 TPW CIVS: http://forums.bistudio.com/showthread.php?162541-TPW-CIVS-ambient-civilians-and-traffic-for-Arma-3 Share this post Link to post Share on other sites
dale0404 5 Posted September 13, 2013 TPW CIVS: http://forums.bistudio.com/showthread.php?162541-TPW-CIVS-ambient-civilians-and-traffic-for-Arma-3 And a damn fine thing it is too! Share this post Link to post Share on other sites
sahloknir 14 Posted September 13, 2013 Aweeeeeesome thanks! :) Share this post Link to post Share on other sites
horrorview 10 Posted September 13, 2013 The latest version of tpw civs is fantastic. I've had hours of fun just running around and watching the civilians motor around the island, wander the streets, and zoom around (and, unfortunately due to their inherently bad driving skills ONTO) the beach in their speedboats. The animals are a nice bonus, too! He's working on helicopters and furniture, too, so, when all is said and done, BIS may need not do anything as the one man army that is tpw will have turned Altis into a living breathing world all on his lonesome. Share this post Link to post Share on other sites
kamaradski 10 Posted October 10, 2013 But as far as i understood no MP support .... :( Share this post Link to post Share on other sites
rss090 11 Posted May 25, 2015 Hi guys sorry to have to bring this post back to the top but being a new member I guess I can't create new threads. Would appreciate some help as I can't find any info on this; I installed Arma 3, Iron Front, Play with Six and the Iron Front conversion mode and the All in Arma mod. When in the editor I have modules for ambient combat, civilians (and extended), and animals. The animals work but I can't get the civilians or combat to work. I've placed them and sync'd them to my player and even not sync'd them. Are these supposed to work? How? If not what can use to generate ambient civilians and combat? Thanks Share this post Link to post Share on other sites