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bart86pl

Do we have Ambient, Civilian, Combat modules in A3?

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Absent, but we really do need them.

Currently using an excellend mod to get civvies, cars, animals and houselights. Altis feels alive now.

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answer = nope.

lol pretty blunt but its true... kind of disappointing! sec ops would be amazing on altis

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Thanks for the info, I hope BIS will add those in the future. And yes, spec ops on altis would be very cool :)

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Absent, but we really do need them.

Currently using an excellend mod to get civvies, cars, animals and houselights. Altis feels alive now.

Can you please sent me a PM with the mods link? :)

Would be cool :)

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The latest version of tpw civs is fantastic. I've had hours of fun just running around and watching the civilians motor around the island, wander the streets, and zoom around (and, unfortunately due to their inherently bad driving skills ONTO) the beach in their speedboats. The animals are a nice bonus, too! He's working on helicopters and furniture, too, so, when all is said and done, BIS may need not do anything as the one man army that is tpw will have turned Altis into a living breathing world all on his lonesome.

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Hi guys sorry to have to bring this post back to the top but being a new member I guess I can't create new threads. Would appreciate some help as I can't find any info on this;

I installed Arma 3, Iron Front, Play with Six and the Iron Front conversion mode and the All in Arma mod. When in the editor I have modules for ambient combat, civilians (and extended), and animals. The animals work but I can't get the civilians or combat to work. I've placed them and sync'd them to my player and even not sync'd them. Are these supposed to work? How? If not what can use to generate ambient civilians and combat? Thanks

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