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Arissani

FOB Iroquois Template

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Introducing FOB Iroquois

In our Unit THE 7TH CANADIAN MECHANIZED BRIGADE GROUP we had a need for a FOB to base out of on Altis

In the NE of Altis (Grid 235211) is an old broken down military base, with a little TLC i have added most if not all the finishing touches for a working FOB

Features

- H-Barrier walls.

- Walled in space for a medical center. (respawn/revive location)

- 2 ECP's (entry control points) with speed reduction barriers.

- Space for 4 - 5 helicopters.

- Space for armor Repair point.

- Room around FOB for several vehicles.

- 360 degree static defenses.

arma32013-09-1117-30-18-22.jpg

I've provided the FOB as an SQM so feel free to do as you please if you do use them please provide credit to myself (Arissani) or 7CMBG.

I was sure everything was fine :S if anyone else has trouble please let me know here is a new link the SQM is in the FOB Iroquois folder on my mediafire.

http://www.mediafire.com/folder/m4imkfotw8pbp/FOB_Iroquois

Edited by Arissani
No squad promotion in this forum section ;)

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Note that you can always update your first post with these pics ;)

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Note that you can always update your first post with these pics ;)

copy that will do in the future thanks :)

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there is 2 sections of the Mil wall (tall green metal wall in the FOB that was placed there originally by BIS, they are not jiving with the hesco barriers around them and sometime bug out in to the ground leaving a hole in the perimeter will release an updated version fixing this issue

Edited by Arissani

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Worked for me :)

Great! thanks for that :), lemmie know if any one has any suggestions for changes or additions (space is limited up on that hill :P )

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added new wall sections to fixed bugged ones, also reshaped the rear gate an it should be pointed out that there is a HORRID glitch with static weapons placed inside of small bunkers...if you raise or lower the weapon to the point it touches the sandbags on the ledge below it or the roof of the bunker then it kills you an destroys the emplacement, I could remove all of the static weapons an leave the bunkers empty but I'd just rather hold hope that BI fixes that bug

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Nice work, thanks for this

Edited by [CSLA]LUKI

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WIP Pictures of a new 1km square training base i have spent hundreds of hrs creating so far, no release date as of yet but stay tuned ( will have an A3 vanilla compatible version as you will see some vehicles from our mods in the WIP pictures

lots of pictures to be shared hope you enjoy like always any and all suggestions are welcome!!

Front gate vehicle control point (DAY)

arma32013-12-0601-49-51-12.jpg

Front gate vehicle control point (NIGHT)

arma32013-12-0601-50-12-15.jpg

hangars at the training base (NIGHT)

arma32013-12-0601-51-17-10.jpg

added lighting to the inside of hangars

arma32013-12-0602-03-32-75.jpg

Merged together 2 huge semi constructed buildings (targets still not placed) and expanded the CQB range to include these.

arma32013-12-0601-51-54-45.jpg

Cenotaph (DAY)

arma32013-12-0601-54-41-59.jpg

Cenotaph (NIGHT)

arma32013-12-0601-54-55-10.jpg

Spawn area (NIGHT)

arma32013-12-0601-53-36-23.jpg

All targets on the base are from the Babe targets mod pack, new targets are roughly 1/2 the size of the A3 vanilla yellow targets NOTE GREEN TARGETS ARE HOSTAGES

arma32013-12-0601-59-11-44.jpg

and last but not least WIP medical area

arma32013-12-0601-55-45-79.jpg

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a few more teasers

Section attack range

arma32013-11-0501-54-04-09.jpg

arma32013-11-0501-54-25-56.jpg

custom runway lighting placed on lake bed runway, includes real world lighting schemes

Approach

arma32013-12-0603-13-23-83.jpg

Runoff, hangars and helopads

arma32013-12-0603-14-05-10.jpg

Runway as a whole

arma32013-12-0603-14-46-21.jpg

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Brilliant ideas and appears to be well laid out, when you thinking about releasing it buddy :)

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