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Kydoimos

Setobjecttexture Not Visible on Multiplayer for Clients

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Any further suggestions? Austin gave me a script which worked brilliantly - until the latest patch!

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Is the init-line executed by JIP-clients?

What, if a soldier starts with less than 100% health (by setdammage, not slider), gets healed during gameplay and then a JIP-client executes the init-line "again"?

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Not sure about that Roguetrooper. I was just advised to put the script in the init.sqf.

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Is there anyone who can help me? I've tried all of the suggestions in this thread. Austin_Medic's idea was working, but since the fixathon, it's not.

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So I've tried everything so far on this thread - can we safely say there's a bug?

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Heya - just on the off chance - anyone out there who can help me?

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Post the latest code you are using (in code tags! # button above) then someone may be able to see where you are going wrong - check the class names didn't change - that is what caused most problems and still does eg green laser pointer.

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New command added: setObjectTextureGlobal

Its also supposedly JIP compatible.

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New command added: setObjectTextureGlobal

Awesome. Thanks.

A post by you with something useful :P

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Just to confirm for everyone, this is only in DEV build right now. Any mention of when it might hit stable?

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New command added: setObjectTextureGlobal

Its also supposedly JIP compatible.

Omgomogmgomomg yes.

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OMG! YES! VICTORY IS OURS! :p Finally - my beloved setobjecttextureglobal!!!!

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