Kydoimos 916 Posted September 29, 2013 Any further suggestions? Austin gave me a script which worked brilliantly - until the latest patch! Share this post Link to post Share on other sites
roguetrooper 2 Posted September 29, 2013 Is the init-line executed by JIP-clients? What, if a soldier starts with less than 100% health (by setdammage, not slider), gets healed during gameplay and then a JIP-client executes the init-line "again"? Share this post Link to post Share on other sites
Kydoimos 916 Posted September 29, 2013 Not sure about that Roguetrooper. I was just advised to put the script in the init.sqf. Share this post Link to post Share on other sites
Kydoimos 916 Posted September 30, 2013 Is there anyone who can help me? I've tried all of the suggestions in this thread. Austin_Medic's idea was working, but since the fixathon, it's not. Share this post Link to post Share on other sites
Kydoimos 916 Posted October 2, 2013 So I've tried everything so far on this thread - can we safely say there's a bug? Share this post Link to post Share on other sites
Kydoimos 916 Posted October 3, 2013 Can anyone help me? :) Share this post Link to post Share on other sites
Kydoimos 916 Posted October 5, 2013 Heya - just on the off chance - anyone out there who can help me? Share this post Link to post Share on other sites
Mattar_Tharkari 10 Posted October 6, 2013 Post the latest code you are using (in code tags! # button above) then someone may be able to see where you are going wrong - check the class names didn't change - that is what caused most problems and still does eg green laser pointer. Share this post Link to post Share on other sites
progamer 14 Posted November 8, 2013 New command added: setObjectTextureGlobal Its also supposedly JIP compatible. Share this post Link to post Share on other sites
[aps]gnat 28 Posted November 8, 2013 New command added: setObjectTextureGlobal Awesome. Thanks. A post by you with something useful :P Share this post Link to post Share on other sites
KevsNoTrev 44 Posted November 9, 2013 Just to confirm for everyone, this is only in DEV build right now. Any mention of when it might hit stable? Share this post Link to post Share on other sites
adanteh 58 Posted November 9, 2013 New command added: setObjectTextureGlobalIts also supposedly JIP compatible. Omgomogmgomomg yes. Share this post Link to post Share on other sites
Kydoimos 916 Posted November 9, 2013 OMG! YES! VICTORY IS OURS! :p Finally - my beloved setobjecttextureglobal!!!! Share this post Link to post Share on other sites