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massi

African conflict a3

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Thanks so much super fluid! I haven't tried the independent but would like to try it out, waht would the force faction name be for rebels?

Thanks again!!!

If I'm not mistaken, I believe OPFOR are the rebel faction...

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Oh I think Im getting the faction names confused :P This is my first time using/seeing african conflict units and It seems to spawn uniformed and un-uniformed africans (each in their own groups) but thats prob the rebel faction eh?

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have anyone testet the Super african conflict on a didicated server. Dont know if i did anything wrong, but it spawned CSAT instead. When i testet in editor before, it spawned Africans?

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Unfortunately I've only done a very bare minimum of testing in single player. Unfortunately I'm not knowledgeable enough to know what is necessary to make it work in MP. Sorry :(

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No worries suerfluid, I appreciate the work you put in :). Now that the new ALIVE update is out (YAY!!!!!!!!!!) Im using the original africanconflict mod now (ALIVE team says that this should be supported now) trying to add rebel factions and armed civilians to ALIVE modules but I dont know what the faction names for them would be :P Are they OPF_mas_afr_F_o and Rebel_mas_afr_o?

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Opendome the classlist is in the downloaded folder under CLASSLIST.txt maybe try the group name...

Edited by FlyByNight

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hey flybynight thanks for the reply. Yea thats where I got OPF_mas_afr_F_o and Rebel_mas_afr_o but it doesnt seem to be working with ALIVE and this ALIVE version is supposed to support these units so Im trying to figure out if Im using the correct faction names

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Hey Opendome... just wondering if you got this figured out yet? I would love to try this out myself but I'm at work:j:

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mas_afr_rebl_o spawns a mixture of mostly rebels with the odd group of armed civilians (It looks like they are grouped together) but they do not spawn their corresponding vehicles

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no prob bud! If you figure out how to get their vehicles to spawn too let me know :P

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is massi still around?

He was active on the forum yesterday, so i would say yes. He maybe to busy with other things to do an update, addon makers do have real life's also ;)

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He was active on the forum yesterday, so i would say yes. He maybe to busy with other things to do an update, addon makers do have real life's also ;)

of course they do :P

I just noticed that there hasn't been much activity on his modifications that I can see, so I thought I would ask the question ;)

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He was active on the forum yesterday, so i would say yes. He maybe to busy with other things to do an update, addon makers do have real life's also ;)

hi ,

yes that's true, I'm really busy right now...I'll keep working on my projects but it will probably take some time ;)

sorry :)

best regards

massi

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vib2.jpg

by massi

AFRICAN CONFLICT for ARMA3

Hi all,

In the process of updating all my units pack, I’m releasing a new version of the African Conflict mod.

The main changes are the updated loadout that includes the newly released launchers like RPG7, Strela, RPG18, from NATO SF/Spetsnaz weapons latest update , and the compatibility with ALIVE mod for the groups in the editor.

Also armor config values for helmet and vest have been updated to BI standards, expect similar updates in next days for all my other units too ;) !

Hope you’ll enjoy the new version ;) !

Description

This addon is a retexture of A3 units and vehicles, It adds several camouflage uniforms plus custom headgear and gear in order to represent several fictional African factions for each side as follow:

BLUFOR >> UN SECURITY FORCES:

- UN PACEKEEPERS: UN soldiers in woodland and UN headgear

- UN SF ADVISORS: UN Special forces units advising the government forces

- UN SECURITY CONTRACTORS: UN hired PSD elements from PMC

- UN VEHICLES: UN retextured vehicles: P-30 orca (armed and unarmed), offroads(armed and unarmed), trucks, static weapons, striders and marshall APC, plus boats, quad

INDEPENDENT >> AFRICAN GOVERNMENT FORCES:

- GOVERNATIVE ARMY: Government regular army

- GOVERNATIVE SF : Government army Special forces

- GOVERNATIVE VEHICLES: GOVERNATIVE retextured vehicles: offroads(armed and unarmed), trucks, static weapons, light boats, quad

OPFOR >> AFRICAN REBEL FORCES:

- AFRICAN LIBERATION ARMY: Rebel army

- FOREIGN SF FIGHTERS : Foreign fighters coming from other Country's rebel movements

- RUSSIAN ADVISORS: Spetsnaz advising rebel forces

- ARMED REBEL CIVILIAN: Armed civilians supporting the rebel movement

- REBEL VEHICLES: REBEL retextured vehicles: offroads(armed and unarmed), trucks, static weapons, light boats, quad

CIVILLIANS >> AFRICAN CIVILIANS : with custom civilian clothes and shirts and civilian trucks and offroads

I used what I found on web as reference sources.

Features:

- Units are equipped with M4A1, M16, AKM, AKMS, Zastava’s rifles, AKS74 from my NATO SF\Spetsnaz weapons pack.

- Units are equipped with custom helmets and headgear.

- UN forces have blue UN helmets, berets and patches, plus there's UN Observer unit.

- Units have several uniforms in different camos for each sides.

- Units have their own uniforms and gear items in all camos to make them interchangeable.

- UN retextured vehicles that include: P-30 Orca helicopters (armed and unarmed), trucks, Striders, offroads, boats, marshall, all static weapons.

- Governatives, Rebels and Guerrilla retextured vehicles that include: trucks, offroads, boats and all static weapons.

- African Civilian vehicles that include: trucks and offroads

- There are 2 weapon boxes for each side, one contain all weapons ammo and items, the other contains all the uniforms, gears, and helmet stuff, you can place them in missions to quick configure your loadout.

- Wide variety of groups in the editor.

- Classlist included in folder.

Installation.

Put the addon in "mod folder" of your preference and load it trough steam app properties:

BLUFOR >> UN SECURITY FORCES: UN PACEKEEPERS, GOVERNMENT SF ADVISORS, SECURITY CONTRACTORS

INDEPENDENT >> AFRICAN GOVERNMENT FORCES: GOVERNMENT ARMY, GOVERNMENT SF

OPFOR >> AFRICAN REBEL FORCES: AFRICAN LIBERATION ARMY, FOREIGN FIGHTERS, RUSSIAN ADVISORS, ARMED REBEL CIVILIAN

CIVILLIANS >> AFRICAN CIVILIANS

Same for groups:

Same as above

For ALIVE mod users here’re config faction\groups name:

UN FORCES (BLU) FACTION NAME (TO USE IN ALIVE) : mas_afr_onu

GOVERNATIVES (INDEP) FACTION NAME (TO USE IN ALIVE) : mas_afr_ind

REBELS (OPF) FACTION NAME (TO USE IN ALIVE) : mas_afr_opf

CIVILIAN (CIV) FACTION NAME (TO USE IN ALIVE) : mas_afr_civ

You’ll find all classnames in the classname file included in the folder.

Requirements.

LATEST VERSION of My NATO SF\Spetsnaz weapons pack Here!

Arma3

Changelog.

v 1.1 date 02/FEB/2014

- added compatibility with ALIVE MOD

- added new weapons and launchers from my NATO SF/SPETSNAZ weapons pack

- added new russian GRU helmets

- updated armor and config values to meet BI standards

-updated signatures keys

Bugs.

No problems found so far.

CREDITS !!!

For the Units:

Johannes: most part of the headgears has been taken, modified and adapted from Jonny's US Army Special Forces template by Johannes , thanks a lot for releasing them to the pubblic, without them I wouldn't have been able to add this headgear to the units !

Kiory: thank you very much for letting me use and modify your great balaclavas and berets models for the units!

For the Weapons:

Vilas: the weapons are mostly Vilas MLODS modified and ported to A3 with his permission, credits for most part of weapons models go to him thanks a lot because I wouldn't have been able to create realistic weapons for the units without your great models!

BI: for releasing the A1/A2/OA sample models , from which I have taken the rest of the weapons models ported to A3, thanks for the same reason above!

Alwarren: thanks a lot for making me able to port Vilas and A1 weapons to A3 , your constant help was essential to have the weapons working in game!

Zach Gibsons: thanks a lot for making Arma 3 weapons Tutorial, without your great tutorial I wouldn't have been able to port the weapons in game.

ToadBall: thanks a lot for making Arma 3 ready M16, that was fundamental to get the weapons in game!

Kaelies: for PSO reticles textures.

Thanks a lot to BI for their great Arma!

Thanks to all Arma community for great support !

Download Links:

http://www.mediafire.com/download/urc4j7tmb2upwzf/African_conflict_A3_v1.1.7z

BI forum thread:

http://forums.bistudio.com/showthread.php?160607-African-conflict-a3

Hope you'll enjoy these units!

Best Regards

Massi

Edited by massi

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Guest

Thanks for sending us the newest version :cool:

New version frontpaged on the Armaholic homepage.

===================================================

We have also "connected" these pages to your account on Armaholic.

This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have.

When you have any questions already feel free to PM or email me!

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Legend! great to have the Alive compatibilty.. thanks :)

Thanks a lot ! and Thanks a lot Foxhound for mirrors ;) !

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Units armor values seem off, it takes 3-5 5.56 shots to the torso to kill one of these guys!

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Not a cfg expert but I *think* that it could be because Massi's rebels are inheriting most of their stats from CSAT soldiers whom are... well, different than the other factions' grunts.

See by yourself:

class I_Soldier_base_F\ B_Soldier_base_F

class HitPoints: HitPoints {

class HitHead: HitHead {

armor = 1;

};

class HitBody: HitBody {

armor = 2;

};

class HitHands: HitHands {

armor = 2;

};

class HitLegs: HitLegs {

armor = 2;

};

};

class O_Soldier_base_F

class HitPoints: HitPoints {

class HitHead: HitHead {

armor = 1;

passthrough = 1;

};

class HitBody: HitBody {

armor = 6;

passthrough = 0.5;

};

class HitHands: HitHands {

armor = 8;

passthrough = 0.5;

};

class HitLegs: HitLegs {

armor = 8;

passthrough = 0.5;

};

}

Source:

http://browser.six-projects.net/configclasses/CfgVehicles%3EB_Soldier_base_F/config?version=73

http://browser.six-projects.net/configclasses/CfgVehicles%3EI_Soldier_base_F/config?version=73

http://browser.six-projects.net/configclasses/CfgVehicles%3EO_Soldier_base_F/config?version=73

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This looks really great. Are there any African civilian mods out there (unarmed)? I look forward to giving it a go, although the damage soaked seems high. Perhaps something for an init entry.

edit: There are civilians! This mod is great, I love the vehicles!

Edited by TinyPirate

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How can I reduce the toughness of the enemies? My mates prefer our enemies to drop in one or two shots - it's only fair as we certainly do using Xmed!

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