NordKindchen 12 Posted August 2, 2013 We all now that the camouflage at distance is severely lacking. Just look this picture to get what I mean. I really think its time to adjust the bushes trees and the all around foliage to better hide players at distance. 1. My first and easiest thought to improve this would be to simply lower the bushes into the ground. If they are low enough then the leaves of the lod model will reach the ground and that will hide the player better. Sadly I dont know how to do it. And I first would like to test it before going into that direction. Could someone help me with this problem? 2. My second thought was to align the existing bushes in a way they serve camouflaging better. For example place bushes so you can lay down under one and be partly hidden by another one. To test this I would need to know how to place bushes on the map. Again: Could someone help me with this? 3. Idea would be to adjust the bush models so they reach farer to the ground by default. This would require a remodel of the bushes. While its not the whole model that needed to be recreated (simply copy and paste some parts of it and fit them together again) it still would require some deeper knowledge of the modding utilities. Heres an example of what Id like to improve Now My vision Do you think this is doable? Best regards Share this post Link to post Share on other sites
.kju 3245 Posted August 2, 2013 all require model and/or terrain edits - non permitted by BI for public purposes there is also no toolset available to do so yet as far as i can tell Share this post Link to post Share on other sites
zooloo75 834 Posted August 2, 2013 Would be nice to have the foliage in cfgVehicles so we can place them ourselves and integrate them into scripts (which in return can also solve this problem very easily...) Share this post Link to post Share on other sites
Fragmagnet 3 Posted August 2, 2013 Just look this picture to get what I mean. Well from what I can see he actually isn't even in the bush, he is in front of it. When you try to conceal yourself in a bush, don't position yourself so you can see out of it. That just means the enemy can see you. Share this post Link to post Share on other sites
Jackal326 1181 Posted August 2, 2013 Well from what I can see he actually isn't even in the bush, he is in front of it.When you try to conceal yourself in a bush, don't position yourself so you can see out of it. That just means the enemy can see you. The OP's point is not about positioning within a bush, its about the way bushes in the OFP/ArmA series always have crap lower LODs that don't hide or obscure anywhere near as much as they do close up. It took BI ~10 years to get the grass to obscure prone infantry for goodness sake. Share this post Link to post Share on other sites
NordKindchen 12 Posted August 2, 2013 @ fragmagnet... lol sry but even if he layed BEHIND the bush he would still be visible^^ No offense This pic is a perfect to show the flaws of armas distant camouflage. At close up its really nice I have to admit Share this post Link to post Share on other sites
Sealife 22 Posted August 3, 2013 I feel your pain , it makes a mockery of the scale , it would be better to just have good CQB than the current pointless large scale unit gameplay. You can do psuedo cover with script using cursortarget distance and isman or similar and slap a bush over him , you could set clutter distance and detail distance in cpp but that will only get you out so far . Would be good if clutter kinda worked a reverse lod system so it gets thicker or more solid at distance . Share this post Link to post Share on other sites
NordKindchen 12 Posted August 3, 2013 Would be good if clutter kinda worked a reverse lod system so it gets thicker or more solid at distance . Exactly!!! This is so true! I was thinking about the same earlier. And gladly - somehow it is even integrated. But only for low power zoom. The sprite lods are a bit thicker than the model. Sadly if you got a high power scope this is completely neglected... There needs to be some kind of workaround for camo at distance. Maybe even a sprite which mimics a gras layer under each bush. Because normally there is shadow under each bush which conceales but at distance there is nothing. So a sprite under each bush would serve camo very well and would not cost any cpu power. Greetings Share this post Link to post Share on other sites