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FLYBOY4258

Reload on the run

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i would like to be abe to reload on the run. why not the military does why not NATO? i dont know about any one else but i can reload on the run. we were taught how to do that even with a berret. i know i cant go that fast with my gun but at least i'm not stopped. i dont know if the OFP engine will support it or not. its just a thought

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I know this is in the wrong forum, but I agree. A good soldier can and should reload a rifle blindfolded, running, with one hand, in -30 weather. biggrin.gif

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Very true...... I know I can fire a hell of alot better on the run then in the game too. I have not tried it on the run with a handgun yet.

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Sprinting accuracy should be like aiming now (while you're moving). Running accuracy should be like when you're badly injured now & just moving you should be able to make a fairly accurate shot. Realisticly firing a weapon is not always from a stopped position, so why should the game simulate that you should be in a fixed position when you're using your weapon?

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To make the game a little harder? After all, you automatically instantly zero your sights no matter how much you swing the gun around which is definitely much easier than real life. It's a pretty favorable tradeoff methinks.

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if u could shoot whilst running it would be much easier, and would make ambushes alot less effective. Fair enough it can be done in real life but u can also swim in real life which is probably a bigger problem. However let us remember that this is a game

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A LAW At-soldier can't pilot a Blackhawk in real life either. Wouldn't it be much better to let only the pilot classes be able to fly and only the crew classes able to drive tanks?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FLYBOY4258 @ Aug. 06 2002,18:54)</td></tr><tr><td id="QUOTE"><Snip>

we were taught how to do that even with a berret.

</Snip><span id='postcolor'>

Oh, really? I'm surprised they didn't teach you how to spell Barrett while they were at it.

I have nothing against adding the ability to reload in OFP while on the move, but don't make up stories, this is not the usual CS crowd.

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And why does the RPG gunner (or LAW, AA, whatever) have to crouch with the RPG? Is it so heavy that it has to be held on the shoulder. I know that's how it's aimed, but maybe there should be a seperate key to "not aim" so you can walk around with it, maybe find some cover after you just made a T-80 mad as a hornet.

And I agree, you should be able to reload on the run.

Also - beefier reload sounds and reload animations!!! It sounds like I'm reloading a toy gun. I wanna hear clicks and a nice metalic "cha-chink" when I'm done.

... yeeeeah.

biggrin.gif

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IMO, it isn't easy to reload on the move.

First you have to open the ammo pouch, then you much remove the empty magazine and switch it with the fresh one. Then you must close the ammo pouch.

Trying to keep your head up and move while doing this isn't that easy. Besides, your heart rate is up and there is much noise and confusion--you also always try to save your magazines, but you sometimes lose a few.

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if you notice i always have spelling errors. and just reloading not shooting. i could care less about that but i want to run like hell after i shoot people because their buddies throw hand grenades and i press the "R" button just to see them land at my feet and blow me up. and the reason you cant fire a RPG or a law is because of the rocket it make to much thrust at one moment making it hard to stay standing

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He wasnt talking about why you have to crouch when firing the law/rpg, he means like why cant you just walk around with it when you dont want to fire it just yet, instead of having to slowly creep forward on your knees when moving to a position.

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What I believe Mr. Frag is refering to is your fantasy as a U.S. Ranger, or even to be included in the military.

As examplified in this thread

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (RedRogue @ Aug. 07 2002,22:40)</td></tr><tr><td id="QUOTE">What I believe Mr. Frag is refering to is your fantasy as a U.S. Ranger, or even to be included in the military.

As examplified in this thread<span id='postcolor'>

Man, you dug deep for that one! wow.gif

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ahahahahha a .50 cal going through a main battle tanks armour, what world do u live in? Also on that thread it says the a10s cannon wouldn't do anything to a tank. Believe me it would, i've seen pictures biggrin.gif

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Its not as easy to reload on the run, but its not hard to do. I have done it a few times before and if I can do it a soldier can. Now if you want to talk about a tricky thing to do, try to reload a paintball gun on the run and not spill any out. tounge.gif

Almost forgot, handguns are very easy to load and run.

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Lucidity @ Aug. 07 2002,08:44)</td></tr><tr><td id="QUOTE">Sprinting accuracy should be like aiming now (while you're moving). Running accuracy should be like when you're badly injured now & just moving you should be able to make a fairly accurate shot. Realisticly firing a weapon is not always from a stopped position, so why should the game simulate that you should be in a fixed position when you're using your weapon?<span id='postcolor'>

You're joking right?

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FSPilot @ Aug. 07 2002,19:16)</td></tr><tr><td id="QUOTE">And why does the RPG gunner (or LAW, AA, whatever) have to crouch with the RPG?  Is it so heavy that it has to be held on the shoulder.  I know that's how it's aimed, but maybe there should be a seperate key to "not aim" so you can walk around with it, maybe find some cover after you just made a T-80 mad as a hornet.

And I agree, you should be able to reload on the run.

Also - beefier reload sounds and reload animations!!!  It sounds like I'm reloading a toy gun.  I wanna hear clicks and a nice metalic "cha-chink" when I'm done.

... yeeeeah.

biggrin.gif<span id='postcolor'>

That is what "Law Launcher on back" is for.

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you know how much time it takes to make a animation or to bring a thing ingame?

BIS worked 4 years on this game almost 5 or 6 atm they made their own tools and they made so much things

when oxygen is released for the public i want to know if you can say all that again because forst you must have good textures and then you must code all the stuff its very hard to do

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (M_S_Holder @ Aug. 07 2002,20:21)</td></tr><tr><td id="QUOTE">IMO, it isn't easy to reload on the move.

First you have to open the ammo pouch, then you much remove the empty magazine and switch it with the fresh one.  Then you must close the ammo pouch.

Trying to keep your head up and move while doing this isn't that easy.  Besides, your heart rate is up and there is much noise and confusion--you also always try to save your magazines, but you sometimes lose a few.<span id='postcolor'>

It's easy and fast to reload our Finnish RK-62 assault rifle which we use in the military. When I was in the service we used a leather strap to attach the magazine to the rifle, so all you have to do is remove the empty magazine and leave it hanging from the strap. Then it takes only a few seconds to take a new magazine from the combat vest and plug it in. Even on the run - if the trainer saw it slowed us down, we had to do 10 push-ups wink.gif

I served in a kind of a special "guerrilla" unit (comparable to a behind lines covert-ops unit), so naturally our training was a bit more strict than in a regular unit.

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We used tape and parachute cord on our magazines, which helped pull out the magazines more quickly.

But I was in an Opfor unit, and whenever I shot someone, I would trade one of my empty magazines for one of their full ones. That meant that my new magazines had no tape or cord.

Also, when I was in a big hurry, I would just throw my empty magazines into my t-shirt (Assuming my belt was tight). Later, I'd sort things out.

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ok for the record about the old forum a DU round out of the M82A1 will go throught the armor of a T-72 and the 30mm of an A-10 will cut throught a tank like a hot knife through butter. i dont know what it would take that is why i asked is the engine able to support such a function. and as for walking around with a RPG or a law i would have it just flat stand up and wall and when you stop walking have the character automaticlly kneel

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (FLYBOY4258 @ Aug. 09 2002,08:15)</td></tr><tr><td id="QUOTE"><Snip>

ok for the record about the old forum a DU round out of the M82A1 will go throught the armor of a T-72 and the 30mm of an A-10 will cut throught a tank like a hot knife through butter.

</Snip><span id='postcolor'>

Sir, that horse is long dead, stop flogging it!

Stop taking the information you find on CS fan sites as gospel. The M82A1 can penetrate up to 34mm of Rolled Homogeneous Armor (RHA) equivalent, which is not enough to penetrate a T-72 anyplace where it matters. You also don't seem to understand what RHA is, or you'd stop equating the potential penetration depth with armor thickness.

Lastly, there are no DU rounds for the M82A1 in the US arsenal.

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I'll just say that i think re-loading on the run would be a good addition. I'd say, as long as you dont need your feet to re-load your weapon, than moving while re-loading is at least possible.

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