Esro 10 Posted April 12, 2014 TMR does not work on dedicated server ? Share this post Link to post Share on other sites
Taosenai 11 Posted April 13, 2014 (edited) 0.4.3 CHANGELOG - Added: cso – Second flavor of TMR which includes only client-side modules. - Added: core_savemonitor - Very performant monitoring for multiple spawned scripts that must be restarted after game load. Adds only one extra scheduled thread (which only sleeps) for any number of handles to be monitored. Leverages the persistance of CBA key handlers. - Fixed: autorest - Key handlers now work after load game in singleplayer. - Fixed: optics - Now displays properly after load. - Fixed: optics - Scope is now hidden in map view. - Fixed: nlaw - Key handlers now work after load game in singleplayer. - Changed: make.py - New parameter 'target' to allow multiple module buildsets with distinct key signing with just one command. RELEASE NOTES - TMR now comes in two flavors: TMR and TMR-CSO (Client Side Only). Use only one at a time. Server administrators not running TMR should use the TMR-CSO key to only permit connections from players using the CSO version. Edited April 13, 2014 by Taosenai 0.4.3 released Share this post Link to post Share on other sites
sonsalt6 105 Posted April 13, 2014 New update v0.4.3 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
Taosenai 11 Posted April 13, 2014 Sonsalt/SIX guys, TMR-CSO should also be added separately on SIX, so people can use that for servers not running full TMR. Thanks for your hard work as always! Share this post Link to post Share on other sites
Guest Posted April 13, 2014 New version frontpaged on the Armaholic homepage. TMR Modular Realism v0.4.3TMR Modular Realism - CSO v0.4.3Community Base addons A3 =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
Alex72 1 Posted April 13, 2014 I havent been able to check for a while, but is it possible to set weapon rest button now? (custom action). For some reason TAB hasnt been working for me (did all the recommendations). It did in the beginning, but not lately. Thanks. Share this post Link to post Share on other sites
RSF TheCapulet 59 Posted April 13, 2014 Thanks for the client side TMR, tao. Much appreciated. Only issue I've noticed so far is with keys. The main TMR and the JSRS TMR compatability mod both seem to use the same key, while the CSO version has it's own key. So you can't key just the CSO and JSRS compatability mod without keying full TMR. But then again, I'm not even certain it's still required for the CSO version? Share this post Link to post Share on other sites
ajax420 0 Posted April 14, 2014 I still am having optics being squished into an ellipse while using 5760x1080 resolution on 3 monitor setup. Is there a fix for that? Thanks. Share this post Link to post Share on other sites
MavericK96 0 Posted April 14, 2014 So what is different about the "client-side only" version, if you don't mind me asking? Like, if the server doesn't run TMR, I should run the CSO version? Share this post Link to post Share on other sites
Taosenai 11 Posted April 14, 2014 Thanks for the client side TMR, tao. Much appreciated. Only issue I've noticed so far is with keys. The main TMR and the JSRS TMR compatability mod both seem to use the same key, while the CSO version has it's own key. So you can't key just the CSO and JSRS compatability mod without keying full TMR. But then again, I'm not even certain it's still required for the CSO version? The JSRS compatibility mod is no longer needed -- I fixed inheritance structure some time ago -- and should not be used with any current version of TMR (or TMR-CSO). I still am having optics being squished into an ellipse while using 5760x1080 resolution on 3 monitor setup. Is there a fix for that? Thanks. Are you sure you are running the latest version? I have been sent screenshots from people using that same resolution on 3-screen with no problems. So what is different about the "client-side only" version, if you don't mind me asking?Like, if the server doesn't run TMR, I should run the CSO version? That's correct. Share this post Link to post Share on other sites
John Kozak 14 Posted April 14, 2014 0.4.3 CHANGELOG- Added: cso – Second flavor of TMR which includes only client-side modules. - Added: core_savemonitor - Very performant monitoring for multiple spawned scripts that must be restarted after game load. Adds only one extra scheduled thread (which only sleeps) for any number of handles to be monitored. Leverages the persistance of CBA key handlers. - Fixed: autorest - Key handlers now work after load game in singleplayer. - Fixed: optics - Now displays properly after load. - Fixed: optics - Scope is now hidden in map view. - Fixed: nlaw - Key handlers now work after load game in singleplayer. - Changed: make.py - New parameter 'target' to allow multiple module buildsets with distinct key signing with just one command. RELEASE NOTES - TMR now comes in two flavors: TMR and TMR-CSO (Client Side Only). Use only one at a time. Server administrators not running TMR should use the TMR-CSO key to only permit connections from players using the CSO version. That's great news, thank you! Share this post Link to post Share on other sites
Anatema 10 Posted April 14, 2014 (edited) hi, congratulations for the mod, really well done. I just noticed a problem when reload a mission in SP in the optics disappears, as in the image http://i909.photobucket.com/albums/ac299/_Anatema_/arma32014-04-1413-11-08-52.png Thanks Edited April 14, 2014 by Anatema Share this post Link to post Share on other sites
sandsquid 10 Posted April 14, 2014 have a problem with no crosshairs at all no other addsons installed other than the 2 here and zues I think it is called it must have to come with arma 3 I never installed it maybe install an older version? Share this post Link to post Share on other sites
Robalo 465 Posted April 14, 2014 have a problem with no crosshairs at allno other addsons installed other than the 2 here and zues I think it is called it must have to come with arma 3 I never installed it maybe install an older version? CBA is required, see first post. Share this post Link to post Share on other sites
Taosenai 11 Posted April 14, 2014 (edited) 0.4.3.1 CHANGELOG - Fixed: One line fix to script reloading after save/load rather than after abort/continue. (You, too, may wonder why these two actions have different behaviors in the engine with regards to which in-memory scripts are terminated.) That should really fix the singleplayer loading issues under all circumstances. Sorry about that. Edited April 14, 2014 by Taosenai Share this post Link to post Share on other sites
Guest Posted April 14, 2014 New version frontpaged on the Armaholic homepage. TMR Modular Realism v0.4.3.1TMR Modular Realism - CSO v0.4.3.1Community Base addons A3 =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
law-giver 190 Posted April 14, 2014 (edited) For some reason TAB hasnt been working for me (did all the recommendations). It did in the beginning, but not lately.Thanks. Same for me, can't get it to work either! TAB button isn't doing anything, any ideas? :confused: **UPDATE** Got it working, didn't have my TAB key bound! Doh!!!!!! :rolleyes: Edited April 15, 2014 by Law-Giver Update Post! Share this post Link to post Share on other sites
sandsquid 10 Posted April 15, 2014 I have that like I said I have no other addons except for the 2 here that are suggested that means the CBA Share this post Link to post Share on other sites
sonsalt6 105 Posted April 15, 2014 New update v0.4.3.1 available at withSIX. Download now by clicking: Share this post Link to post Share on other sites
John Kozak 14 Posted April 15, 2014 New update v0.4.3.1 available at withSIX. Download now by clicking:http://img-cdn.withsix.com/mods/rv/@tmr.png Hi, Sonsalt, see PM Share this post Link to post Share on other sites
sandsquid 10 Posted April 15, 2014 I cant get this to work properly, I get no crosshairs at all I have the correct addons installed CBA_A3 1.0.0.5-beta tmr 4.3.1 ASDG_JR 0.8 no other addons installed these were installed using Play with six I just checked everything up to date as of this writing Share this post Link to post Share on other sites
MavericK96 0 Posted April 16, 2014 That's correct. Thanks. I guess part of my question was, what is different functionality-wise between TMR and TMR_CSO? Share this post Link to post Share on other sites
sandsquid 10 Posted April 19, 2014 I got this working after a reinstall of arma 3 I must have messed something up but it works now except for a few problems the PCML wont lock on anymore, havent tried Titan yet and the 6.5mm supressor wont go on the Katiba but with the mod disabled it does Share this post Link to post Share on other sites
13islucky 10 Posted April 19, 2014 I got this working after a reinstall of arma 3 I must have messed something upbut it works now except for a few problems the PCML wont lock on anymore, havent tried Titan yet and the 6.5mm supressor wont go on the Katiba but with the mod disabled it does That means that it's working properly. The PCML in real life is a disposable PLOS launcher. I think that there are a few tutorials included, you might want to check them out. As far as I know Titan works fine. You've probably noticed that theres now two 6.5mm suppressors when you use TMR, one for the MX and one for the Katiba. They aren't interchangeable, so you can't use the ones you pick off the enemy (unless you're using one of their weapons). Share this post Link to post Share on other sites
gameboi 10 Posted April 19, 2014 Hi. I opened tmr_smallarms_recoil.pbo with Eliteness. Upon repacking to the pbo again, the game sends me a warning that it can't find the sqm script. Repacking to PBO goes without errors. Any idea what's going on? Share this post Link to post Share on other sites