kelemenlajos 10 Posted December 7, 2013 Taosenai: i wouldlike to take out the Blast Fragmentation part of your mod, because we get a lot of "No shape for ammo type TMR_"... error messages in MP. I know TMR isn't designed for that but many of the modules works flawless :) I really appreciate any help you can provide, and keep up the good work! Share this post Link to post Share on other sites
gagi 10 Posted December 7, 2013 Hi, I saw that this mod doesn't support triplescreen setups yet. Do you plan to support this setup in the near futur or is not even possible with the way this mod works? Thanks for the information. Share this post Link to post Share on other sites
zach72 1 Posted December 8, 2013 I believe Taosenai hasnt supported this mod for quite a while now. Below is his last post in this thread: http://forums.bistudio.com/showthread.php?160054-TMR-Modular-Realism&p=2545042&viewfull=1#post2545042 Share this post Link to post Share on other sites
gagi 10 Posted December 8, 2013 Yeah I tried and it hangs a lot !!! I had to remove it :( Share this post Link to post Share on other sites
zach72 1 Posted December 8, 2013 You can just remove the 2d scopes PBO file from the mod folder and then it works with a triple-head, as I have that setup too. Share this post Link to post Share on other sites
armilio 14 Posted December 9, 2013 A question for users: Is aiming easier with TMR system? and if it is, how much? I don't talking about realism; but simply if is easier aiming and shooting in all range. Share this post Link to post Share on other sites
13islucky 10 Posted December 9, 2013 Easier is subjective, but the recoil of the guns is more predictable. The gun goes up and comes back down, so it can be seen as being easier to handle. One thing that I like is that your accuracy will increase with practice, as you'll become better at controlling the gun's recoil. The 2D scopes are also more precise, as the BDCs (bullet drop compensator) are more accurate than on the '3D' scopes, so you should be able to engage more accurately at range. Share this post Link to post Share on other sites
armilio 14 Posted December 9, 2013 Easier is subjective, but the recoil of the guns is more predictable. The gun goes up and comes back down, so it can be seen as being easier to handle. One thing that I like is that your accuracy will increase with practice, as you'll become better at controlling the gun's recoil. The 2D scopes are also more precise, as the BDCs (bullet drop compensator) are more accurate than on the '3D' scopes, so you should be able to engage more accurately at range. So, is easier. :D Thanks for your answer. Share this post Link to post Share on other sites
serjames 357 Posted December 9, 2013 Armilio - I suspect you're looking for "is it an exploit / cheat etc" I would suggest not it's just a different way of viewing the same data - 3d Scopes are a nightmare to work with Track IR so 2d Scopes like these are v important. However you lose peripheral awareness - that you naturally get with the 3D scopes. The recoil is more predicatable, but if you're used to vanilla then may be a distraction. I wouldn't say easier - different. SJ Share this post Link to post Share on other sites
gagi 10 Posted December 9, 2013 You can just remove the 2d scopes PBO file from the mod folder and then it works with a triple-head, as I have that setup too. Thanks for the info, will try asap ! Share this post Link to post Share on other sites
armilio 14 Posted December 9, 2013 Armilio - I suspect you're looking for "is it an exploit / cheat etc"I would suggest not it's just a different way of viewing the same data - 3d Scopes are a nightmare to work with Track IR so 2d Scopes like these are v important. However you lose peripheral awareness - that you naturally get with the 3D scopes. The recoil is more predicatable, but if you're used to vanilla then may be a distraction. I wouldn't say easier - different. SJ My post isn't a critic; I'm not looking about cheats. Simply in coop-missions - if shooting become easier - maybe i must increase IA-skills, for balancing... ;) For example: i think advantages for better aiming in long distances are more then disadvantages of losing peripheral awareness. But if it is realistic, i don't complain that. Share this post Link to post Share on other sites
serjames 357 Posted December 9, 2013 Ok, I see where you're coming from. In my opinion it will not affect your interactions with ai; it's too subtle for that SJ Share this post Link to post Share on other sites
concinnity 10 Posted December 13, 2013 Probably been reported already, but the MRCO optic has an issue. In 1X mode, it uses the original BIS reticule, but in 4X mode it has your reticule. 1X http://i.imgur.com/wGUjLNq.png (262 kB) 4X http://i.imgur.com/uFlSgNU.png (2442 kB) Share this post Link to post Share on other sites
scarecrow398 43 Posted December 13, 2013 Probably been reported already, but the MRCO optic has an issue. In 1X mode, it uses the original BIS reticule, but in 4X mode it has your reticule.1X http://i.imgur.com/wGUjLNq.png (262 kB) 4X http://i.imgur.com/uFlSgNU.png (2442 kB) Yeah, I'm pretty sure a few pages back Tao said he couldn't fix it, he could only change the reticule colour. Share this post Link to post Share on other sites
serjames 357 Posted December 23, 2013 Was hoping someone would take it over - personally I wouldn't do without it ! One thing I would like to see is the ability to add the bipod to more weapons packs. Is that possible ? SJ Share this post Link to post Share on other sites
maturin 12 Posted December 23, 2013 You need to ask the mod maker's permission. Share this post Link to post Share on other sites
raspu86 92 Posted December 23, 2013 You need to ask the mod maker's permission. TMR is open source so no you don't need to ask for permission it is already granted. And yes you can add the bipod function for more weapons but you will have to define their class in the config.ccp of the tmr_autorest.pbo. Share this post Link to post Share on other sites
messfunkt 10 Posted December 23, 2013 Is there any interest in updates for TMR still? I've been fiddling around with it and I've got a couple of small bugs fixed, as well as an (almost) finished overheating system. If people are still actively using TMR I'm happy to take a look at any bugs you want fixed or features you want added and get a GitHub repo up and running, but I don't know how many of you have moved onto alternative addons by now. TMR is one of my group's main addons. Would definitely be interested in seeing more updates! Share this post Link to post Share on other sites
Champy_UK 1 Posted December 23, 2013 TMR is one of my group's main addons. Would definitely be interested in seeing more updates! Us too, any chance of the Black MXs being added ?? Share this post Link to post Share on other sites
scarecrow398 43 Posted December 24, 2013 Us too, any chance of the Black MXs being added ?? You mean like the ones already in Arma? Share this post Link to post Share on other sites
serjames 357 Posted December 24, 2013 You mean like the ones already in Arma? Still prefer GDSN's version. Drop the A3 vanilla ones and they revert to sand coloured :P SJ Share this post Link to post Share on other sites
Champy_UK 1 Posted December 24, 2013 (edited) You mean like the ones already in Arma? Yes we have added them to our mission and now TMR throws an error when using them weapon:"arifle_MX_SW_Black_F" with 7 modes needs weapon mode with index 6, but given silencer(muzzle_snds_H) has only 5 modes Edited December 24, 2013 by Champy_UK Share this post Link to post Share on other sites