progamer 14 Posted July 17, 2013 I would like to discuss the current features in Arma 3 that are simplified for making the game more enjoyable, trying to make pvp better, bring in new players and other reasons ect... Hopefully we can locate some of the problem areas for BIS that were "dumbed down" for what ever reason and bring them back to Arma standard! Share this post Link to post Share on other sites
Koukotsu 2 Posted July 17, 2013 The most obvious example I can think of at the moment would be the "instantaneous grenade toss" feature, of course. Being able to Perform field surgery on yourself to restore health is just a bit... wacky as well :butbut: Share this post Link to post Share on other sites
NeuroFunker 11 Posted July 17, 2013 whats the difference to axed features thread? Share this post Link to post Share on other sites
chortles 263 Posted July 17, 2013 I'm in agreement with NeuroFunker here... and the idea of "locating the areas for BI" seems... funny. Share this post Link to post Share on other sites
dale0404 5 Posted July 17, 2013 No need for another thread to discuss features, there are enough of these already. Share this post Link to post Share on other sites
Polygon 11 Posted July 17, 2013 whats the difference to axed features thread? Axed = features which's "evolution" or inclusion in A3 has been halted or they were completely removed. Simplified = features currently in-game, only changed to a level to make A3 more "accessible / fluid". As you can see, it's quite a difference. Share this post Link to post Share on other sites
NeuroFunker 11 Posted July 17, 2013 both of this can be discussed in axed features. Axed doesn|t neccarz mean cut. Can guilt as simplefiled, f*cked up, whatever. Share this post Link to post Share on other sites
Tonci87 163 Posted July 17, 2013 Well to answer the thread: The Grenade throwing. It is nice that using grenades has been really improved so much to the point that people actually use them but I have some ideas to improve this. Lets look at CoD 1 UO Expansion You could simply throw grenades (you would see the grenade beeing prepared before the throw). You could hold the grenade ready and wait to pull the pin. You could pull the pin and hold the grenade for a few seconds before throwing it. having these features and proper animations would be excellent. Share this post Link to post Share on other sites
Sneakson 1 Posted July 17, 2013 Close this troll thread. ProGamer creates a thread about discussion and ends it right there giving us nothing to discuss. If you want people to discuss something then just come out and say it instead of being a silly crybaby who creates a thread implying there’s something you don’t like about the game but anyone else who dislikes something about it should fill in what it is for you. Think before you write and make a thread. Share this post Link to post Share on other sites
Masharra 10 Posted July 17, 2013 Looks at signature... I find it hard to take anything you say seriously. Simplified feature. Suppression. Share this post Link to post Share on other sites
Smurf 12 Posted July 17, 2013 (edited) Suppression. Talking of which, there isn't any in A3. None for the player, none for the AI which doesn't even use supression maneuvers. EDIT: I was just testing this. Stratis runway, some objects to get cover. 2 groups of enemies.... This belongs here http://forums.bistudio.com/showthread.php?159266-Bohemia-have-you-bothered-at-all-with-the-AI-in-the-last-3-months/page10 Edited July 17, 2013 by Smurf Share this post Link to post Share on other sites
frostwyrm333 1 Posted July 17, 2013 The question is whether the features are simplified or unimplemented/bugged. For example this came today: Added some delay between throwing 'nades Share this post Link to post Share on other sites
chortles 263 Posted July 17, 2013 I would note however that Jay Crowe "pulled back the curtain" on that bit (grenades) here, or rather on what he previously said about grenades and on the state of the new grenade implementation. This is subjective interpretation on my part, but it looks like he was saying that there's now a delay between the grenade throws simply because it was easier (and presumably less time-consuming) to implement than, say, changing grenades/throwables to be an "equip" weapon... an interpretation which I admit gels with my continued sense that an unspoken theme in dev responses has been "what we are able to get done in time". Share this post Link to post Share on other sites
purepassion 22 Posted July 17, 2013 Thread closed as requested by the OP. If you want to continue any discussion, please do so in the appropriate threads :) Share this post Link to post Share on other sites