tinter 186 Posted October 6, 2013 I don't know what it was from originally, but I got it from the link you posted. http://forums.bistudio.com/showthread.php?158854-quot-Legacy-of-Cold-War-quot-aircraft-models-pack&p=2522024&viewfull=1#post2522024 Share this post Link to post Share on other sites
hcpookie 3770 Posted October 6, 2013 DUUURR sure enough its in the .ZIP file. Huh, they didn't comment it into the documentation LOL OK thanks for pointing that out. I am going to put the Tu95 into its own thread today once I get it to "beta release" stage. For posterity here are the contents of the current .ZIP: an124.pboan12bkv3.pbo an148.pbo an22.pbo an225.pbo an24rv.pbo an24rv3.pbo an26v3.pbo an28.pbo b2a.pbo b52h.pbo b737.pbo b747.pbo be200.pbo bizon_3ms.pbo Bo105.pbo galaxy_c5.pbo il18d.pbo il62m.pbo il76td.pbo il96.pbo lun903.pbo mig29.pbo nuclearb.pbo pak_fa.pbo s76.pbo sr71a.pbo su24m.pbo su27b.pbo su35.pbo tu114.pbo tu144d.pbo tu154m.pbo tu16.pbo tu95ms.pbo wop_gui.pbo wop_pilot.pbo yak42.pbo zubr_12322.pbo Share this post Link to post Share on other sites
Fulcrum90 10 Posted October 6, 2013 (edited) Ah ok. Dont forget the MiG 25. http://s1.directupload.net/images/130925/bn7yjnzh.jpg http://s7.directupload.net/images/130925/ja7m6emh.jpg. My favourite plane in ArmA 2. (Or MiG-31? I cant tell them apart) Edited October 6, 2013 by Fulcrum90 Share this post Link to post Share on other sites
tinter 186 Posted October 6, 2013 Well I hope you don't mind me posting the updated version of the Su-27 and B52 and B2 versions working in Arma 3. Not many shiny features, but they work. ftp://83.89.37.138/su27b.zip ftp://83.89.37.138/b52h.zip ftp://83.89.37.138/b2a.zip Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted October 6, 2013 (edited) I've tinkered around and have had the C-5 Galaxy working in A3 for a couple months now. It flies, the nose goes up, the ramp drops, people can even walk around inside of it. The biggest issue I've got is I can't get vehicles to drive up the ramps/inside the fuselage. Though I'm thinking of stopping now, because for every issue I fix, half a dozen pop up. With a 10GB bandwidth limit a month and satellite internet, I can barely get anything done anymore. :/ Edited October 6, 2013 by Darkhorse 1-6 Share this post Link to post Share on other sites
tinter 186 Posted October 6, 2013 Won't be here for a while so I leave you with this mostly functioning Su24M. ftp://83.89.37.138/su24m.zip Share this post Link to post Share on other sites
[aps]gnat 28 Posted October 6, 2013 I've tinkered around and have had the C-5 Galaxy working in A3 for a couple months now. It flies, the nose goes up, the ramp drops, people can even walk around inside of it. The biggest issue I've got is I can't get vehicles to drive up the ramps/inside the fuselage. Though I'm thinking of stopping now, because for every issue I fix, half a dozen pop up. With a 10GB bandwidth limit a month and satellite internet, I can barely get anything done anymore. :/ I can get vehicles into the A3 An72. Feel free to send it too me and I'll have a look for you. Share this post Link to post Share on other sites
chortles 263 Posted October 6, 2013 Gnat;2528018']I can get vehicles into the A3 An72. Feel free to send it too me and I'll have a look for you.Is there a thread about this A3-native An-72? Share this post Link to post Share on other sites
hcpookie 3770 Posted October 9, 2013 (edited) YES - working sonobuoys! :) You get "reveal"-ed targets for a while then it times out, so the Tu-142 sub hunter will have something to do instead of just fly in circles :) I don't see why the sonobuoy script could be easily adapted for a sonar array on a boat. I'm pleased with the ejected shells... they trail off really nice. Also the engine exhaust works really well as you can see. Rear gun barrels need to be added to the proper gunner views. VERY CLOSE to release - should be this weekend as expected. I have yet to tweak the Tu-142 model and some additional model cleanup in the gunner/pilot views. GOOD NEWS - saved 20MB compressed (!!) in the Tu95 package. And yes the GLT missilebox and EB_missilebox addons will be a requirement for the A2 version! Loadouts depend on the GLT and EB_ configurations. Not sure how I'm going to do the A3 missile loadouts as of yet. The AS4 / Kh-22 is a pretty impressive missile, as is the As-15 / Kh-65 cruise missile. Sorry, no nukes in this package. Doubtful I'll add the nuke version of the Kh-55 but who knows. Kh-22 on wing pylons: https://fcpnuq.bn1.livefilestore.com/y2po1fxg4XuwUNRmjm5PsyYE4XPoHKgY22paNksfoY2UXGMhOflmqnqRxQNeM_m5-YC6hHvI35Y_MsHa6Ks6HX356BjF0WeqSXwQC7ChFVdWLo/Kh22.jpg Had to fend off a pesky CAP while dropping sonobuoys in the AO... rear guns are surprisingly difficult to aim! Edited October 9, 2013 by hcpookie Share this post Link to post Share on other sites
Defunkt 431 Posted October 9, 2013 ... not just some mesh an art student posted and forgot about :cool: ;) + 5 chars. Share this post Link to post Share on other sites
chortles 263 Posted October 10, 2013 YES - working sonobuoys! :) You get "reveal"-ed targets for a while then it times out, so the Tu-142 sub hunter will have something to do instead of just fly in circles :) I don't see why the sonobuoy script could be easily adapted for a sonar array on a boat.I would like to ask, what permissions would other modders have to utilize this sonobuoy/sonar array capability for warship mods? Share this post Link to post Share on other sites
reap66667 1 Posted October 10, 2013 Well I hope you don't mind me posting the updated version of the Su-27 and B52 and B2 versions working in Arma 3. Not many shiny features, but they work.ftp://83.89.37.138/su27b.zip ftp://83.89.37.138/b52h.zip ftp://83.89.37.138/b2a.zip Do you require "all in arma" for them to work I've downloaded all 3 and it CTD saying I need dikCodes.h. All I've done is try to set them empty in the editor and it CTD. Do I have to get the dikcodes from arma 2? Would really like to see these birds in arma 3 even if they aren't as polished up as the f/a-18 if they work that's good enough for me. Share this post Link to post Share on other sites
hcpookie 3770 Posted October 10, 2013 I would like to ask, what permissions would other modders have to utilize this sonobuoy/sonar array capability for warship mods? Well of course feel free to use and tweak the sonobuoy script all you want! :cool: Quick update - I just finished the A2 version: http://forums.bistudio.com/showthread.php?166660-Tu95-and-Tu142-Bombers Now to get all the A3-specific settings... Share this post Link to post Share on other sites
tinter 186 Posted October 18, 2013 Do you require "all in arma" for them to work I've downloaded all 3 and it CTD saying I need dikCodes.h. All I've done is try to set them empty in the editor and it CTD. Do I have to get the dikcodes from arma 2? Would really like to see these birds in arma 3 even if they aren't as polished up as the f/a-18 if they work that's good enough for me. You should extract it on top of the folder with all the converted models. Share this post Link to post Share on other sites
hcpookie 3770 Posted October 21, 2013 FYI - A question was raised about the fact that the links in the license have only SOME of the planes listed. One in particular was the Su-27 / Su-35. I asked Mukcep on the Armaholic forum about the Su-27 models. Mukcep's reply: Su-27 it's free model from Bill Wolfgen, but i don't have permission on release it. http://www.avsim.su/f/fsx-aircrafts-79/su-27-25560.html So I went to that AVSIM.SU link and via translator I got this: There are different textures, cabin only 2D, no GPS → File name: 25560-su27flnk.zip → Size: 61 784kb → Date: 3 years ago (2009 13:53 GMT) → Author: Bill Wolfgen → Submitted By: SAMARA63 (submitted by 33 file) → Allow Moderator: SLAVJAN → License: Freeware-free version, the spread is not restricted → Downloaded: 6788 times SO I'm reading that it is Freeware. So those looking at a Su-27/30/35 etc. should be in luck! Not sure other than Tinter's work if anyone else is working on those particular aircraft. I haven't vetted the other ones... however Mukcep seems to be really keen on getting "free" stuff and it will surely just be a matter of time to get confirmation from him or find the original author's posts to validate the "Free" status of the other aircraft. It would be a terrible thing to start on something as involved as an aircraft mod just to find it didn't have permission to be ported :( Share this post Link to post Share on other sites
NightIntruder 710 Posted November 8, 2013 Regarding the license, mukcep has ported my own An28 model's conversion from X-plane into FSX, and actually he had not asked me for permission to use the model regardless my e-mail that I included in the package. Perhaps he just asked for the permission an author of the base X-plane model which I converted, and that is Vadim Duplishev. Beside that fact, of course I have no objection against using the model in ARMA2 and I hope that mukcep really made a contact with Vadim to get his permission. By the way, great heads up, and thank you for posting this interesting package! Share this post Link to post Share on other sites
disco.modder 116 Posted November 12, 2013 Does anyone know if there was also a C-17 around available for download? Ive seen it on a couple of youtube videos.. Share this post Link to post Share on other sites