Raklatif 10 Posted July 5, 2013 (edited) Hmmm... These Images Should Explain It All. Oh Hey, Looks like i am doing a pretty good build. http://i.imgur.com/DfGAhpW.jpg (140 kB) Lets go ingame to try this out. http://i.imgur.com/OPUwZRB.jpg (320 kB) Hmm... that's no where near the road. http://i.imgur.com/yQ6nvCc.jpg (167 kB) Wait what? http://i.imgur.com/sHk9b1s.jpg (354 kB) Hmmm... http://i.imgur.com/na0oP0t.jpg (251 kB) Brain: hey bro, that doesnt look right... http://i.imgur.com/RnVsTOk.jpg (140 kB) Arma: dont worry, that's completely correct! *drools* http://i.imgur.com/Vp6cTZU.jpg (352 kB) These screenshots should explain enough. Fix the Editor! 2D Editors are horrible! We want 3D! EDIT: There we go. That looks just perfect! http://i.imgur.com/B70PDRj.jpg (175 kB) Arma: Trust me, its square. http://i.imgur.com/fr2GHaa.jpg (450 kB) Edited July 5, 2013 by Raklatif Adding More Content Share this post Link to post Share on other sites
elpresidente 1 Posted July 5, 2013 You know what an Beta is, right? riiiiiight? They are probably already aware of the problem (many objects still only have a question mark as Icon). If you still believe that attention must be brought to this issue, post an ticket on the Feedback Tracker(if there isn't one already) Share this post Link to post Share on other sites
bad benson 1733 Posted July 5, 2013 You know what an Beta is, right? there are situations where that magic bullet just doesn't cut it...this has been a problem since 2001 (ofp). this is actually amazing. i mean they move around some UI and reskin it and call it streamlined but something that should be very basic still isn't fixed after years. not trying to start a rant here but sometimes i wonder what's going on in their heads. is it just calculated because people will accept it somehow or do they miss stuff like that because they never actually use the tools we have to use themselves? makes you wonder. well there's still time. maybe we get one of the few good features of visitor 3 for the ingame 2d editor so we can then use that combined with the usermade world tools to make up for visitor 3's lack of other features:rolleyes: sorry. but some things just suck no matter what the reason for it is. i normally wouldn't like the tone the OP used but to be honest it fits this certain aspect pretty well. Share this post Link to post Share on other sites
chortles 263 Posted July 5, 2013 The 3D editor's been ruled out since last year by the old project lead, and the new project lead hasn't said anything about it. Share this post Link to post Share on other sites
nodunit 397 Posted July 5, 2013 (edited) 2D editor would be less user friendly they said, it would take more time to learn they said, it would be a waste of resources they said, there are more important game features to work on they said. Funny thing, Arma 2 has a 3D editor and iirc so does A3 but it is said to be buggy..big shame considering it would make mission design and planning sooo much easier and offer far more opportunities that would otherwise take hours for the very reason above. Edited July 5, 2013 by NodUnit Share this post Link to post Share on other sites
purepassion 22 Posted July 5, 2013 Raklatif, please try to use descriptive thread titles in the future. Thanks! And to not being forced to close the thread, we can use it to focus on the editor icons which should be on scale and not just a missing 3D editor. If you wish to discuss that, please use the already existing topics to keep the discussion more structurized. :) Share this post Link to post Share on other sites
bad benson 1733 Posted July 5, 2013 big shame considering it would make mission design and planning sooo much easier and offer far more opportunities that would otherwise take hours for the very reason above. or just fix the damn 2d editor for a start. i mean this is one of the main reasons people even need a 3d editor. i mean it would be great just in general but why not fix what's there already? "3d or not 3d" aren't the only possible ways. there's also "useable 2d editor". i haven't even many complaints about the 2d editor. just the usual reasonable "there is a severe bug, please fix it". also the code is already there. it's used on "baked" map objects and inside visitor... Share this post Link to post Share on other sites
Raklatif 10 Posted July 5, 2013 Raklatif, please try to use descriptive thread titles in the future. Thanks!And to not being forced to close the thread, we can use it to focus on the editor icons which should be on scale and not just a missing 3D editor. If you wish to discuss that, please use the already existing topics to keep the discussion more structurized. :) Hi, thanks for doing that for me :) I dont belive the problem is only from the icons themselves as you can see with the last few pics, im having to completely move them around where the background map doesn't make sense. Share this post Link to post Share on other sites
odyseus 19 Posted July 5, 2013 Hahaha I make a game out of it. Trying to figure the 2d position to the 3d seems to be very relaxing for me :D Share this post Link to post Share on other sites
Wolfstriked 11 Posted July 5, 2013 Its not the icons.I try placing soldiers around me and they are never where I place them on the map.Or I place a vehicle inside a base and its outside the base when I enter the mission. Share this post Link to post Share on other sites
Raklatif 10 Posted July 5, 2013 Its not the icons.I try placing soldiers around me and they are never where I place them on the map.Or I place a vehicle inside a base and its outside the base when I enter the mission. Kinda what i tried to explain :) Share this post Link to post Share on other sites
Kieran 11 Posted July 5, 2013 We already have access to a 3D editor already. All bis would have to do is add more features to it and make it a little more user friendly. Hell i would not mind if BIS released a polished 3D editor as an addon for £30 i would still buy it Share this post Link to post Share on other sites
onlyrazor 11 Posted July 5, 2013 Its not the icons.I try placing soldiers around me and they are never where I place them on the map.Or I place a vehicle inside a base and its outside the base when I enter the mission. I assume you set their status to "None" as opposed to "In Formation" because otherwise they'll never be where you place them. Or is this more related to how their placement translates into the actual game? Share this post Link to post Share on other sites
Raklatif 10 Posted July 5, 2013 We already have access to a 3D editor already.All bis would have to do is add more features to it and make it a little more user friendly. Hell i would not mind if BIS released a polished 3D editor as an addon for £30 i would still buy it Why pay for something that should be standard by today's game standards. Share this post Link to post Share on other sites
Wolfstriked 11 Posted July 5, 2013 I assume you set their status to "None" as opposed to "In Formation" because otherwise they'll never be where you place them. Or is this more related to how their placement translates into the actual game? Wow,thank you.All this time I thought that was a bug but its just that they were in formation mode.And the vehicles,I think I imagined them being like the infantry as now it works and are exactly where I put them. Share this post Link to post Share on other sites
odyseus 19 Posted July 6, 2013 Its not the icons.I try placing soldiers around me and they are never where I place them on the map.Or I place a vehicle inside a base and its outside the base when I enter the mission. Are these units grouped to you?? if yes this will happen do to "formation" option of each unit. if you change to none it may help. Sorry, never mind me! :) Did not see previous msg Share this post Link to post Share on other sites
kylania 568 Posted July 6, 2013 You know what an Beta is, right? riiiiiight?They are probably already aware of the problem (many objects still only have a question mark as Icon). If you still believe that attention must be brought to this issue, post an ticket on the Feedback Tracker(if there isn't one already) It's been an issue since at least ArmA1: It's not due to beta. :) Share this post Link to post Share on other sites
reclusive7 10 Posted July 6, 2013 (edited) You know what an Beta is, right? riiiiiight?They are probably already aware of the problem (many objects still only have a question mark as Icon). If you still believe that attention must be brought to this issue, post an ticket on the Feedback Tracker(if there isn't one already) Yeah let's start saying "it's a beta bro/dude" just like during alpha, that wait and see attitude will get you the same result as Arma2, [?]'s for item placement still in there to this day, not fixed, ignored. Some of you need to wake up and smell what you're shoveling when you make these ridiculous excuses as though you have some sort of financial stake in BIS' future, it's sad really. At least in A1 and A2 you could use the 3d editor so long as you knew the hoops to jump through to export it to work in the 2d editor. If they can't manage to put a competent and modern editor at this point in Arma's evolution then idk if they even can or are willing to try. Perhaps they need to outsource to a dev that can do it. REF: just about any decent sdk or editor out there for hints on what makes a good developers kit/editor. ---------- Post added at 03:08 ---------- Previous post was at 03:02 ---------- We already have access to a 3D editor already.All bis would have to do is add more features to it and make it a little more user friendly. Hell i would not mind if BIS released a polished 3D editor as an addon for £30 i would still buy it The average user is not going to jump through those hoops. If you're willing to pay 30 for a 3d editor, why not buy a game that comes with one outright? Silly consumer. Edited July 6, 2013 by RECLUSIVE7 Share this post Link to post Share on other sites
dale0404 5 Posted July 6, 2013 Got to admit this is sometimes VERY frustrating! Share this post Link to post Share on other sites
Kieran 11 Posted July 6, 2013 The average user is not going to jump through those hoops. If you're willing to pay 30 for a 3d editor, why not buy a game that comes with one outright? Silly consumer. It dose come with the 3D editor! i have been making all my maps with it currently and its a million times better than the 2D one at current when it comes to unit/building placing Since the start of the arma franchise its still not supported by bis.. why? Share this post Link to post Share on other sites
zooloo75 834 Posted July 6, 2013 I'm still waiting for actual changes in ArmA3 compared to its previous installments -- better visuals are good, but IMHO there's nothing new in ArmA3 or atleast nothing mind-blowing that can't be done in ArmA2. (No disrespect to the devs, you guys are the only true PC devs I'd ever support, I'd just like to see more innovation) Share this post Link to post Share on other sites
Rolling 1 Posted July 6, 2013 Just trying to make basic little missions for me to fool around in is really frustrating with this bug, I can't imagine how awful it is for serious mission makers, BIS needs to fix this badly. Share this post Link to post Share on other sites
Raklatif 10 Posted July 13, 2013 Just trying to make basic little missions for me to fool around in is really frustrating with this bug, I can't imagine how awful it is for serious mission makers, BIS needs to fix this badly. Tru Dat. Share this post Link to post Share on other sites
TSAndrey 1 Posted July 13, 2013 I'm still waiting for actual changes in ArmA3 compared to its previous installments -- better visuals are good, but IMHO there's nothing new in ArmA3 or atleast nothing mind-blowing that can't be done in ArmA2. (No disrespect to the devs, you guys are the only true PC devs I'd ever support, I'd just like to see more innovation) Better animations, better graphics, better weapons, better vehicles, better physics(still buggy though), better editor, more options.... Share this post Link to post Share on other sites
zooloo75 834 Posted July 13, 2013 (edited) Better animations, better graphics, better weapons, better vehicles, better physics(still buggy though), better editor, more options.... Those fall into visuals. I could play ArmA2 still and have much more enjoyment due to the realism and authenticity BIS aimed for - graphics don't mean much to me. The better physics and animation are very good additions. The fact that BIS hasn't improved upon the simulation aspect is what has me worried. The editor might have seen slight improvements, and I am saying that generously. This thread shows a problem that has been around forever, I wouldn't use "better" to define the editor. Now can you list some new gameplay mechanics? I'm not flaming you, I'm actually curious as to what is actually new (gameplay-wise) that we haven't already seen in ArmA2 and before. IMO, a lot of stuff has been dumbed down/casualized, and some argue that it's "stream-lined", many points have been brought up in the "axed features" thread and it's disappointing to see that the devs aren't putting in the effort to introduce anything new into the game. New weapons and vehicles actually means nothing to me. They are relying too heavily on modders to fix the game, and are cutting out major selling points that improve the game. A 3D editor was promised, but I guess this 2D editor works perfectly fine; I like how I can place a unit in a building, only to have them spawn in the air and fall down at a 10 meter offset. I had to build my own 3D editor and system just to create structure templates, making the vanilla editor useless. But nevermind my ramblings, this thread is about the 2D editor icons and how they don't even show a close relation between ingame and the editor. Edited July 13, 2013 by zooloo75 Share this post Link to post Share on other sites