eNiize 10 Posted July 1, 2013 (edited) I am currently working on one of the newest boats that the Royal Norwegian Navy have. The Skjold class. Name: P964 HMS Glimt. Armament 8 Kongsberg Naval Strike Missles kept in an internal weapon bay. 76mm Oktobreda Super Rapid Multi-role cannon. Mistral Surface to Air missiles. Two 12.7mm guns on the flybridge on both sides. What I've managed to do Hull Superstructure Flybridge Cannon What I need to do Doors Windows Radars / Sensors Painting Air vents (The Skjold class uses big turbines that blow air downwards so they can "fly" for more increased speed at high sea) Propulsion (2x Twin gas turbines) Name tag Missiles WIP Pictures Front Side Superstructure / Flybridge Behind Front - Cannon Side - Cannon This is my first model that I've created and the progress is very slow since I've never used 3DS Max before. I don't think I will manage to release this in the beta since I also have to learn how to get it from 3DS Max to Oxygen and then to ArmA (I've got a long way to go :S) Edited July 1, 2013 by eNiize Share this post Link to post Share on other sites
BadHabitz 235 Posted July 1, 2013 You can do it! :m: Share this post Link to post Share on other sites
astast 12 Posted July 1, 2013 (edited) Sounds interesting :) Edited July 1, 2013 by astast Share this post Link to post Share on other sites
eNiize 10 Posted July 1, 2013 (edited) Updated first post! Name Armament What I've managed What I need to do WIP Pictures Edited July 1, 2013 by eNiize Share this post Link to post Share on other sites
looter 10 Posted July 1, 2013 Awesome mod! Really hope with the new water physics both above and below water we can finally start to see some great Naval Warfare type mods emerging from the community, with submarines, corvettes, frigates, etc., this is a great start. It's great to see mods like this popping up, especially since ArmA 3's islands are surrounded by large bodies of water to exploit. Share this post Link to post Share on other sites
chortles 263 Posted July 1, 2013 Believe me when I say that yes, we're seeing interesting things and suitably high ambitions in the nascent Arma 3 naval modding so far. I believe Swedish Forces Pack was "first to market/download" with the HMS Norrköping (R131) while German Armed Forces Mod has a variety of planned warships and landing craft to see, TxT is doing a (modified) USS Freedom (LCS 1) inspired design (using the Surface Warfare Mission Package's Gun Mission Module but with the 30 mm autocannon turrets covering fore and aft instead of port and starboard, plus only two .50 cals instead of four), and mankyle is doing a take on USS Independence (LCS 2) and giving great insight into the possibilities of Arma 3 using a sample Collins-class submarine (further up the page of that last link). eNiize, if it helps, this reports that the Mistral would be launched from a "twin launcher" on the deck ("or on a land site", huh??) with a range of 4 km -- later ID'd as the MBDA Simbad -- while the 76 mm gun's RoF is 120 rpm, and this "Powerpoint style" presentation (in PDF) from 2000 mentions that the aft bay could support as many as "8 Harpoons or 102 Troops or 153 Pax", and shows the Naval Strike Missiles as launched from the aft. Perhaps you could replicate this "hide/reveal" capability when the Mistrals are selected, akin to how the Blackfoot's missiles are revealed when selected and hidden away when the 30 mm cannon is selected? Share this post Link to post Share on other sites
eNiize 10 Posted July 1, 2013 (edited) Believe me when I say that yes, we're seeing interesting things and suitably high ambitions in the nascent Arma 3 naval modding so far. I believe Swedish Forces Pack was "first to market/download" with the HMS Norrköping (R131) while German Armed Forces Mod has a variety of planned warships and landing craft to see, TxT is doing a (modified) USS Freedom (LCS 1) inspired design (using the Surface Warfare Mission Package's Gun Mission Module but with the 30 mm autocannon turrets covering fore and aft instead of port and starboard, plus only two .50 cals instead of four), and mankyle is doing a take on USS Independence (LCS 2) and giving great insight into the possibilities of Arma 3 using a sample Collins-class submarine (further up the page of that last link).eNiize, if it helps, this reports that the Mistral would be launched from a "twin launcher" on the deck ("or on a land site", huh??) with a range of 4 km -- later ID'd as the MBDA Simbad -- while the 76 mm gun's RoF is 120 rpm, and this "Powerpoint style" presentation (in PDF) from 2000 mentions that the aft bay could support as many as "8 Harpoons or 102 Troops or 153 Pax", and shows the Naval Strike Missiles as launched from the aft. Perhaps you could replicate this "hide/reveal" capability when the Mistrals are selected, akin to how the Blackfoot's missiles are revealed when selected and hidden away when the 30 mm cannon is selected? I guess I could mention that I have a friend who is currently deployed on HNoMS Glimt (That's why I'm naming it Glimt xD), and my father was also in the development team(Operation Room) on the prototype, P960 Skjold and on the Visby-class. I will try my best to replicate the "hide/reveal" capbility of the mistrals (2x behind the superstructure). But have to remind you that I don't have any knowlegde what so ever when it comes to oxygen. I also know that there is a rigid-inflatable boat inside Glimt that I also will try to make deployable. Edited July 1, 2013 by eNiize Share this post Link to post Share on other sites
reap66667 1 Posted September 26, 2013 Understandable it takes awhile for a mod like this to be completed but would it be possible to get an update on the progress. Would love to see this ship in arma 3 to add to the naval vessels being built Share this post Link to post Share on other sites
eNiize 10 Posted September 27, 2013 Understandable it takes awhile for a mod like this to be completed but would it be possible to get an update on the progress. Would love to see this ship in arma 3 to add to the naval vessels being built Sorry for not giving some update but the status on the boat is the same as the last update I made. Had to format my PC and I haven't installed 3DS Max yet. I still have the 3ds max file so I can continue where i last got off. Share this post Link to post Share on other sites
granQ 293 Posted September 27, 2013 hey for sensors, missiles.. we would be happy to share this: Its bit boring having nothing to kill with our boats, so looking forward to see yours ingame, please code them on the opfor side ;) Share this post Link to post Share on other sites
reap66667 1 Posted September 28, 2013 You sweds just want to fight the nords lol. Why don't you move the Swedish armed forces to Opfor and he makes the Skjold bluefor since Norway is actually part of NATO lol. Just a question are u bring in the Visby class for the SAF? The Skjold vs the Visby would be an amazing fight since they wont ever face off in real life. But thank you eNiize for the reply I wish you all the luck in your project, cant wait to see it float across the water doing 60. Share this post Link to post Share on other sites
mistyronin 1181 Posted September 28, 2013 You sweds just want to fight the nords lol. Why don't you move the Swedish armed forces to Opfor and he makes the Skjold bluefor since Norway is actually part of NATO lol. What? :confused: BTW IMO Sweden should be in the Independent side, so they can act as neutral country ( friendly to both sides ). And it would also allow to play with different possibilities, Sweden vs NATO, Sweden vs CSAT, Sweden vs FIA... Share this post Link to post Share on other sites
RushHour 11 Posted September 28, 2013 NATO and Sweden are very closely tied though. Think of it as a partnership rather then a membership. http://www.nato.int/docu/review/2013/Partnerships-NATO-2013/Sweden-partnerships/EN/ Share this post Link to post Share on other sites
CaptainStarbust 10 Posted October 15, 2013 When will you update the ship? Share this post Link to post Share on other sites
Maio 293 Posted October 15, 2013 When will you update the ship? Hey, Check rule nr. 5 ;) §5) No SpamWe deem spam as making a thread or posting a reply that has no real worth, is irrelevant, useless and offers nothing to a discussion. Posting "any news" or "is it out yet" type posts are also spam. Messages of banned members are also considered as spam. If your post/thread is not able to illicit or sustain an in depth conversation then it's spam. This also applies to other areas of the forums such as leaving visitor messages on people's profiles. Spam may be dealt with by post count reduction, Post Restriction and/or formal warning. No big deal, but keep this in mind next time :) Share this post Link to post Share on other sites
CaptainStarbust 10 Posted October 20, 2013 It would cool if you joined up with Quakecry and make a Norwegian forces pack. http://forums.bistudio.com/showthread.php?151071-Norwegian-forces-WIP Imagine how cool it would be to have a Norwegian forces mod with ships. Share this post Link to post Share on other sites
eNiize 10 Posted May 29, 2014 I'm sadly not working on this anymore. After formating my PC and losing the 3DS Max file (Somehow got corrupt) I lost interest in continuing. Share this post Link to post Share on other sites