BadHabitz 235 Posted August 18, 2013 Is there a way to completely remove the chemlight options? I just want to HALO and deploy parachute, nothing else. 1 Share this post Link to post Share on other sites
pokertour 30 Posted August 18, 2013 Yeah this way : in Atm_airdrop.sqf Just Comment this lines (// before the lines) RedOn = _target addAction["<t color='#B40404'>Chemlight Red On</t>", "ATM_airdrop\atm_chem_on.sqf",["Chemlight_red"],6,false,false,"","_target == ( player)"]; BlueOn = _target addAction["<t color='#68ccf6'>Chemlight Blue On</t>", "ATM_airdrop\atm_chem_on.sqf",["Chemlight_blue"],6,false,false,"","_target == ( player)"]; YellowOn = _target addAction["<t color='#fcf018'>Chemlight Yellow On</t>", "ATM_airdrop\atm_chem_on.sqf",["Chemlight_yellow"],6,false,false,"","_target == ( player)"]; GreenOn = _target addAction["<t color='#30fd07'>Chemlight Green On</t>", "ATM_airdrop\atm_chem_on.sqf",["Chemlight_green"],6,false,false,"","_target == ( player)"]; And comment this lines : _target removeAction RedOn; _target removeAction BlueOn; _target removeAction YellowOn; _target removeAction GreenOn; deletevehicle (_target getvariable "lgtarray"); _target setvariable ["lgtarray",nil,true]; Share this post Link to post Share on other sites
BadHabitz 235 Posted August 18, 2013 ^^Thanks. I'll give that a shot. Share this post Link to post Share on other sites
Guest Posted August 19, 2013 Thanks for informing us about the update :cool: Updated version frontpaged on the Armaholic homepage. =ATM= Airdrop [bETA] v3.0 =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! PS: sorry for the delay, was on holiday. Share this post Link to post Share on other sites
pokertour 30 Posted August 19, 2013 Thanks you for the update on Armaholic Foxhound Share this post Link to post Share on other sites
hajimoto 10 Posted August 19, 2013 @pokertour - Excellent work on this script. Thank you again for sharing with us Share this post Link to post Share on other sites
pokertour 30 Posted August 19, 2013 @Hajimoto - Thanks to you for all the beta test and your help Share this post Link to post Share on other sites
pokertour 30 Posted August 25, 2013 (edited) Changelog v3.5 : - You can remove this lines in the init.sqf : getLoadout = compile preprocessFileLineNumbers 'ATM_airdrop\fnc_get_loadout.sqf'; setLoadout = compile preprocessFileLineNumbers 'ATM_airdrop\fnc_set_loadout.sqf'; - New sound when you cut-Away - Code improvement - In the description.ext file of your mission add this line : #include "ATM_airdrop\dialog.hpp" class CfgSounds { sounds[] = {Vent,Para}; class Vent {name="Vent";sound[]={ATM_Airdrop\data\vent.ogg,db-11,1.0};titles[] = {};}; class Para {name="Para";sound[]={ATM_Airdrop\data\parachute.ogg,db-11,1.0};titles[] = {};}; }; Download v3.5 : http://atmarma.fr/mod/atm_airdrop.Stratis.rar Edited August 25, 2013 by pokertour Share this post Link to post Share on other sites
Serious 10 Posted August 25, 2013 Pokertour, always on top ;) Thx mate ! Share this post Link to post Share on other sites
pokertour 30 Posted August 25, 2013 Thanks you Serious :) Share this post Link to post Share on other sites
hajimoto 10 Posted August 25, 2013 <Salute> Great work pokertour! Share this post Link to post Share on other sites
pokertour 30 Posted August 25, 2013 Thx Hajimoto ! :) Share this post Link to post Share on other sites
Guest Posted August 25, 2013 (edited) Thanks for informing us about the update :cool: Updated version frontpaged on the Armaholic homepage. =ATM= Airdrop v4.0 =================================================== We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! PS: sorry for the delay, was on holiday. Edited September 16, 2013 by Guest updated mirror Share this post Link to post Share on other sites
pokertour 30 Posted August 25, 2013 Thanks for the frontpage and updated the post on Armaholic :) Share this post Link to post Share on other sites
pokertour 30 Posted September 16, 2013 Changelog v4.0 : - Work on the game release ! - The Higher Altitude is now 20000m - You have a special helmet only if you jump higher 8000m. New Link v4.0 : http://atmarma.fr/mod/atm_airdrop.Stratis.rar Share this post Link to post Share on other sites
hajimoto 10 Posted September 22, 2013 @Pokertour - Suggestion, that you adjust the way the script looks at the status of the player as it relates to the parachute. Because most servers/missions that are perpetual, or running some sort of reviving script. That being said if a Halo Jumper dies before boots are on the ground, they are stuck with a parachute back pack and lose all their equipment that was stored in their original back pack. Is it possible in the next iteration to have the original back pack return whether the jumper is dead or alive? Thank you Share this post Link to post Share on other sites
hajimoto 10 Posted October 2, 2013 (edited) @Pokertour - Suggestion, that you adjust the way the script looks at the status of the player as it relates to the parachute. Because most servers/missions that are perpetual, or running some sort of reviving script. That being said if a Halo Jumper dies before boots are on the ground, they are stuck with a parachute back pack and lose all their equipment that was stored in their original back pack. Is it possible in the next iteration to have the original back pack return whether the jumper is dead or alive? Thank you Pokertour, I know that you were back to your studies and wondered if you could communicate if you plan any revisions to this script anytime soon? Thanks for such a great script. Edited October 2, 2013 by Hajimoto more complete thought Share this post Link to post Share on other sites
pokertour 30 Posted October 2, 2013 For the next version i try to fix this problem Share this post Link to post Share on other sites
dazholmes 4 Posted October 2, 2013 it's all working no errors but when i click the halo it says height etc and nothing happens? Share this post Link to post Share on other sites
Sim.M 48 Posted October 3, 2013 @Dazholmes - most likely you are using a different stringtable than the one that ATM uses - is the mission using VAS? I've tried blending the two stringtables but only VAS seems to work not ATM anymore. You get the message when you activate the script but not the choices. Share this post Link to post Share on other sites
pokertour 30 Posted October 22, 2013 New version is here ! v4.5 Changelog v4.5 : -You can remove this lines in your description.ext : class CfgSounds { sounds[] = {Vent,Para}; class Vent {name="Vent";sound[]={ATM_Airdrop\data\vent.ogg,db-11,1.0};titles[] = {};}; class Para {name="Para";sound[]={ATM_Airdrop\data\parachute.ogg,db-11,1.0};titles[] = {};}; }; - Your backpack come front of you now (more immersive) - New sounds - No default key to cut-away - When you die in the air your loadout comeback (normally) Known issues : -When you cut-away you lost your front pack New link v4.5 : http://atmarma.fr/mod/atm_airdrop.Stratis.rar Share this post Link to post Share on other sites
Guest Posted October 22, 2013 Thanks for informing us about the update :cool: Updated version frontpaged on the Armaholic homepage. =ATM= Airdrop v4.5 ================================================= We have also "connected" these pages to your account on Armaholic. This means in the future you will be able to maintain these pages yourself if you wish to do so. Once this new feature is ready we will contact you about it and explain how things work and what options you have. When you have any questions already feel free to PM or email me! Share this post Link to post Share on other sites
m4rk3tin6 10 Posted October 22, 2013 hi guys, u have a question for u. Theres away to it functional in MP, whit a chopper ? Share this post Link to post Share on other sites
pokertour 30 Posted October 22, 2013 It functionnal in MP yes Share this post Link to post Share on other sites
m4rk3tin6 10 Posted October 23, 2013 It functionnal in MP yes Pokertour, really thanks for the answer, but i have one more for u. If i want putch this action on a chopper, controled by player. How i do this ? I want "eject" and start the function of this oswone script, when the players get out of this chopper. How i do that ? PS: Without the chemical light and the map click, thats is possible ? Share this post Link to post Share on other sites